In GC4 y ou can find the button for the Galactapedia in the ring of small buttons immediately to the left of large triangle next turn button.
Mascrinthus
Thank you for posting this, it clears up a lot of confusion.
How do ship defenses work against weapon attacks in GalCiv4? In GalCiv2 you would add the optimal defense to the square root of each of the other defenses. For example, if you had 25 point defense, 9 shields, and 16 armor defending against a beam attack your total defense would be sqrt(25) + 9 + sqrt(16) = 5 + 9 + 4 = 18. In GalCiv3 only the shields would count against a beam weapon.
I'm playing v1.02 on a Lenovo Yoga 2 11 with 4GB of RAM. Shortly after loading up a saved game I will click on something and I will hear a POP sound and then all sounds stop until I exit and restart the game. I have seen this occur with only about 55-60 sounds playing so is this a different issue then the one described in this knowledge base article <a href="https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/528/161/sound-cutting-out-sfx-crackli
[quote who="TurielD" reply="52" id="3556425"] Quoting Mascrinthus, reply 41 Has anyone experienced freezes while playing the game, in particular while scrolling the map? I'm playing an a Lenovo Yoga 2 with only 4GB of ram. Due to its limited memory I have been only playing the Tiny or Small maps. This
Has anyone experienced freezes while playing the game, in particular while scrolling the map? I'm playing an a Lenovo Yoga 2 with only 4GB of ram. Due to its limited memory I have been only playing the Tiny or Small maps. This Lenonvo still has all the manufacturer's bloatware installed so maybe I can save memory by disabling some services from running on startup. I also have not updated the drivers on this machine; often updating the video driver helps with pr
Your right it is passed as a pointer and the code assumes the pointer is not NULL. Thus it would have made more sense to pass it by reference that way you could be certain you wouldn't be referencing a NULL pointer and get a crash. I only use pointers for things that need to sometimes be NULL, like optional parameters that default to NULL if not passed by the caller.
[quote who="kryo" reply="25" id="3518516"] Consistent look and feel is one of the key parts of UX. [/quote] I couldn't agree more!
Looking at the C++ code sample above, why are you passing the object instance of PclassStarShip by value rather than as a const reference? Only the primary types like bool, char, short, int, long, float, double, etc. should be passed by value; otherwise, you are performing unnecessary object copies.
I was playing GalCiv II TOA last night so I'm glad to hear it is still being updated. :-) I need to replace my old 32bit computer with a new 64bit model before I can play GalCiv III.
In GalCiv 2 we could transport 250 million (0.25 billion) colonists to a new planet. In your system that would only be a population of 0.25. What will be the starting population of newly colonized planets in GalCiv 3?
The pictures where working the last time I checked this thread and are working now. (1) With research set to "Very Fast", everyone's research is sped up so I don't think it gives an advantage. Playing all factories with research focus, I found that even with "Very Fast" research I was often completing builds before I had researched the necessary tech for the next build. So this was my way of helping to balance the production/research equation. (2) I played this gam
Mining galactic resources for their galactic wide bonuses is very important especially when playing at the highest levels where the AI gets huge bonuses. In the early-mid game I keep my taxes low enough to keep my morale at 100% for most of my planets that haven't yet reached their maximum population, so as to get the large population growth bonus. The yellow morale resources plus the early cheap moral techs which provide a morale bonus are key to raising taxes while maintain
Akin to Scrödinger's cat, unless I look in this thread again, mine is the last post as no other can be proven to exist. [e digicons](\B):vulcan:(\B)[/e]
Only Brad can asnswer that question. His most recent post on the subject back on Dec. 13 2009 he said "If there is a Galactic Civilizations III someday, it’s going to have to deal with a lot of issues in its game universe." so I don't think he has decided yet.
I vote for Origins.
You might want to check out my own collection of game play stories plus GalCiv II stories that have been posted to the forums since 2006/01 by Stardock and others; unfortunately I have not updated this list since the end of 2008! A Collection of Game Play Stories, Plus GalCiv II Stories 2007/11/11 Detailed Suicide Medium Map DA AAR! - Rise of the Lexionians, is my own AAR. My score was low, only 21400 because I was not playing f
I usually play on suicide using a custom super breeder with tech trading turned off, and use the all factories strategy. I have never built a Military Starbase and have long since given up on Economic Starbases; plus I don't use the Spin Control Center. Early in the game you will far being given the AIs huge bonuses. The way to level the playing field is the keep the AIs fighting each other and claim those galactic resources each time an AI at war frees up one. Those b
Attack with only one powerfull ship. Either the enemy will survive with 1 ship with 1 HP and you will lose only 1 ship or your lone ship will survive with 1 HP. I had thought the ship with the greater HP survives but others have said it is the ship with the greatest attack. That does not match my experience; likely the game considers several factors: attack, defense, and HP.
Yes to all. I have been playing all factories in ToA and still find it viable. I have read that in ToA focus diverts 20% rather than 25% of your output but you still pay for the 25% but I have not done testing to confirm.
I'm still following this forum and waiting on the next installament. Geat story so far! [e classic]:congrat:[/e]
Core ships will only become available after you have researched all the necessary techs to built them. However, you may be exceeded in your research in one or more areas beyond what was needed to build that core ship. A well designed custom ship should be better than a core ship because it will use all the latest techs at that point plus can be tailored to its mission (e.g., a cheap colony/constructor ship, a fast colony/constructor ship with extra range, a fast survey ship with e
I'm surprised there haven't been more replies!?
If you found the above post useful please reply back (to attract more viewers) and don't forget to send some good krama my way. [e digicons]O:)[/e]
[quote]Some have suggested replacing the four sliders with three, which you use to determine the percentage of the potential production of each type individually. This would be an improvement, but it still leaves flaws. It is still too centralised and inefficient. More importantly though, it is still confusing to new players – they can still end up backrupted by the cost of maintaining their own, redundant buildings.[/quote] This was my recommendation which I repeat here for tho