Very nice works guys. Please upload the Klingon Models and the other ships on the library !!!
Vorlone
but I couldnt find a tool, programm or plugin to get the .sod format imported into Max or Blender etc. or converted into anything I can use Use UNWRAP 3D.For this program give it a plugin for sods
OK,it makes me happy, finally a problem less . Yep that is German reliability If it functioned,makes screen shots !
I have not change the options of pandaplugin,except texture save as png.Everything is default .
I rename the textures to s0_tiny_1 (its a png, of course!) Rename only the x.-file to S0_Tiny_1.x Do not change the texture name !!!
Please,Please makes available more cylindrical , semicircular and saucers forms for the new ship components in the V. 1.1
Thank you, this is the biggest improvement of all. --------------------------------------------------------------------------------------------------------------------------------------------------------- Please,Please makes available more cylindrical , semicircular and saucers forms for the new ship components -----------------------------------------------------------------
Is a Fighter/Ship called hornet, you could help me much if you try your instruction with that ship and tell me if it worked or not. And PLEASE with a detailed instruction Yes the Model works with texture .Another attempt : Open 3ds max ->import hornet3.ds.It opens a window,now chooses "Merge objekts with current scene" and hook by convert units. Now export the Model as panda x.file,give it a another name It opens a window ,choo
The Problem is,my English is too badly for a tutorial . It falls me heavily thereby the Modding more near to describe. I to test whether the Hornet works.
Endlich mal ein deutscher Tread
Build the AI new Ship-models or there is a prefabricated pool of Models for the AI ?
the have a lot of money to buy kann man was davon bekommen
Nice Jobs,can your models upload here Link
@Galactic Ambassador I make it as you it described, by me go it. Sorry,I have not the knowledge over 3ds max, I have it only over to try found out. Have you a 3d viewer,to example 3d explorer ?Load the model which you convert in the viewer.View whether the texture are indicated.
I think the rotation of the dummies is debt.I have 10 dummys on my model now and 4 can I something attach. By the 4 functioning dummys the red arrow shows forward.The other 6 the arrow shows downward, there then the error.Why the arrows become differently indicated in the game? In 3ds max if I put on a dummy, that is a Cube, there gives it however no directional marker.How I can change the rotation of the dummies in 3ds max
I have a problem with places dummy objects and my models. I can place dummys on the model and it in the game integrate.I would like to attach weapons or a drive now for example.I select the drive or weapon, if I click him to the dummy now,my model is to seen no more . I see only the drive was inserted and can also attach nothing more,because this ship with dummys no more is to seen. Where is the problem,can someone help?
@EvilleJedi I have a problem with places dummy objects and my models. I can place dummys on the model and it in the game integrate.I would like to attach weapons or a drive now for example.I select the drive or weapon, if I click him to the dummy now,my model is to seen no more.I see only the drive was inserted and can also attach nothing more,because this ship with dummys no more is to seen. Where is the problem,can someone help?
I use a 30 Day trial version of 3ds max 7.0 with a plug-in from Panda,gets here Link . I load a model and texture with 3ds max. Now i save the Model as panda x.file,It opens a window and I chooses Texture as png save.. Now a x.file and png.texture must exist. finished .
Thanks it functioned
Sorry for double post,the server is very slowly
Here is a model from armada 2. I use a 30 Day trial version of 3ds max 7.0 with a plug-in from Panda for the png texture. My problem,how I get hardpoints for weapons,denfenses.... in 3ds Max model
Here is a model from armada 2. I use a 30 Day trial version of 3ds max 7.0 with a plug-in from Panda for the png texture. My problem,how I get hardpoints for weapons,denfenses.... in 3ds Max model
@ EvilleJedi Here come my description for Modell with texture.I use a 30 Day trial version of 3ds max 7.0 with a plug-in from Panda,gets here Link I load a model and texture with 3ds max. Now i save the Model as panda x.file,It opens a window and I chooses Texture as png save.. Now a x.file and png.texture must exist. finished . Now tell me how I get hardpoints i
@ EvilleJedi Here come my description for Modell with texture.I use a 30 Day trial version of 3ds max 7.0 with a plug-in from Panda,gets here Link I load a model and texture with 3ds max. Now i save the Model as panda x.file,It opens a window and I chooses Texture as png save.. Now a x.file and png.texture must exist. finished .
I love Babylon 5 and his Models. see here: