MarshallONeil

MarshallONeil

Joined Member # 2407787
0 Posts 4 Replies 507 Reputation

I have problems on and off, constantly. I used to be able to access the forums with Firefox, for example, but now every other page just turns up completely blank. Whatever browser I use, the pages are extremely slow to load, and occasionally I get server error messages. Not to mention the problem with new posts taking about a day to show up in the forum, unless you bump it immediately. Grrrrrr....

6 Replies 5,883 Views

+ Fixed bug where planets that used terraform improvements did not have the correct planet quality after loading a saved game. The stored improvement value for Planet Quality is saved, all other stored improvement values can be recalculated, but planet quality can’t be recalculated since the terraform improvements do remain after they are built. </T

97 Replies 133,436 Views

Yes, I did that before I started playing around with images in the game folder. I was just wondering whether, since there is a mods folder in My Games that works well enough with xml files (like Anomalies.xml), is there a way to work in building icon mods there, too? I think I've tried everything, just trying to see what others have done.

4 Replies 4,539 Views

I've started to get tired of seeing the same buildings in every game, and have created a couple of new improvement icons I want to use. The problem I'm having is that the only way I can get them to show up in the game is to swap them out for icons in the main game folder. Is there a way to get new icon images to work from the mods directory? I don't want to create any new improvements, just change out the icons for the standard buildings.

4 Replies 4,539 Views

I wish they would just start silently deleting his posts. No discussion, just gone, and kill the whole thread if he started it. This would require someone's time to monitor the forum carefully for a while, but eventually he'll give up because he's not getting any feedback for his trouble. My two-year-old yells and throws objects if she's cranky and doesn't think we're paying enough attention. If we just act like it isn't happening, it ends pretty quickly and she's back to normal. I ju

23 Replies 17,656 Views

How do you declare war? With your guns, of course! There's no way to tell another faction beforehand that you're at war with them. The first time you attack one of their spacecraft or invade one of their planets, they will get the message.

3 Replies 2,082 Views

But wait - in naval terms, you steer your ship into a PORT and then tie up at a DOCK. The port is a container for one or more docks. So when you build a starport, what you're actually building is a collection of Stardocks. Right?

12 Replies 5,952 Views

You can't turn a squirrel into a gorilla. The mass index just isn't right. You could maybe genetically engineer a five-assed squirrel, but gorillas are right out. What about guerilla squirrels, you ask? They are all too real. They are the reason the winter birds in my neighborhood are emaciated by the time Spring arrives. The reason I originally wanted to post in this thread is to point out that diplomatic... er, mishaps like the one above are not unique to Galactic Civ. (T

25 Replies 24,469 Views

@ Iztoc , it was in the gigantic list of fixes being made for 1.1. I don't remember the wording now, but it ws tied in with excess social production no longer being wasted. That is, in addition to social production not being wasted when you're not building anything. I missed plenty of things in that list myself, don't feel badly. @ Jonathan Moriarty , I actually don't micromanage the military production all that heavily. From time to time I will when I've been forced into

27 Replies 37,072 Views

I had an AI opponent get the Corvette event pre-1.1, and there was no problem. Well, at least not with the game crashing, but those little bastards were hard to get rid of... My only crash since upgrading to 1.11 has been with a different event - the AI faction leader assassination. As soon as I click Done, the game crashes. I've seen other users' posts about the same thing. I have the feeling that this has more to do with broken event code than with any of our individual machines.

10 Replies 5,230 Views

Research does roll over, but as I noted, it goes into the next tech in that line That's right, I forgot about that. Even though I took advantage of it just last night. It seems to only roll over, though, if you have enough left over points to grab the whole tech. If you've just finished researching Banks, for instance, and don't have enough poi

27 Replies 37,072 Views

@ TheSchu , The OP's main issue is with the last turn of production used to build an improvement and the last turn of research used to finish a new tech. That last turn often costs far less than the previous turns spent on that object. For instance, an improvement costs 101 bcr and the planet is cranking out 10 bcr of production per turn. During the first ten turns of production, 10 bcr is being spent and the object is that much nearer completion. On the eleventh turn, however,

27 Replies 37,072 Views

My real answer is, 'Probably, at some point' Sometimes I feel like really playing around with the ship designer, but sometimes I can't be bothered; especially in the later stages of a large game, it almost becomes like micromanagement. If it were easier to keep designs between games regardless of their names, I would care more about my designs. As it is, I usually delete everything in the ships folders between games. Plus, as it is, the scrolling list of Extras in the ship designer is

101 Replies 40,437 Views

I also hate to see the time & credits going to waste. I wish it weren't that way. However, knowing a little bit about how the U.S. Federal Government operates in the real world; about how its various departments bicker and withold information from each other; and about how contracts are awarded, enforced, managed, and rewarded... I have to say that I find this aspect of the game very realistic. The GCII system, imo, is actually much more efficient than what we have now.

27 Replies 37,072 Views

I guess I'm one of the unaware; in fact, I was expecting something more like this: I hope you won't take offense - I'm not poking fun at you or your story. It's just that the image sprang fully-formed into my head when I read the headline, and I had to go out and create it. And now I have a new series of books

12 Replies 5,884 Views

OMG, I found the entry on Ebay. This is the disclaimer at the bottom of the ad: This is import edition PC video game, it plays in English, but there is some foreign writing on the game case. Manual is not in English and therefore not included. This is used game, may not work on Internet. 100% Original, factory made game, not pirated.

8 Replies 4,402 Views

it gives me time to make lunch while I'm waiting for that photon torp to wander towards its target. Heh. Yeah, it reminds me of the bit in Austin Powers where Austin starts the steamroller moving, and about a hundred yards in front of him, one of the Evil security guards starts shouting "Noooo!" Then it cuts to something else, then back to the

24 Replies 22,767 Views

That is true! Unfortunately, in my later-game wars, I tend to have a choice between the cheap ship and the really, really, really expensive ship. Even my constructors have gotten fairly expensive by then, but I build a few of them instead if I'm about to 'liberate' a galactic resource or two.

38 Replies 13,260 Views

I used them in very early game as a mil stat boosters. 1 cheap weapon, nothing else. That's what I use them for in every game. As soon as I've researched Space Weapons, I either use the Star Fury or makye my own and have every planet start building one as soon as its starport comes online. Also a good first thing to build on a newly conquered

38 Replies 13,260 Views

My personal favorite is the fact that only the beam weapons actually appear to hit enemy vessels. Missiles usually at least get close (close doesn't cut it vs. even thin armor, but I'm willing to suspend disbelief), but the projectiles from the mass driver-type weapons, especially the later models, just seem to kind of tumble out of the barrel and wobble around the screen until SHAZAM! an enemy ship that was on the other side of the viewscreen takes a hit.

24 Replies 22,767 Views