Mascrinthus

Mascrinthus

Joined Last seen Member # 2307445
1 Posts 24 Replies 1,443 Reputation

Mid/Late game on very large maps will require over 1GB of memory causing lots of swapping of virtual memory to/from your harddrive on a system with only 512MB of RAM. If you want to play the very large maps then upgrade your memory; otherwise, stick with medium maps. I'm afraid your old graphics card is not up to the demands of the zoomed in view. Play zoomed-out (provides a better view of the overall action) or upgrade your video card.

2 Replies 3,252 Views

[quote]The entire concept of region based marketing needs to be done away with pure and simple. Content should be based on language only.[/quote] Region based marketing will be around as long as proximity to your customers is important. Joe's Pizza in Fredericksburg, VA only wants to market to potential customers within a short drive. Thus regional ads cost a large premium over national ads. This past summer AOL Radio outsourced its streaming to CBS Radio. AOL Rad

7 Replies 31,079 Views

Thanks to everyone who responded back. This AAR was a lot of work to put together so I'm pleased others are finding it useful. Every game is different. This was my only time in 3 years (since Dec. 2005) of playing GalCiv II to have so many factory bonuses on my homeworld or any world for that matter; usually I'll just have a 100% bonus, 300% if I'm lucky! Without them the game would have proceeded differently as I indicated in my post game summary. However, every game

22 Replies 117,094 Views

Drengin has started a new AAR for TA, [link="http://galciv2guide.com/page7.html"]Chistmas Times[/link], with lots of pictures but it is very basic, aimed at new players of GalCiv II. With the unique tech trees in TA, any guide for TA has to be different for each race. So let's focus in DA where only the Super Ability and starting race bonuses matter. Below you find three excellent AARs for DA (the third one is my own): [link="https://forums.galciv2.com/150051"]

52 Replies 164,163 Views

From what I have read in GalCiv 1, victory was determined by who could get to the larger more powerful ships first. Those ships were predetermined (no ship builder) and you could only play as the humans. I've been playing GalCiv 2 since Dec. 2005 and I've yet to try out all the new content of the expansions. TA gaves us unique race tech trees so now each race truly does play much different from the others whether played by the AI or human. This greatly added to the rep

17 Replies 22,084 Views

[quote]GalCiv 1 is a completely different game in many respects. I still play it from time to time.[/quote] So in what ways is GalCiv 1 different from GalCiv 2 other than the many improvement in GalCiv 2 (user designed ships, race unique tech trees, super abilities, modding, graphics, etc.) ?

17 Replies 22,084 Views

[quote]There is nothing worse than watching episodes of TV online only to have certain episodes yanked before you get to them.[/quote] By the time I saw the first promo on TV for Heroes season 3 it was already well into the season. I went online and found they had already deleted the first two episodes! So I had to settle for watching the 2 minute recaps for those and then watch the full episode 3. On the bright side without online viewing I would have missed much mo

7 Replies 31,079 Views

[quote]I prefer this style of AAR to the ones that are just one long story with no pics...[/quote] Then you might like my old AAR for DA with lots of pics. [e digicons]:grin:[/e] [link="https://forums.galciv2.com/167532"]Detailed Suicide Medium Map DA AAR![/link]

52 Replies 164,163 Views

With the unique tech trees in TA, any guide for TA has to be different for each race. So let's focus in DA where only the Super Ability and starting race bonuses matter. Below you find three excellent AARs for DA (the third one is my own): [link="https://forums.galciv2.com/150051"]Altarian Rebillion AAR[/link] [link="https://forums.galciv2.com/163571"]Detailed Suicidal AAR for DA[/link] [link="https://forums.galciv2.com/167532"]Detailed Suicide Medium M

4 Replies 5,945 Views

[quote]The Hull points to increase HP run a little expensive. If you can, it's far more cost-effective simply to buy more Hull than you need. There's no rule that says you have to fill all the space. Just by getting a Medium hull instead of Small, you're getting 12hp for 40bc. 22hp for 80bc by going Large. Also, when considering defenses vs. more HP, consider that defenses get boosted by red mining starbases, whereas HP do not.[/quote] I like to go for the larger hulls too because I p

108 Replies 1,001,805 Views

Why would anyone play GalCiv I today when we have GalCiv II TA, except out of curiousity to see how far the game has come along since that release. Stardock should offer it as a free download to those who purchase the digital download of GalCiv II TA.

17 Replies 22,084 Views

Impulse: Update Failes but Uninstall/Resintall Works The updates to GalCiv II TA 2.0, 2.01, and 2.02 each failed for me using Impluse. Sorry, I did not write down the error but it was complaining about not finding some file or folder. In order to install each I was forced to uninstall, reboot, then do a full installation, and finally reboot again! The update of GalCiv II DL worked fine; I can't recall if I had this problem with GalCiv II DA 2.0. Thankfully I have a broadband connectio

74 Replies 68,255 Views

[quote]Out of all the Space Scifi, Star Wars, is perhaps the worst when it comes to laws pf physics and everything else. [/quote] Yep. It is fine for soft SciFi to get around the limits of the speed of light by coming up with space folding, short cuts through other dimensions (think of two points at opposite ends of a sheet of paper and you fold the sheet so that they are touching), etc. However, in Starwars they refer to parsecs as a unit of time rather than distance and

35 Replies 137,113 Views

[quote]Is it just me, or did they pull the pq1's out of TA? I don't believe I've seen anything below a 4 recently.[/quote] I'm currently playing the TA campaign and I've seen a PQ3.

24 Replies 30,414 Views

In DL/DA I would research up to the end of the Planetary Invasion tech branch so I could build transports with the ATM and invade high population planets with the mini-soldiers option. The 500 BC was well worth it once my economy reach the point of a comfortable surplus, against developed >=10 PQ planets with a moderate or high population. However, in TA a change was made that you lose any planetary improvements for which you don't have the technology. Given the different

5 Replies 6,827 Views

[quote]Something like the PQ1 thing I could imagine putting pq1 at the start of the name, so that when you sort the planet slider by Name they all come together. [/quote] If you click on the button on the left to bring up the planet/ship list you can sort your planets based on several different attributes including PQ/class.

24 Replies 30,414 Views

The DL's combat ships start out as fighters with lots of firepower but no defenses and low HP. This makes them very fragile. When I played this campaign back in 2005, every race had the first strike advantage just like the Super Warrior in DA. I would research up to plasmaIII and could take out a DL fighter with a fleet of 3 fighters without any losses. I completed the entire DL campaign without losing any combat ships. In GalCiv2 DL 1.2 the first strike adv

26 Replies 20,664 Views