powenyao

powenyao

Joined Member # 2377647
0 Posts 0 Replies 10,660 Reputation

I was able to build a constructor and factory with the save. It seems to work fine. The reason that it says never for the factory upgrade and ship is due to your economy. Your spending is simply too low for money to be allocated to that planet. If you go into the screen and look, you will see that only 1 research is being conducted by that planet. Try to get yourself out of date.. and uh, the Terrans are owning that planet with their influence.

2 Replies 2,546 Views

it's part of the thing to make the default races unique. If you can make an exact replicate of one of the 9 race with custom race, then there is really no point to them. The downside to having superior tech and some of those hard-wired impossible-to-get bonus is that you don't have choices over what you get. While this race might have this tech, it might have a sensor bonus that you don't like or care for.

2 Replies 3,690 Views

I could come up with a well-written list of suggestions and ways that it should have been done, but to be honest, I'm to fracking mad at the developers right now. Very helpful, this is why people don't know what you don't like about the system. MoO2 had farming, building, and researching. You put people and money into the category.<b

38 Replies 32,460 Views

How many bugs did curttasker's post turn up? 100's! That's ridiculous in this day and age.. Particularly with a sequel.. I'd love to hear everyone else's thoughts on this.. Did you actually played the game and encounter all those bugs? If out of all the players out there and there are only 100 bugs due to different system and drivers, that wou

79 Replies 28,910 Views

you set up some fund and some random bad things will happen to the other civilization. Imagine galciv2 combat being: put money into the military slider. Randomly, you might take over a planet by force. I don't see how that would be an essential feature. If it is going to be added, it need its own system and not just a slider.

5 Replies 7,670 Views

-slave labor/child labor (+10% production) ---(-10% morale) (evil) -foodstamps (food consumed slower) ---(population growth is slower) -free health care (+10%morale) ---(-10% to economy) -welfare (+10% morale but -5bc/turn) ---(-10% to economy) -brainwashing (+10% less likely to rebel) ---(-10% to reearch) (evil) I think it would be decent if it's not just a bonus but a trade-off, though it could very well be abused.

9 Replies 5,649 Views

Corruption happens AT the capital nowadays. The corruption made sense in civ.. but the effect should be reduced once certain techs are researched to enable faster communication (such as radio).

19 Replies 16,784 Views

• You can take one 500 million people off a planet and they are all soldiers fighting against the enemy? (the families wait on the transports?) What sucks is the 500 million people seems to be trained into battle-hardened soldiers while on the transport. Simply because they were on the transport, they become much stronger and can kill lots of citize

25 Replies 19,920 Views

It has been mentioned in the other threads. Stardock might or might not do it. Don't think it would infringe on moo2 copyrights. Starbase leader would be pretty much the same as ship leader, no? Then again, you didn't say ship leader but fleet leader.. Hmmm

5 Replies 5,960 Views

Jumpgates...if I remember correctly... were not instant transport in the fluff. It took years to travel the gates.. but it was still infinately faster than regular travel. They were also not very energy-efficient. I just figured enlarging a hyperdrive to the size of a stargate should allow near instantaneous travel or something that will give a

15 Replies 14,843 Views

Conquered colonies in this game don't even seem to act as conquered worlds but happily live under your rule. well yeah.. we kinda just hunt and kill every single citizen of the conquered world and then somehow make 200 million citizens a week even if we only have 1 million soldiers left XD Anyhow.. I would think being able to build an ea

28 Replies 23,665 Views