I play the game zoomed out (detailed graphics are just eye candy anyway) which requires much less resources and provides a better view of the overall action.
Mascrinthus
Mid/Late game on very large maps will require over 1GB of memory causing lots of swapping of virtual memory to/from your harddrive on a system with only 512MB of RAM. If you want to play the very large maps then upgrade your memory; otherwise, stick with medium maps. I'm afraid your old graphics card is not up to the demands of the zoomed in view. Play zoomed-out (provides a better view of the overall action) or upgrade your video card.
[quote]The entire concept of region based marketing needs to be done away with pure and simple. Content should be based on language only.[/quote] Region based marketing will be around as long as proximity to your customers is important. Joe's Pizza in Fredericksburg, VA only wants to market to potential customers within a short drive. Thus regional ads cost a large premium over national ads. This past summer AOL Radio outsourced its streaming to CBS Radio. AOL Rad
Thanks to everyone who responded back. This AAR was a lot of work to put together so I'm pleased others are finding it useful. Every game is different. This was my only time in 3 years (since Dec. 2005) of playing GalCiv II to have so many factory bonuses on my homeworld or any world for that matter; usually I'll just have a 100% bonus, 300% if I'm lucky! Without them the game would have proceeded differently as I indicated in my post game summary. However, every game
Anyone else have comments regarding planetary invasions in DL/DA vs. TA?
You forgot to mention that Sins of a Solar Empire won [link="http://bestof.ign.com/2008/pc/10.html"]Best Strategy Game 2008[/link]. Congrats to Stardock and Ironclad Games! [e digicons]:thumbsup:[/e]
Drengin has started a new AAR for TA, [link="http://galciv2guide.com/page7.html"]Chistmas Times[/link], with lots of pictures but it is very basic, aimed at new players of GalCiv II. With the unique tech trees in TA, any guide for TA has to be different for each race. So let's focus in DA where only the Super Ability and starting race bonuses matter. Below you find three excellent AARs for DA (the third one is my own): [link="https://forums.galciv2.com/150051"]
From what I have read in GalCiv 1, victory was determined by who could get to the larger more powerful ships first. Those ships were predetermined (no ship builder) and you could only play as the humans. I've been playing GalCiv 2 since Dec. 2005 and I've yet to try out all the new content of the expansions. TA gaves us unique race tech trees so now each race truly does play much different from the others whether played by the AI or human. This greatly added to the rep
[quote]GalCiv 1 is a completely different game in many respects. I still play it from time to time.[/quote] So in what ways is GalCiv 1 different from GalCiv 2 other than the many improvement in GalCiv 2 (user designed ships, race unique tech trees, super abilities, modding, graphics, etc.) ?
[quote]There is nothing worse than watching episodes of TV online only to have certain episodes yanked before you get to them.[/quote] By the time I saw the first promo on TV for Heroes season 3 it was already well into the season. I went online and found they had already deleted the first two episodes! So I had to settle for watching the 2 minute recaps for those and then watch the full episode 3. On the bright side without online viewing I would have missed much mo
[quote]I prefer this style of AAR to the ones that are just one long story with no pics...[/quote] Then you might like my old AAR for DA with lots of pics. [e digicons]:grin:[/e] [link="https://forums.galciv2.com/167532"]Detailed Suicide Medium Map DA AAR![/link]
With the unique tech trees in TA, any guide for TA has to be different for each race. So let's focus in DA where only the Super Ability and starting race bonuses matter. Below you find three excellent AARs for DA (the third one is my own): [link="https://forums.galciv2.com/150051"]Altarian Rebillion AAR[/link] [link="https://forums.galciv2.com/163571"]Detailed Suicidal AAR for DA[/link] [link="https://forums.galciv2.com/167532"]Detailed Suicide Medium M
[quote]The Hull points to increase HP run a little expensive. If you can, it's far more cost-effective simply to buy more Hull than you need. There's no rule that says you have to fill all the space. Just by getting a Medium hull instead of Small, you're getting 12hp for 40bc. 22hp for 80bc by going Large. Also, when considering defenses vs. more HP, consider that defenses get boosted by red mining starbases, whereas HP do not.[/quote] I like to go for the larger hulls too because I p
Why would anyone play GalCiv I today when we have GalCiv II TA, except out of curiousity to see how far the game has come along since that release. Stardock should offer it as a free download to those who purchase the digital download of GalCiv II TA.
Impulse: Update Failes but Uninstall/Resintall Works The updates to GalCiv II TA 2.0, 2.01, and 2.02 each failed for me using Impluse. Sorry, I did not write down the error but it was complaining about not finding some file or folder. In order to install each I was forced to uninstall, reboot, then do a full installation, and finally reboot again! The update of GalCiv II DL worked fine; I can't recall if I had this problem with GalCiv II DA 2.0. Thankfully I have a broadband connectio
After Ctrl+PrintScreen you could also Atl+Tab to a image/photo editing program, paste the image and then save it.
[quote]Out of all the Space Scifi, Star Wars, is perhaps the worst when it comes to laws pf physics and everything else. [/quote] Yep. It is fine for soft SciFi to get around the limits of the speed of light by coming up with space folding, short cuts through other dimensions (think of two points at opposite ends of a sheet of paper and you fold the sheet so that they are touching), etc. However, in Starwars they refer to parsecs as a unit of time rather than distance and
[quote]Is it just me, or did they pull the pq1's out of TA? I don't believe I've seen anything below a 4 recently.[/quote] I'm currently playing the TA campaign and I've seen a PQ3.
In DL/DA I would research up to the end of the Planetary Invasion tech branch so I could build transports with the ATM and invade high population planets with the mini-soldiers option. The 500 BC was well worth it once my economy reach the point of a comfortable surplus, against developed >=10 PQ planets with a moderate or high population. However, in TA a change was made that you lose any planetary improvements for which you don't have the technology. Given the different
[quote]Something like the PQ1 thing I could imagine putting pq1 at the start of the name, so that when you sort the planet slider by Name they all come together. [/quote] If you click on the button on the left to bring up the planet/ship list you can sort your planets based on several different attributes including PQ/class.
The DL's combat ships start out as fighters with lots of firepower but no defenses and low HP. This makes them very fragile. When I played this campaign back in 2005, every race had the first strike advantage just like the Super Warrior in DA. I would research up to plasmaIII and could take out a DL fighter with a fleet of 3 fighters without any losses. I completed the entire DL campaign without losing any combat ships. In GalCiv2 DL 1.2 the first strike adv
There is also a link http://www.gamespy.com/articles/936/936024p1.html , where you can vote for it as the "2008 Multiplayer Game of the Year"!!!??? I guess no one told them it is a single player game! [e digicons]:D[/e]
[quote]The Main Menu->Ship Designer absolutley needs a miniturization slider.[/quote] I agree!
Don't forget the cheap to build/buy recruitment center which provides a 20% population growth and 10% economic bonus. It is usually the first thing I build/buy on a new planet.
If you are looking for a Sci-Fi comedy then how about: Red Dwarf Lexx The Hitchhiker's Guide to the Galaxy (TV series) I miss: Prisoners of Gravity