WTF_Chuck

WTF_Chuck

Joined Member # 2384208
0 Posts 1 Replies 2,765 Reputation

Precursor ships aren't the same as the dominator ability, this is something different he is speaking about. Unless he got confused by a triggered dominator ability and thought they were precursor ships. Precursor ships can be quite nice. Just one ranger has turned the tide of wars for me (in the largest galaxy size which I always play). They are usually the most powerful ship by quite a bit when they spawn. The corvettes also spawn.. Those aren't that nice

11 Replies 10,513 Views

While I am still uncertain whether or not it continues to be a problem I can give you some advice on how to test it. Use the cheat to switch yourself to the active player on the minor. When controlling the minor see if your range restrictions make any sense at all and then see if they make sense for one of the majors instead. You may notice you can traverse the whole board if it is tied to a big major or not move at all if the major died out. This explains the weird st

52 Replies 121,133 Views

I have never seen that many. Sorry it ruined you game. Perhaps it has something to do with the relative power of other nationalities or relative galactic power?? I have only found one precursor vessel at a time (3 in one game though! All rangers). I did once see a AI get awarded a fleet of Corvettes but they weren't that good (kindy crappy compared to what people were flying at that point). The most I have seen was 10 or 12 or so but it was the result o

11 Replies 10,513 Views

I have found some civ wide bonus difficulties myself. Try checking the item yourself with the editor to make sure it is being told to provide the bonus. Obviously that is no permenant fix if you want to do metaverse games. I think bonuses are buggy I can't seem to get trade bonuses to work from items built, in fact several trade goods have acted up for me from time to time too. I don't see any bonus added on the bonus screen. You are talking about an easily notic

4 Replies 3,186 Views

While you may have found a way to stop having the minors act stupid it doesn't seem to elimitate another problem. I havn't downloaded the latest patch I don't think but here is some information I have noticed (I and others have mentioned this around but alas things get buried eventually). Minors are hardwired to a major (1 minor to 1 major). For example the Snathi may be hardwired to the Drengin, what I mean is the snathi will use the same logistics capability as the dreng

52 Replies 121,133 Views

I have noticed this exact complaint on suicidal. They hoard colony ships and don't send them out. I have most of the AI sitting there retarded. I buffed the Yor myself with some modifications and replaced the drath with a new race that is programed to perform well (honestly all they need is an increase to racial pop growth bonuses to be successful) I took out the terrans who were perfoming well and made a new bonus set up for them as well as another yor like race. The torians do well but tha

6 Replies 5,391 Views

The income is pretty pathetic, I gave up and just edited my race to have + 1000% trade income! There are some uses though. I never even use it for diplomatic boosts as generally only 3-4 civ rival my power once I get going and if they all want to war it's fine since the AI attack strategies are pooh. Understand that it takes years to pay for those star bases and freighters with trade income even if they are only 4-5 constructor bases. Now if you arm your trade ships it counts towards mi

9 Replies 9,156 Views

Also someone could try to use a racial pq increase bonus, transfer planet, take planet back somehow. For me this causes excess squares to be deleted but thier benefit stays. If you have patiance this could be quite an exploit.

4 Replies 6,645 Views

Oh indeed? I personally keep seeing galactic wonders NOT giving civ wide bonuses if that is thier function. I even tried using the metaverse planet improvments xml. Could someone check thier statistics before and after building an item that grants civ wide bonus (trade goods, galactic bazaar, tir quan center.... I would appreciate that.

4 Replies 6,645 Views

can now build survey module with sensors I. A quick tech to get as we all know. Make a cargo survey ship and get 2/3 hp upgrades then add hp modules and you can see where I am going.

7 Replies 5,395 Views

It is viable as a tech tree, it is very similar to the original tech tree for galciv 2. The only problems I noticed is maintenance fees are a tad higher. Now minor has no benefits like racial wonders and very few of the bonus items that are 1 per planet. I would recommend exploring other tech trees as the one per planet items are too nice to pass up on.

4 Replies 10,565 Views

I've experienced this on suicidal, It seems many races have econ crashes and leave worlds undeveloped. As to which races, it varies. The econ as it stands is not good for the AI at all, I see you are trying to limit player resources but I have several civs crashing from puny militaries. I keep no military and after long work and luck I have a massive surplus of cash rolling in (3 econ resources were right near me, two ignored ones in deep space). I worked extremely hard and have full econ bo

4 Replies 4,021 Views

I posted two TA items in bug reports although I am not certain you still want people to do that as this sticky is old... Might I suggest removing it if you don't want them to do it? The forums need more house cleaning than any one person could do but at least those that post stickies should be cleaning them up if they are no longer relevant.

4 Replies 9,895 Views

For this one simply give a race a PQ 30% bonus (if you want to test it more completely give yourself like a 900% bonus and use a pq 4 world) and fill up the planet. Trade the planet and get it back and it still has the same output but you now have empty squares to refill. Although I havn't observed research both food bonuses and production bonuses remain. Probably all remain if those do. You could see where this could become some 10000 bc planet with some work (hence expl

0 Replies 2,517 Views

Ok so I discovered that civ wide bonuses from improvements aren't posting (Even after loading save game) in the civ report screen that shows percentage. Also things that should be viewable immediatly in the colony screen such as morale or research trade goods don't appear to do anything. I'll not send a save game because this is easily reproducable start with korx and rush buy galactic bazaar. I am using metaverse copy of planet improvements xml file. I am using a custom

0 Replies 2,202 Views

I don't mean to take anything away from anyone elses comments but I sort of like the current espionage system. You have to take a lot of time wasting an enemy's defensively stacked spies and they don't seem to care to use them to spy on you (fix those perhaps?) but I like the overall concept of it just fine.

274 Replies 740,624 Views

ok my turn. I have played with the improvements editor somewhat heavily and what I have noticed is edited items do not give galactic bonuses (bonus to civ), at least for me. In fact none of the in game one's work either and I didn't edit those. I tried them on a custom race and no dough. I'm not sure what the deal is exactly but I restored the planet improvements file to normal and I am going to see if I can get these to work if they are normal.

274 Replies 740,624 Views

Oh I so agree with asmodean_dk! But of course that is not what this thread is about. If you turn on influnce on the mini map for me it shows all the races and since by now I know thier colors I already know who is in the game. I don't care but are you even able to disable that? I'm not sure why who you are playing is such a big deal.. I choose my enemies. I seem to have picked a pathetic lot this last go around as they are all weaker than me and the jagged knife. The jagged knife came earl

10 Replies 8,688 Views

I installed the new Nvidia Driver. FYI you can look and see what cards it's for there is a button for that. The series 6-7-9 patch covers like 40 cards or so. It fixed some choppiness I was experiencing. I was curious if someone actually resolved the bug? I never used Beta I simply purchased the game day before yesterday flat out and installed it. It appeared under purchased games on my stardock central and Viola. No beta. Beta not issue. Button disabled for me.

58 Replies 41,232 Views

Trade does seem gimped I had a galactic event that increased trade and set my trade to +900 percent.... I got 26 per turn. The jagged knife group got 50 odd a turn with like +2000%. It's either been made so it's never worth it to build freighters or something is wrong. I'm sorry but it takes far to long to get money back at 5 bc a turn for my investment I can build some warships and extort far more off some pathetic race.

12 Replies 6,235 Views

I had one race (The snathi) do this for the first time ever to me the other day, I was suprised and checked to see if they had conquered the planet (far more common for me) off the terran. Nope, they had colonized another snathi planet (some pq 7 peice of crap). Be careful though. Sometimes minors are well placed with the race that shares thier fuel lines, I had the carinoids and the drengin in similar space and the drengin life support lines were being used by the carinoids (Each min

20 Replies 19,287 Views

There are a lot of alternative energy sources as most of you are probably aware. It's rather limited to discuss silly corn fuels. Increased reliance on all forms of alternative sources such as nuke energy, and coal (Espcially these and no dumb jokes about coal run cars), will start to cut our dependence on petroleum. Other sources will help as well and these number in the dozens but some very viable alternatives are hydrogen cells, bio-fuels, methane, etc. Twilidelit: You are tal

70 Replies 167,618 Views

Ok defense assist only requires you to have some defense in any catagory to work. If you lack all three catagories you will get nothing, if you have 1 in any catagory you will get all assists. Understand now?

8 Replies 6,985 Views