My Lord, this looks awesome. Love the screenshots, and the way ideologies seems too work. Sounds like a very clever version of the culture to ideas system in Civ5, adapted to the ethical events system in GalCiv2. We get points towards a certain ideology after what choices we make, then we can spend them on the kind of ideology we lean to, choosing between different new traits and abilities within that ideology group? Sounds very clever and fun indeed, if it works something like that 
NorsemanViking
We also need a Steam No Quitter group where we kick out rude and untrusted players. That way membership there will be a sign og quality and thrustworthiness.
[quote who="Lucky Jack" reply="5" id="3419180"] Quoting NorsemanViking, reply 4I think they did it perfectly in GalCiv3. Do you mean GalCiv2? GalCiv3 isn't here yet.[/quote] Correct(ed)!
[quote who="Holy_Slayer" reply="39" id="3418909"] I personally loved movie clip part it was always great to watch your designed ships engage in battle, I think it was one of core elements of galactic civ and I really hope they keep it and perhaps implement some future where you can manipulate outcome while watching video! This is not fast paced game and never should be this is turn based strategy I never enjoyed solar sin empire it was to action orientated and way fast paced for my liki
Done the same. Played GalCiv2 the whole weekend. My God this game is great. Hadn't played it in a good while and remembered the game as a masterpiece, but it's even better. This game seems almost like a work of God. :D Can't wait for some more Immense Galaxy, high difficulty play, later today. I started on Crippling since there is some time since I've played. I also have blind exploration and solar systems and planets set to occosional, all tech tr
I think they did it perfectly in GalCiv2. Races were different enough for different strategies and replay value, but not so different that I ended up only wanting to play one Civ. Take an example. If for instance one Civ was nomadic, or for instance consumed planets and had to move on to new ones, I simply wouldn't be interested in playing it. Different yes, but too different. I see a fine line of balance there. Too much diversity can result in a very straight forward gameplay for
Parhaps a Core-system like in Europa Universalis? ;)
[quote who="Zydor" reply="28" id="3418296"] The problem is too many don't understand the difference between Strategy and Tactics. Its like brining Dominoes to a Chess Game just because the Board is the same and expect it to work with the other guys chess pieces ..... duuuh Lots of games out there where JoeTheOne dives out of HyperSpace yelling "Die you Swine" as he fires the latest beam weapon through clenched teeth, incinerating a
[quote who="Lucky Jack" reply="2" id="3418180"] Since we can already scan our own planet today, I see no reason why any ship with even the minimum default scanners shouldn't be able to already support this idea.[/quote] Gameplay reasons?
I'm not against this idea, but if implemented I think it should be as a part of a strategy. Like this ability costing an early technology, or an extra space ship part, or both. This way you have to decide if it is worth it for you, or perhaps you rather like an extra sensor or engine or a cheaper scout vessel.
[quote who="Frogboy" reply="38" id="3411692"] Those who like the idea of designing carriers and seeing carriers in action in fleet battles I think will be happy. Those who imagine fleet battles that play like MOO2 (i.e. where you're micro managing individual units) will be less happy.[/quote] Jolly good! What's not to be loved with the Frog? Both statements are excellent news in my book, and promises well for GC3. This game will be
[quote who="Ashbery76" reply="2" id="3417941"] No tactical combat means boring unimaginative weapon tech.GC2 combat will not fly in 2013.[/quote] People don't want quality anymore, or to think a cm deeper then the nose reach? I forsee a dark future for us all if this is true.
Yeah, the point is that in game settings with many planets, and an immense galaxy, the science yield can be insanely high. There should be some game speed available to better scale it. An inspiration could perhaps bee to look at how the Civilization series are doing it, up to the Marathon speed.
Double posted
Yeah. Immense maps need more civs.
I first and formost am a fan of TBS 4X, but love slow paced strategical RTS like the Europa Universalis-series. I'm also a huge fan of the strategical RTS Total Annihilation and Supreme Commander (the original). This game sounds like it can turn out to take a place among my few, but great, RTS favorites.
[quote who="Leo in WI" reply="6" id="3414772"] Awesome, congrats! This going to be the first Nitrous 3d game released, or do some of the other players in Oxide have something going as well?[/quote] Civilization VI and Elemental II. :D
Thypical for our time this debate. I have nothing against using the terms good and evil, and it suits this genre. Somehow it creates some extra suspense. Star Wars anyone?
A New Beginning is just so beautifully arranged. I'm glad you kept this iconic theme.
Stratos; since it sounds greek mytheology like (stylish indeed) and my last name is Strande.
Not sure it's a good idea making winning battles even better then it is in the first place.
I have one request in this regard. In multiplayer games with AIs, please make sure the human players start as spread out as possible.
[quote who="charon2112" reply="2" id="3409869"] Quoting Cikomyr, reply 1 While I understand your concerns, I would rather we do not have full visibility within cultural borders. Otherwise, how could ships infiltrate? Enemy ships probably shouldn't be able to walk up to your front door unnoticed.[/quote] That's why sensor tech is important, both on ships and Space stations. This is a part of strategy.
[quote who="NitroX infinity" reply="17" id="3409655"] That's not really threatening. I'm talking about 'Gimme this or I'll attack you' threats. [/quote] Yeah, but then you should also have a system giving consequences of not following up the threaths. Example: You threathen a nation to attack if they don't pay you tribute. They say No. You don't attack them anyways. In the real world's h
Because the game will still be turn based, and work turn based in all its mechanisms. The only difference is that all human players take their turn at the same time. Seems like you have no idea how TBS MP works, to say it a bit harsh. I suggest you play some Civ4/Civ5 multiplayer, to see how good it works, what it's all about and also how popular it is. RTS MP is totally different. You can't make this game TBS in SP, and another version RTS for MP. That would be