Stuie_

Stuie_

Joined Last seen Member # 2383066
0 Posts 80 Replies 531 Reputation

[quote who="Heavenfall" reply="6" id="2775600"]Personally I think the problem is that we can get so many channelers. [/quote] Good point. Maybe Imbue should take up an enchantment slot. Or have a really long cool-down time. Or require more mana to cast than granted. Or all of the above.

9 Replies 4,773 Views

[quote who="Frogboy" reply="140" id="2773239"]Yea, we're not going for epic tactical battles. MOM is our influence, not total war.[/quote] Good to hear!!! Thanks Brad!

193 Replies 527,930 Views

Some thoughts: 1. Make the tactical battle maps larger - 2x2 should do it. That actually gives some meaning to range and maneuver. 2. Give all spells a range limit in conjunction with the above. 2a. Add some higher level bow/missile options. 3. Give the AI some intelligence! Don't leave high ground to attack when on the defensive. The AI ALWAYS moves to contact. It should take up a good position and

140 Replies 327,944 Views

Have to agree with the untapped potential. What good is a dynasty if the heir doesn't inherit when the sovereign dies? Where are the succession wars? Hope this all gets more meat added to the bones in later updates.

13 Replies 9,547 Views

[quote who="Annatar11" reply="3" id="2762079"]It's by design, more of an arbitrary balancing measure to make sure units don't prance around the battlefield - if it only cost 1, a unit with 6 moves could move 6 tiles per turn, which is a huge amount considering the overall size of the map. [/quote] Is that controlled in the xml or somewhere we can't get at? I really wish I was home instead of stuck at work...

8 Replies 14,559 Views

[quote who="StarReaper" reply="1" id="2761785"]If you do not have enough money alot of times they wont speak to you. Probably should switch this to a screen that simply informs you ya cant make it worth for them to join up yet. [/quote] Even better would be "I'd join you if you had xxx gildars" so you know what you're aiming for.

12 Replies 9,912 Views

[quote who="spacevagrant" reply="3" id="2754517"]umm I didn't see fire bolt or lightning bolt. Haste. Hmmm there is a few missing from the list. [/quote] Click on the "Tactical" tab at the bottom. 82 spells in total, huh?

14 Replies 9,674 Views

For a Pangea type map, take out all of the "SpawnSize" lines except Huge. The number you enter appears to be the number of map sectors that the continent will occupy. For example, I created a new 9x5 map (45 sectors), and wanted mostly land. I entered " 30 " and " 35 ", and this generates maps that have 30 to 35 sectors of land. Same goes for Mountains and Forest - enter numbe

31 Replies 34,325 Views

[quote who="Callesen58" reply="35" id="2748533"] 3. Add a shortcut to Elemental somewhere, click on properties and put /createxmlbinary after the target. 4. Start up your game from the shortcut. [/quote] These steps are not necessary. As long as the new file is in the Elemental/Mods folder, the game will pick up the changes. I know it's not true for some files, but it is true for the elementaldefs.xml.

37 Replies 23,896 Views

I pick all the element books because they are not readily available in the game. The Enchantment book is available in the tech tree. Edit: I should add, it's pretty much a no-brainer to take them all, which means it's not an "interesting choice", thus detracting from the game experience. The magic system needs more work to differentiate between the elements and add resistances to the various types of magic.

16 Replies 6,785 Views

[quote who="Stuie_acs" reply="10" id="2745744"] Quoting Callesen58, reply 3Copy elementaldefs.xml to your mods folder, go into it and change the part that has to do with sov level up points from 1 to 3 or so. Should fix the scaling issue. Are points for heroes in there too (at work and can't check right now)? I'm thinking 2 for heroes, 3 for sovs, to try to keep everyone relevant.[/quote] For anyone curious, changing this value is universal for heroes (sov and al

37 Replies 23,896 Views

[quote who="Callesen58" reply="3" id="2745314"]Copy elementaldefs.xml to your mods folder, go into it and change the part that has to do with sov level up points from 1 to 3 or so. Should fix the scaling issue. [/quote] Are points for heroes in there too (at work and can't check right now)? I'm thinking 2 for heroes, 3 for sovs, to try to keep everyone relevant.

37 Replies 23,896 Views