Mascrinthus

Mascrinthus

Joined Last seen Member # 2307445
1 Posts 24 Replies 1,443 Reputation

[quote]the AI needs to be better at designing ship visually as well; it doesn't matter how much effort you put into your own if you're still going to end up facing monstosities like that thalan frigate in the OP.[/quote] This is a strategy game so cool graphics are the icing on the cake. I would rather the developers spend time on things that would have a dramatic positive impact on the playability of the game. I recommend a simpler UI with only 3 sliders vs 4, that would

32 Replies 102,269 Views

[quote]More battles need to be fought around planets because this is cool, especially we if we can get some gorgeous planet textures in the background. Back before TA, I used to keep all my ships garrisoned at planets and I got loads of these. However, since then the orbital fleet manager has seemingly disappeared from the tech trees (at least, definitely for the arceans), so fighting at home is now a disadvantage, which is ridiculous. I would start with the premise that fleets are automatica

32 Replies 102,269 Views

[quote]For the love of all that is good and holy, you people are STILL replying to this?[/quote] Schools out for the summer so why not continue this AAR and make your loyal readers happy!?

253 Replies 592,216 Views

[quote]If you PC has a stronger gaming capacity (Aka it's got more features, more up to date hardware and driver software) would the game have a larger memory capacity?[/quote] [quote]If there is not enough available to complete the save process when that time comes, the save is going to be corrupted once the game hits the 32-bit 2GB ceiling.[/quote] The problem is the 2GB limit for 32 bit Windows applications. I expect even if you where running the game on 64bit Vista a

46 Replies 55,064 Views

Thank you for responding in my thread; it is the only way I know if anyone if reading them. I wish I knew if anyone has read my latest post: Primer for GalCiv II You might also enjoy this collection of old links which I have updated to make sure they still work. A Collection of Game Play Stories, Plus GalCiv II Stories As always if you think a have contributed to the forums with my posts then please send some good kar

15 Replies 109,416 Views

Why don't you outfit your combat ships with defenses? Defenses are cheaper to research than weapons and require less space. Of the three weapon types: beams, missiles, and guns, guns are the cheapest to defend against. Time to research armor!

21 Replies 75,364 Views

[quote]3. See above comments about miniaturization and tiny hulls. Two levels of mini will get a tiny hull with a constructor module and not much else. Slightly slower, less range - but about half the price.[/quote] I always create custom colony and constructor for my goal. Just a colony or constructor module on a small or tiny hull, depending on your tech level for a cheap ship. Other times you want one with extra range and/or speed. For example, to claim a distant resour

10 Replies 5,338 Views

These old links still work for me in Firefox 3.0. What are you using to access the links? Impulse? There was a forum update last year that shortened the links and caused the old ones not to work; however, the old ones appear to be working again. I updated the OP to the new shorter style links, plus added an old link from Impulse Driven and finally your two new links. Thanks Phaedyme

15 Replies 109,416 Views

Shouldn't this be called the last reply game as you post to create a new thread and then we reply. I'll use my reply to also plug my latest post: a Primer for GalCiv II If you found any of it useful then please show your appreciation in a reply (threads with many replies attract more readers) and send some good karma my way. :-) Mascrinthus , the last of the good Mithrilar (explained in my first link to the back-story).

31 Replies 133,869 Views

Check out my Primer for GalCiv II for answers to this an other questions. If you found any of it useful then please show your appreciation in a reply (threads with many replies attract more readers) and send some good karma my way. :-) Mascrinthus , the last of the good Mithrilar (explained in my first link to the back-story).

17 Replies 14,690 Views

This first link explains the GalCiv back-story. The Story of the Mithrilar, Arnor, Dread Lords, Humans, Altarians, and Drath This second link is to an old post of mine where I discuss the advantages of attacking vs. defending. Since then the bug that would restore your HP to full health has since been resolved. Also the research cost of weapons has been increased in ToA and a new building added which acts like an Orbital Fleet Manager on each

8 Replies 70,027 Views

[quote]It's the only way I can see of sorting the water monkeys out Eidolon and winning the game![/quote] Were the Terror Stars for getting the Torians to declare war so you wouldn't have to fight their allies or part of your plan for winning the war? I would think parking transports and influence starbases next to their planets would be enough to get them to declare war.

203 Replies 553,696 Views

[quote]I haven`t tried the harder settings yet, is there any chance that this sort of thing can be avoided at the highest settings?[/quote] Not all the AI algorithms are used until the AI is set to level Intelligent (game level Tough). At higher difficulty levels the AIs receives bonues. If you set the AI to maximum CPU utilization then it will redesign its ships more frequently. [quote]In my last game I

5 Replies 4,363 Views

After sporing planets you should have transported population form planets with high population to get your empire's population and taxes growing. Late in the game, you and the AIs have mapped the entire map so why wouldn't they know the location of your ascension bases? You could say that they would have scanned the area prior to you creating the base and so should only see the ascension crystals but the game show you and the AIs starbases in already mapped areas.

19 Replies 16,870 Views

[quote]My favourite real-life assault rifle is the brilliant Tavor[/quote] Finally someone else agrees with my post #11. It's bullpup design is also used to minimize the silhouette of soldiers and to maximize effectiveness in turning corners in urban warfare. These days combat takes place in urban areas not in fields and this is the perfect weapon for that style of combat.

56 Replies 186,502 Views

The T.A.R. 21 uses a bullpup design . Bullpup rifles are configured in a layout in which the bolt carrier group is placed behind the pistol grip; this shortens the overall length but does not sacrifice barrel length. The T.A.R. 21 provides <a title="Carbine" href="http://en.wi

56 Replies 186,502 Views