[quote]I also like the idea of trying to get one of their allies to declare war on them but is that possible-would they not have to break alliance 1st?[/quote] No, one of your allies not one of theirs. [quote]Try pay one of your allies to declare war on them..as an ally you will be obligated to join.[/quote]
Mascrinthus
I would like to hear back from more of you out there.
You may add me to the list of readers following this excellent AAR!
Even our favourite artists sometimes release a song that makes you think, what was/were he/she/they thinking!? One of my favourite albums is Synchronicity by The Police but it has one awful song, "Mother"! Please reply back your thoughts on my example and with more examples.
As a Time Warner employee (I work for AOL) and shareholder of Time Warner and TWC (it was recently spun off as a separately traded company) I disapprove of this action. It is reasonable to monitor and throttle the bandwidth of the very heavy users (i.e., those running peer-to-peer servers) so they don't adversely impact the other users but this plan makes TWC look money hungry. Such low caps and a high price per GB after the cap will have a negative impact on mainstream broadband
If you trade a tech you still have it as you don't unlearn it.
How about a new list. Songs you hate from artists you love. One of my favourite albums is Synchronicity by the Police but it has one awful song, "Mother"!
How would you rate the current DL, DA, and TA in terms of difficulty in hitting the 1 million mark? In DA they introduced immense maps which have up to 1000 planets, double that of gigantic maps in DL but DA included changes reducing the economic output you can get from each planet. TA has the DA changes plus it reduced the focus (i.e., when you switch focus on a planet to military, society, or research) from 25% to 20% making the all-factories or all-labs strategy harder.
+1 -61
Still waiting...
It is a proven strategy which I have used over and over. In the original release of GalCivII DL, everyone had the first strike advantage. However, this favored the human player who would take advantage of the fact back then engines were small and cheap to create fast ships and combine that with Eyes of the Universe which the AI never built. I long argued to remove this exploit and eventually it was but its replacement the 1HP rule is also exploitable. Battles should be able to end with mutual
Excellent story! However, you ship designing needs work. It was a waste of space to place four barriers and later 4 advanced force fields on your ships designed to take on frigates armed with 12 Doom Rays! Those shields couldn't protect against that massive firepower and so that space would have been better utilized by additional weapons. Until the Dread Lords ships start utilizing defenses they have massive firepower but are fragile. The key to defeating them <str
[quote]For my six readers, here it is the…[/quote] Make that seven! :-)
[quote]If you examine the Krynn tech tree you will see that this is what is supposed to happen. It costs a lot of reasearch points for them to get bigger hulls, so they tend to do the 'Zerg' thing by making large fleets of smaller ships. The Krynn are masters at influence spreading, not military construction.[/quote] I think there is more than that going on here. I was playing all factories on level Suicide (all the AIs were set to Ultimate) so all the AIs were generating much more
[quote]please fix the broken AIs for the Torians, the Drengin, the Korath, the Yor and the Iconian![/quote] Broken how? I have noticed that the Krynn, even on Ultimate, like to spam hundreds of small hull fighters with primitive weapons rather than producing fewer quality larger hull ships. Large fleets of these weak ships are easy prey for even a single medium hull ship with moderate weapons and defenses (optimal to the fighters' primitive weapons). The Krynn needs to f
[quote]and what once was fun has become a chore as I have to buy ships every round....[/quote] This is why I don't play the Metaverse anymore. You find yourself doing things just to maximize your score and play a game well past the point at which you won.
[quote]in the ship builder, I would love to be able to set the "center point" on any given piece. [/quote] There is a far larger problem with the ship builder. When designing or editing ships you have all the technologies at hand except for miniaturation! This means you can only design ships or edit ships from your games that use no miniaturation! Miniaturation as always been a source of problems in this game. Since it was not pratical to have it make components smaller
[quote]there’s a new update of GalCiv II in the works.[/quote] Cool, what's planned for the update and when is the target release date?
[quote]I won the game handily by cultural conquest without ever having been in a war or even building a warship until the last ten rounds (just to try and increase my military score).[/quote] Your current military rating is determined by the computed strength of your warships (a few strong ships can defeat a large number of weak ships but the rating does not consider this; the Krynn likes to spam lots of weak fighters). Your end game score is determined by the area under the graph of the
[quote]One mistake I may have made was that I selected "throttle frame rate" in the video options. [/quote] That was added shortly after GalCiv II DL was released in Feb. 2006. Users with high end graphics cards were having frequent crashes because their video cards were overheating!
Anyone who finds this thread useful or any of my other threads such as A Collection of Game Play Stories, Plus GalCiv II Stories or The Story of the Mithrilar, Arnor, Dread Lords, Humans, Altarians, and Drath , then please send some good Karma my way. Also note that Firefox 2 and 3 has problems with long pages like my AAR above so in those cases use IE or some other web browser. Mascrinthus, the last of the good Mithrilar.
[quote]Awesome list Mascrinthus! I didn't see this thread before - you should consider bumping it up every once in awhile - it's extremely helpful! Best Regards. ~ Cypher ~ [/quote] Thanks Cypher. I do bump the thread everytime I update it but sadly that is not as often as I would like. I'll try to update more frequently in the future. Back in December I corrected the old links of the form "https://forums.galciv2.com/?forumid=&
Rather than add reinforced HP modules on a cargo ship it would be more cost effective to research and build combat ships with larger hulls. I usually skip tiny and small hulls, with my first combat ships having medium hulls.
I updated old broken links and added 2008/12/15 The Gaian Expedition , 2008/12/05 Christmas Times , 2008/11/22 A Twisted Reflection , 2008/11/17 FOOD for Thought , 2008/11/14 A Hop, Skip, and a Jump... , 2008/10/28 Sword of the Krynn , 2008/10/22 Toward a Synthetic Unity , 2008/10/21 The Krynnoth , <a
[quote]I believe I was building to many farms on most of my planets.[/quote] You should only build one farm on each planet which when fully upgraded in ToA will cap your population at 15B (8B for the initial colony + 7B for the best farm) and 16B on your home world (multiple once you start invading the other races).