Coplann which for models we can still expect?
Vorlone
@ Coplann:Nice Model,the new Tinashi Frigate. Do you actually make a Babylon 5 mod, or you bring out only the models for Babylon 5? @Goat: The new models function with the Kryos Mod.I renamed the .x files as S99_Structure132, 133 and 134...., And the new structures must be inserted also into the GC2Types.xml.
Coplann ist auch ein Deutscher... Wenn ich die Namen so aufzähle Coplann,Ambassador,Terraner 05,meiner einer ich würde sagen wir haben das Modding-Forum fast für uns.Meint ihr nicht wir sollten hier wenigsten einen deutschen Tread aufmachen.Es wäre dann sicherlich einiges einfacher und die ganzen verlorenen Seelen die hier noch unterwegs sind haben auch e
@Ambassador Ich habe deine Mail beantortet und hoffe das es einigermaßen verständlich ist.
@ Ambassador Danke nochmal,ich habe die mail bekommen und dir geantwortet.Da gehe ich auch nochmal auf die Geschichte mit den 4 Dateien ein und das diese Schiffe und einige andere in der GC2Ships XML. nirgendwo zugeordnet sind.Evtl. ist es ja so wie syneris es geschrieben hat. @syneris think it only uses the shipcfg that doesn't have a number at first. Later in the game it may use the other ones for better ships or upgraded sh
I concur. Is this editable in the XML files now? Yes it is editable in GC2Types.xml under "LifeSupport"
Best thanks, this is what I searched .A good guidance I tested with colony ship and yes, it goes . I have a question still. In Galciv2\Data\Shipcfg (yes It is the same folder) for example there are 4 files S3_Battleship.shipcfg
@ syneris Yes, so similarly.I would like to build my models into the Game thus these ships also by the AI to be used.Uses the AI also inserted models ? When yes,which files are responsible for it? @ Ambassador Ok,wir können es ja mal versuchen meine e-mail-adresse [email protected]
Der Herr spricht Deutsch. Wenn ich das gewusst hätte, hätten wir mein Texturenproblem damals schneller lösen können. Da sprichst du mir aus der Seele,dieses technische Englisch ist einfach nicht mein Ding.Bin damals auch fast verzweifelt.Lesen geht noch aber schreiben..... Ob ich dir helfen kann,denke eher weniger.Ich modde meist nur so ein wenig zum Spaß(Balancing unsw.).Die Texture-Geschichte war mehr Zufall ,die Infos hatte ich mir dafür auch nur zusammen gesucht
A another question,If I the files for the Ships placed (my documents/my games/galciv2/ships) The KI also builds these ships ? Which files must be changed then the KI also use this new ship-file .
A another question,If I the files for the Ships placed (my documents/my games/galciv2/ships) The KI also builds these ships ? Which files must be changed then the KI also use this new ship-file .
Again my Question in German: Ich versuchs nochmal auf deutsch,da mein englisch einfach zu schlecht ist.Es gibt ja hier auch einige deutsche Modder wie z.B.Terraner05 . Ich würde gern einige selbstkonstruierte Schiffe bzw. konvertierte Models der KI zuweisen. Also das diese Schiffe auch von der KI genutzt werden. Ok,es gibt einen Einheitenpool wo die KI darauf zurückgreift (GalCiv2\Data\ShipCfg).Da sind die Grundeinheiten die als Basis genutzt werden.Denke ich zumindest. Wenn ich
Build the AI new Ship-models or there is a prefabricated pool of Models for the AI ? I would like to assign built models to the AI.The AI is to then use these. If, in which file must the changes are made.
Build the AI new Ship-models or there is a prefabricated pool of Models for the AI ? I would like to assign built models to the AI.The AI is to then use these. If, in which file must the changes are made.
O yes,the Battlecrab is a wonderful organic ship.
Great work Coplann I love this Babylon 5 Ships. Can you make more Babylon 5 ships (my favorite ships: White Star,Shadow,G`Quan,Star Fury,Omega Destroyer) Link ">Link
Great work Coplann Link I love this Babylon 5 Ships. Can you make more Babylon 5 ships (my favorite ships: White Star,Shadow,G`Quan,Star Fury,Omega Destroyer)
Yes,the Beta 1.1b in german is great.All works without crashes.
The German print magazines are bought from big Game-manufacturers (EA,Activision....)
'm sure the german fans here will help you translating new files if Paradox can't or wan't to. Exactly,and Do not let you from paradoxes everything destroy
Frogboy? You are saying Paradox is the adress to note this, but they say: Please note that Paradox is only the publisher of the game. For Tech support or bug reports you should contact the Developer of the game. The Bug reporting forum can be found HERE Link And in the German manual is to read stardock makes the support !!!!! If we
Frogboy? You are saying Paradox is the adress to note this, but they say: Please note that Paradox is only the publisher of the game. For Tech support or bug reports you should contact the Developer of the game. The Bug reporting forum can be found HERE Link And in the German manual is to read stardock makes the support !!!!!
Frogboy,this is not true! The german version is 1.0, the intro is not working (no sound) and there are a lot of other issues! The debug-err says: Debug Message: Version v1.0 last updated on: Sat Feb 4 16:26:34 2006 I compared the English 1.0x with the German version 1.0 and the provision date from the german files is older!!!
Ich denke es lohnt sich aufzumachen.Allerdings folgendes beachten: The German retail version of Galactic Civilizations II is already 1.0X. Upgrading to English 1.0X is likely going to cause problems. So just don't do it. When 1.1 goes public, we'll be working to make sure that 1 patch does everything for everyone. ]Also erstmal nicht patchen dann sollte es laufen.
Works the patch 1.0xx also with the German version or give it a german patch ? If I patch the German version , the Game starts no more.