Symbiance

Symbiance

Joined Member # 2373359
0 Posts 0 Replies 155 Reputation

I think Arthromitor put it best. Fleet manager = attempting to defeat the attacker Multiple defenders with no fleet manager = slowing down the attacker The big difference is whether or not you have a mobile defense force that can move in to relieve your planet. If you don't, then your non-fleet-manager-planet is screwed. In either case, as people have pointed out, it's much much better to have fleets that can attack the enemy

29 Replies 18,640 Views

yeah, someone made this accusation a while ago. After that, I did go back and started a game on a huge galaxy with rare abundant planets, and set the cheat code so I could see the entire galaxy, then just kept hitting the turn button. Personally, I didn't see it do anything suspicious. A couple of the civs just spammed colony ships and sent them everywhere, and the others produced a bunch of scouts, then only built colony ships when a scout had

21 Replies 23,872 Views

I recently played a game where I built nothing but tiny and small ships the entire game, and they never left the orbit of my planets. It helps if you have a good diplomacy skill. I was playing as the Terrans against the Alterians, Torians, Yor, and Drengin. And I basically managed to become friends with the Drengin and Torians. My strategy basically consisted of trading (non-military) techs with the guys I was friends with, and using the

8 Replies 10,882 Views

I would say the biggest advantage to building the smaller ships is, as someone already mentioned, the ability to overwhelm the opponent. Maintenance costs aside, if you have enough planets, it's a lot easier to pump out ship after ship if they're small. Especially if you're behind in military techs, I'd say this is the best way to hold off a more advanced enemy--build military starbases if you can, and throw wave after wave of small ships f

20 Replies 14,337 Views

missiles do more damage or, more specifically... whereas Laser 1 adds 1 point of laser offense to your ship and takes less room than missiles, the first level of Missiles adds 2 points of missile offense to your ship, but takes up more room than the equivalent laser or mass driver tech.

8 Replies 7,740 Views

1) I'm not sure whats so fun about being permanently agitated about the possibility that a tiny fleet could sneak around yours and conquer a starsystem. maybe because that's the whole idea behind military strategy. Using a the smallest force as efficiently as possible to flank enemies/capture territory, ra

34 Replies 17,968 Views

To help balance things, i think Love Stars should be added as well. Instead of blowing things up, they cause general feelings of peace and well-being, and cause the other races to give you hugs and free candy.

10 Replies 12,436 Views

and while you're at it, I've noticed that none of the planets are revolving around their respective suns... could you guys please add that in a future expansion, and be sure to make it so that all the orbits are appropriately elliptical. and none of the planets are rotating around an axis that is appropriately tilted. Earth should be about 23.5 degrees off the perpendicular in relation to the plane it orbits the sun on. Oh, and if it's not t

31 Replies 15,001 Views

I would have to agree with all these points. I'd also like to add a personal favorite feature of mine, that no one really mentions... - The strategic view. whoever thought of that feature is a genius. At first, I thought I would never use it, because I like the way all the planets and ships and everything look when you zoom in. I love the graphics, and I love seeing all my custom-designed ships zipping around the galaxy. But af

4 Replies 6,197 Views

Usually, it indicates that Xeno Ethic only take around 5 to 7 turn to research at that time. However, until later when I get around to research it - with a research capacity double or even triple before - Xeno Ethic can take like 15 to 20 turns to finish, What the Hell!?!? If I remember correctly, they built in something that makes the techs more exp

6 Replies 5,238 Views

Yeah, just decommission any extra farms on planets that have too many people. All the corpses from the starving masses, and the resulting population drop, will make the rest of your people happy. otherwise, you just have to research more effective means of entertainment, lower taxes, or find some morale resources to mine.

12 Replies 13,741 Views

I got this link from someone else on the forums... can't remember who it was (Sorry!)... but, it's for a free program called Hoversnap Link you have to scroll down a little bit to find it. it uses the Print Screen button, but then saves the image automatically in whatever folder you want the images saved to... and you can even choose to save them as jpeg, bmp, or png files. It wo

4 Replies 6,029 Views

Yeah, I've also had some minor races call me up and tell me "I know what you're doing" even though I had no idea where their planet was at the time. Can't say it completely bothers me, since it does seem to fit the personality... the small-fry in the galaxy being paranoid about the military buildup of the major players. But I have gotten the message from them enough for it to be a little frustrating.

17 Replies 10,414 Views

which compaign mission is it? I believe in all the campaign missions, you're already allied with the other good civs, and already at war with the evil civs... not sure you can even change that. If you're talking about the "Siege" mission, where you're trying to get the Torians to ally with you, it's part of the overall objective... once you take the planet to complete the mission, in the next map you will automatically be allied with the Tori

2 Replies 2,026 Views

also if you use the attachment that flips the hardpoint to the other direction, it literally flips the hardpoint... so, if you place something on it, it will be facing the other direction, but it will also be upside down. If you want to simply rotate a hardpoint 180 degrees, it's better to just use the -90 degree hardpoint modifier.

7 Replies 10,624 Views