Mascrinthus

Mascrinthus

Joined Last seen Member # 2307445
1 Posts 24 Replies 1,443 Reputation

Prior to release I was seeing occasional crashes when trying to spy and I'm still seeing them in 1.91. April 25 I sent a saved game, debug.err, and SmartException capture to Cari Begle and [email protected]. If this has dropped off the radar I can send in a new report for 1.91.

33 Replies 17,015 Views

Wrestling should be moved to Spike! I don't care for Ghost Hunters but at least that fits their theme. I miss [link="http://en.wikipedia.org/wiki/Gene_Roddenberry%27s_Andromeda"]Andromeda[/link], [link="http://en.wikipedia.org/wiki/Lexx"]Lexx[/link], and [link="http://en.wikipedia.org/wiki/The_Dresden_Files"]The Dresden Files[/link]. I'm a fan of [link="http://en.wikipedia.org/wiki/Stargate_SG-1"]Stargate_SG-1[/link] but all things must come to an end. The Saturday night movi

53 Replies 136,428 Views

Wrestling should be moved to Spike! I don't care for Ghost Hunters but at least that fits their theme. I miss [link="http://en.wikipedia.org/wiki/Gene_Roddenberry%27s_Andromeda"]Andromeda[/link], [link="http://en.wikipedia.org/wiki/Lexx"]Lexx[/link], and [link="http://en.wikipedia.org/wiki/The_Dresden_Files"]The Dresden Files[/link]. I'm a fan of [link="http://en.wikipedia.org/wiki/Stargate_SG-1"]Stargate_SG-1[/link] but all things must come to an end. The Saturday night movi

53 Replies 136,428 Views

Wrestling should be moved to Spike! I don't care for Ghost Hunters but at least that fits their theme. I miss [link="http://en.wikipedia.org/wiki/Gene_Roddenberry%27s_Andromeda"]Andromeda[/link], [link="http://en.wikipedia.org/wiki/Lexx"]Lexx[/link], and [link="http://en.wikipedia.org/wiki/The_Dresden_Files"]The Dresden Files[/link]. I'm a fan of [link="http://en.wikipedia.org/wiki/Stargate_SG-1"]Stargate_SG-1[/link] but all things must come to an end. The Saturday night movi

53 Replies 136,428 Views

Issue #1 is by far the worse as the inability to upgrade your resource mining starbases above 9% is game altering. This probably matters more too human players then the AI as the AI does not seem aggressive in acquiring and upgrading resource starbases. Playing as the Yor I've also noticed I don't have access to the Manufacturing or Tech Capital. The Manufacturing Capital is linked to Xeno Industrial Theory which this thread's OP stated is not available to the Iconians, Korath, Thalan

38 Replies 30,946 Views

The Economic Capital was moved to the Trade tech so that it was available in all the Tech Trees. However, the Manufacturing Capital is still tried to Xeno Factory and Tech Capital to Advanced Computing, which is not present in all tech trees. Also most of the modules for economic and mining starbases are tied to the factory techs from DL/DA only present in some of the ToA tech trees (e.g., Humans).

108 Replies 1,001,805 Views

Version v1.91 Twilight of the Arnor last updated on: Thu May 1 12:15:51 2008 On turn 2228-04-01, I research "Basic Miniaturization" and then on the next turn all the remaining techs research costs have DOUBLED!!! I know research costs increase with each researched tech but this seems more like an April Fools Joke! ;-)

0 Replies 2,708 Views

Version v1.91 Twilight of the Arnor last updated on: Thu May 1 12:15:51 2008 While playing as the Yor with diplomacy 73% (thanks to Diplomatic Translators), I tried trading "Impulse Drive" to the Iconian Refuse who were only 1 turn away from completing their research for this tech. They would not trade "Space Weapons" alone but when I also asked for their "Missile Weapon Theory" the trade went green and I could also add 234 BC! Removing "Space Weapons" or "Missile Weapon

0 Replies 1,214 Views

What is your research rate? When I play all factories I set the research rate to very fast. I don't play this strategy on anything less than a medium map with everything abundant. On smaller maps you are probably better off playing the all labs strategy. In this game the medium map had less than 50 planets with 6 AIs and myself. [link="https://forums.galciv2.com/167532"]Detailed Suicide Medium Map DA AAR! Rise of the Lexionians[/link]

3 Replies 5,218 Views

[quote]The AI is definitely a lot more lethal than it previously was. The Thalan are a serious threat every game now.[/quote] Have Wyndstar's concerns regarding the expensive Thalan tech tree been addressed? [link="https://forums.galciv2.com/172337"]Thoughts and analysis on TA as of beta 4[/link] [B][U]Some suggestions for improving the AI[/U]:[/B] [B](1) Don't Waste the Start of Game Money/Capital[/B] The biggest mistake the AI makes is it spends its

17 Replies 41,221 Views

[quote]The Arcean planet actually seems fine, with the Arceans really needing both economics and military production in the early game and both receiving bonuses from an industrial capital.[/quote] I would not build the expensive Manufacturing Capital on a planet with only 2 factories! Manu and Tech Capitals should be specialized. Have Wyndstar's concerns regarding the expensive Thalan tech tree been addressed? [link="https://forums.galciv2.com/172337"]Thoughts and analysi

12 Replies 34,040 Views

Some suggestions for improving the AI: (1) Don't Waste the Start of Game Money/Capital The biggest mistake the AI makes is it spends its start of game money/capital as fast as it can rather than saving most of it for funding its early empire that will be running with a deficit. I set spending at 100% but set my taxes low to keep morale at 100% on all or most of my planets to grow my population at twice the rate. I won't buy colony ships but will buy a factory or lab on a 300% or g

20 Replies 62,771 Views

The first constructor I send out to claim a galactic resource may have extended range and possibly engines for extra speed. The constructors I send afterwards I make as cheap as possible. That meant a small hull with only the constructor module until I reached miniaturization 25% at which point I would use tiny hulls. In ToA small hulls are not available until you have researched Interstellar Construction, so cargo hulls are needed until that point. Will the AI also use cheaper hulls

9 Replies 19,036 Views

Playing ToA Beta 5, as a custom super breeder with the Terran tech tree and ship styles, I noticed what I think to be a trading bug. When I tried to trade Enhanced Miniaturization to any of the AIs, both major and minor, they would not offer any money or influence points. When I would click on them it should automatically calculate the maximum amount of money they are willing to offer. The offer came in as 1BC but the trade was in

3 Replies 2,015 Views

My system only has 1 CPU but it is hyper threaded which makes it appear to the OS as 2 CPUs. I failed to mention in my original post that I found a work around to the crash. If after starting up GalCiv2 ToA 4c, I first load up another saved game before loading up the saved game causing the crash, I can avoid the crash and continue the game. I checked Stardock Central to see if 4d has been posted and it claimed to update me from "0.96a[b].004 -> 0.96a[b].006 Released Feb. 19, 20

11 Replies 5,823 Views

More good news: [link="https://forums.galciv2.com/post.aspx?postid=300861"]Gamespot: Editor's Choice for Sins of a Solar Empire[/link] Please get some rest Brad and I hope you are feeling better soon.

30 Replies 48,331 Views

Gamespot recently reviewed "Sins of a Solar Empire" and ranked it Editor's Choice (just as they did for GalCiv2, two years ago). I see no mention of this very positive review from an influential website anywhere on the SoaSE or GalCiv2 websites. I know Brad likes to update the Websites with good news like this but either missed this or hasn't had time. I understand he is out sick today but I see he just posted about another favorable review in the forums. <a href="http://www.gamespot.

1 Replies 5,824 Views

I started a game under Beta 4a and later updated to 4b briefly before updating to 4c. Shortly after updating to 4c I began experiencing display driver crashes while loading a saved game. I updated to the latest NVIDIA driver for my GeForce FX 5200, version 6.14.11.6921, released 2007/12/05 but that did not resolve the problem. Next I created a new game using Beta 4c but by 2228/03/01, I'm again seeing the error! I get the Windows blue screen of dea

11 Replies 5,823 Views

[quote]At my best I can probably barely out colonize the suicidal AI if I simultaneously try to build up all my planets as I'm colonizing. I can outcolonize the suicidal AI at about 2 to 1 if I just plop down colonists and let the pop grow without building up industry. But to consistently outcolonize the suicdal AI at a 2 to 1 rate while building up all those planet to full productive capacity before the end of the colony rush is what I've never seen duplicated.[/quote] When you say you just

29 Replies 19,292 Views