I wish you could talk to them in the diplomatic screen. I don't mean like "AAAAarrrrr, matey!" but to make deals with them. The strength of the event is more like an invasion than a pirate infestation; I'd like to be able to give them a planet or two in exchange for a peace treaty, for instance.
MarshallONeil
soap factories were turned into manufacturing explosives Tyler Durden unavailable for comment.
the attitude the "non Nazi's" got with us "Nazi's". Stormbringer, if you're going to identify with the grammar enforcers, you probably shouldn't apostrophize a plural, such as "Nazis"... Am I reading you correctly in the post above that one where it sounds like you're blaming the d
beta-testing (a year after the game's release? Heh.) The current round of beta testing is for Dark Avatar only - the expansion pack, not the original game. Sometimes Stardock will beta release a new build of the original game (v1.2, 1.3, etc.), but that's not the same as beta testing the full game.
The Dread Lords appearing as a race at the beginning of the game was a bug, and has been fixed. It happened to me playing 2A this past weekend. They had two planets, so they were not a minor race, but their population was extremely low. I had a diplomatic exchange with them where they said "You're looking great! ...Please just don't hurt me!" LMF
Most of these events have percentages calculated randomly, which means that sometimes you end up with a meaningless choice, and sometimes with a choice that can make a difference for your whole empire. As far as the neutral choice being better than the evil choice once in a while, I think this has always happened. I always assumed it was Brad's way of inducing us to read the choices more carefully and actually think about these things rather than just Pavlonianally clicking evil (or neu
Moosetek, you can apparently only edit your most recent post, and even then only until there is a more recent reply. So I'll be able to edit this post until somebody else posts in this thread. Weird, I know. I am at the opposite extreme as far as wishes for tactical battles goes. I find the whole sequence, including the attempt to spastically click to get the best odds, tedious. My wish is that there was a setting for "Instant Ground Battles" that would take you straight from the invasi
I have to agree with Mumble on the inherent fallacies of short duration testing. Also, the developers have hinted more than once that they do very little (if any) testing on maps larger than medium. There could easily be more hiccups out there like the "path too long so aborting" bug with ship movement that would never appear on the smaller maps. If you have the time to play through a game on a larger map during the beta, please do so. You really may be going where no tester has gone be
Grammar nazis, do you really believe the map is the territory? Well, I am not a Grammar Nazi, or even much of an enforcer except within my own posts; that said, however, I have to point out that the map cannot be the territory. The map is only a scaled-down representation of the territory. If the map were the territory, it would have to be
I don't think many people at this forum have that all critical "funny bone". I don't know if it's that, or if it's really that people just sometimes take the game a little too seriously and forget to have fun with it. Posting in this forum is similar in that way. I consider it my Quixotic duty to try to bring some humor to any forum in w
I think most computer equipment is probably obsolete before it is put into production these days. I don't worry about it too much. I'm still using the system I built in 02 with its 2.4 GHz P4. The only thing I've done to it was up the RAM to 2 gigs last year, and it can run M$ Office programs, Photoshop, .NET Studio, and GalCiv2 simultaneously with no problems. I'm not planning a new purchase anytime soon, but if there is a radical improvement in AI development based on multi-c
I would just list them here, in the format 'Description for tech X has "widget" spelled with a "y"' or something. Speaking of which, shouldn't it be spelled "Fungus a m o ngus?" Like in the old joke about there being a fungus among us?
Well deserved, Kryo, congratulations. You are without exception the most even-handed and (at least to all appearances) even-tempered forum moderator I have ever encountered. Keep you[r] flame retardant foam ready. You mean his "fraktardant" foam?
Actually, the heavy penalties begin at 20 and get worse until you hit 25. Everyting after 25 billion is the same as 25. On a PQ 26+ planet it should be possible to build enough VR centers to allow for super large populations. You'll need at least eight, and that's if you put some of your starting points into Morale and are mining some morale resources, as well. I usually try to build a mix of farms (and turn off AutoUpgrade for those planets, which is its own special pain in the neck) t
Ah - thanks for clarifying. Yes, that will be powerful!
I haven't seen any gas planets techs I was hoping for this, too. Something like the Bespin colony in Star Wars, though if Lando Calrissian was in charge, it would probably culture flip every time a new warship approached. I also think that planetary improvements should be more expensive on these planets (because they would have to be dom
I didn't think the original custom race was all that powerful...
sending spies from planet to planet and cutting down opponent's pop too fast Yes, that was why I pointed out the effect of moving spies. The way this works now, it would be possible to create a wavefront of mass genocide with your planet-hopping spies that preceded your invasion fleet. I doubt that the effects of agents on a single type
Don't be discouraged; just drop some agents onto the best improvements, build some transports, and take the planet back. Seriously - learning to deal with setbacks like this will help you overcome bigger problems as you progress to higher AI levels. I haven't seen this event yet. Does the JK get any starships? If not, it shouldn't take much to wipe them out. Plus, if you know where their other world is, that's one more planet you can take without going to war with a major race.
Ever read Haldeman's Forever War? Yes; my favorite part was that because of the relativistic nature of the war, nobody was ever sure who had really fired the first shots.
Oops, thanks for the catch; I actually menat to write "you're a fracktard". Whatever else he may do, I know he wouldn't use poor grammar.
You could use the second core to implement the forum where you can be called a "fraktard" for your latest idea about the game. You might have a problem, though, if one core gets maxed out and the others step in to take some of the load. Imagine you've just successfully invaded a Torian planet; suddenly you get a message from the Wheeloffire AI te
For those of you who enjoy conquest victories, how do you deal with the mind numbing logistics and tedium of destroying thousands of ships? It does start to get a bit dull when you're about halfway through and you realize that there is nothing left that can can stop you. I've played gigantic conquest twice now, and I doubt I'll put myself through
Sir Nasty, thanks for pointing out your post on the same topic. You spelled "farm" correctly in your first post there, so I don't know why my search didn't pick it up. I think this would be much more balanced if an agent placed on a farm simply stagnated population growth until removed or, as posted above, even made population growth slightly negative. This is much too powerful as it is, expecially as a precursor to invasion.
I couldn't find any other posts about this topic; please forgive me if I'm rehashing an old discussion here. I finally got in a decent amount of game play with DA tonight. It's blowing me away so far! (Me, not my empire; that's doing all right, thank you). On a lark I tried putting an agent on an Altarian Refuge planets' farm tile. 'It can't do what I think it can do,' I said to myself as I placed the agent. The planet (Iversonia something-or-other) had one basic farm and a pop