There is nothing to be gained by forming an alliance with a minor race. Unless ... after reading some of the thoughts posted in the Black arts of Trade thread in Game Talk, I was reminded that you get a trade bonus on trade routes between allies. It might be worth trying to set up all of your trade routes between your highest population planet and an allied minor, then protecting the minor from other factions and s
MarshallONeil
I have never noticed that - pretty sweet! I can't wait to try it out tonight. Which piece is it?
The major benefit to building a trade good yourself is that nobody else gets that bonus unless you trade it (or lose the planet). The only real drawback to building trade goods is that you use up a planet surface tile, and can potentially lose the bonus if the planet gets taken from you. The one trade good I always build, no matter what else I need to sacrifice to make sure I build it before the AI factions, is Diplomatic Translators. Aside from the other benefits of
Here's what I think I remember the typical AI ship names representing: Fighter & Escort = tiny hull Heavy Fighter, Defender = small Frigate, Cruiser = medium Battleship = large Dreadnought = huge Until now, I've laughed whenever I've seen "Battleship" and "Dreadnought" listed in AI fleets because those ships have been so outdated that they were complete rubbish. My small-hulled Intruders could take them on by themselves. I've just started play
Yesterday, I played with this setting on for the first time, and took a serious whalloping! I started in a corner with the Yor, Drengin, and Korx in a crescent around me. They all declared war on me within a turn of each other, moving in like a pack of wolves. Only these wolves had Disruptors, hyperwarp engines, and high-powered shielding. I had never seen this before in a late-middle-
You can also have a seance in the Foreign Relations window. It remembers the last faction you selected to Speak To and opens with that faction still selected. That's good programming. What's not quite so good is that if that faction was eliminated since the last time you opened the Relations window, they remain selected even though they're no longer available for negotiations. Last time this happened to me, I had finally ground the stupid Iconians into cosmic dust. Iso's ug
Umm, let me give that answer some serious thought... Yes. I mean, it will have 'roids, and that first starship pictured with the caption "tons of new hulls" reminds me a lot of the teenager's modified car at the end of my street. Now I just need to get that Lowrider song integrated into the game somehow...
I can see this sort of thing is right up the Straykats' alley , I just have a couple of points to add. A minimum defense force is really essential; if AI factions see that you are weak AND you have planets that are completely undefended, they will attack. You need to build a few ships with attack values early on. My usual solution is to research or trade for Stingers (cheap, low tech, attack v
I think the proper reply is, "You had me at gkral kah!"
In Medieval Total War, there was a really horrendous noise when you clicked the "Kill Captives" button on the battlefield, like a very strong headsman with poor aim bashing through a guy's ribcage and the victim trying to scream as he chokes on his own blood. That's the sound I would want for evil factions!
If they make Insane Size galaxies, I hope they add another level of engines - to go up to Ludicrous Speed!
I like the idea of being able to fight out tactical battles - if I want to. I don't get giant chunks of time in which to play, and I know I won't want to stop and fight it out every time one of my squadrons overruns a pair of Heavy Fighters. If you go this route, Stardock, please make it an option, like Full Fleet Battles are now. I would be much more excited to see the political/diplomatic/espionage facets of the game come alive with more advanced options and interactions. Like, what
Be careful what you ask for. If you can destabilize the AIs, they can presumably do it to you, as well. There is one of you. There are 1-9 of them. And at higher levels, they get a lot more cash than you do. Personally, I think this would make the game more interesting and I think it should be included as an optional feature. I say optional because I have seen many posts by people who have trouble with their morale and approval ratings as it is. I'm not calling them whiners
What did you do, select Republican as your political party?
Try giving yourself the max research ability bonus, then spending the rest of your points on econ and social production. Also, go for Technologists as your political party. That should get you up to those high-level techs faster. As for the farms, what I would do for this strategy is turn off Automatic Upgrades using the colony governor each time you colonize a planet (and your home planet, too, of course...). That way you will be able to build at least Basic Farms on your planets wit
Actually, I was playing as the Drengin in that game, and I was thinking of garlic as a culinary ehancement.
Should you? Yes. Population directly affects your income and your influence, and you want both of those numbers to be as high as possible. When? Try to do it before the planet's population maxes out. The faster it grows, the better. Up to a point. For smaller planets, that point (for my playing style) is one Advanced Farm (10 mt of food production, giving the planet a total of 15mt). This size population can usually be kept happy with a single VR Center. A Stock Exchan
Years ago, when Shogun: Total War came out, people would occasionally write haiku poems in the forums. I like the format, and still enjoy writing them for other games; so even though it's not really 'on-topic' for Galactic Civilizations, here are a few I've come up with over the last three months: The numberless stars Drift like schools of brilliant fish Now I cast my net Proud Drengin cruiser Alas, my tiny fighter Makes you obsolete <br
Ah, here's this thread again: 36 for two more months. Thanks for resurrecting it, Purge, I missed my chance to post first time around, and I thought it was off to the Unsearchable Intergalactic Rubbish Heap for good.
do multiple entertainment areas stack. Yes. BUT (and it's a big but) each entertainment improvement's effect is diminished as population grows. Now, I know that the formula for planetary approval that is posted in the wiki is badly flawed and outdated, but it still contains a grain of truth. Here is how I believe it works,
I just make copies of my "My Games" folder and put them on another drive (in another folder would work, too, but the second drive provides better disk crash insurance). I rename the "My Games" copies to descriptive things like "My Arcean Game" or "mf keeps crashing try again next patch". Then, when I want to go back to an older game, I just rename folders and swap them out. This keeps both my savegames and my starships foldes from getting out of control. If I ever get around to trying the campai
Dave, did you happen to move any of your transports near a Torian system or starbase? The AI factions are hair-trigger sensitive to the proximity of your troop transports. Sometimes, all it takes is moving a transport past some isolated, far-flung influence starbase to set off the AI. If you got the "We know what you're doing..." message from the Torians, that is why. I think the Torians are supposed to be amphibian ...oids? ...ish? I was going to say xenamphibians, but that sounds li
Firstly, thank you Frogboy for posting this - I always look forward to your announcements. This experiment may not have turned out, but I hope it won't discourage you from continuing to push the envelope. I've played games by lots of different developer/publisher combinations, and to say that Stardock in general and GCII in particular are like a breath of fresh air is an understatement. It's more like breathing open air on a Class 26 planet, compared to the air in your hardsuit after living in i
Auto Focus! OMFG, wasn't this supposed to be something that they were going to fix with the next patch? Please? On maps bigger than medium, every freaking time you click on a ship, you have to wait a ridiculous amount of time for the whole map to center on that ship, then drag the map back to the point on the map you wanted to set as its destination, even though that point was
Have you also found the two rally point options in the Governors tab in the Civ Manager window? Once you get those figured out, everything will be WAY COOL.