Thank you so much, Pelaird. I changed the setting as suggested and will try it out as i can. Will report back when I can. Have a great day!
Tommymac
Not a beta tester, no time ;) I installed the beta Fences 5.51 and now every time I awaken my monitor and relog onto Windows 10 - latest with May7/24 updates - my Fences have moved position to some random location on my desktop, sometime right on top of each other. It's a a pain to have to drag them bacvk every time I get on my desktop. Also using a TESmart Dual Monitor KVM (hardware.) Is there anyway to roll back to the latest stable version without losing all my fences
[quote who="Procellous" reply="4" id="3807697"] Oh snap, I guess I'm out then lol I'm still using Win7 (I doubt my machine could handle 10 comfortably) and my graphics card (GeForce GTX660) won't cut the mustard. I was planning on buying a new machine either this year or next year (probably a pre-built gaming PC, since the market doesn't seem favorable to building your own atm). I guess the main reason why I haven't bothered upgrading my machine (besides covid/shipping p
Hated constructor spam for starbases. One reason I quit playing. Love the new system - figuring out how to make more credits to afford things and developing a sustainable budget is brain work - building massive amounts of constructors is busy work and tedious and boring as hell.
One more biggy - on the trading screen you cannot remove credit or resource/trade items easily - you have to click on the item, then manually type in '0' in the amount screen to get it out of the trade item list. Way too clunky - should be able to just double click on that trade good or credit amount and it cgoes away just like the tech items do. Also, the estimated credit amount for an acceptable bid is buggy - often it opens up with a random number that is no where near what the
Still have the issue where an enemy ship/fleet follows your ship/fleet all over the map once it detects it. Even though the enemy may have only 2 range sensors, it invariable follows you like a puppy dog - even if you first move 'east' to get out of it's sensor range, then dogleg north and are 6 or seven squares away...the enemy ALWAYS seems to choose the right direction to go instead of picking a random direction to search. This is cheesy and can be exploited too easily..
A founder, but have not played the game until now for various reasons. Long time GC2 player. My first thought on the starbase issue is that it is really hard to keep up with all the starbases using the rollover list on the top of the starbase window. The naming scheme for the starbases is not very helpful if built away from systems. I would suggest putting a minimap in the starbase window so you can tell at a glance wherein the heck the starbase is located ... otherwise
Since this is all speculative anyway maybe the devs could 'borrow' from David Brin's Uplift Universe - create a second form of GG life with unique traits that competes with oxygen-based forms - hydrogen-based breathers that can't live on tiny Oxygen worlds and vice-versa. Could open up some interesting scenarios. Diplomacy/influence skills and Planet buster weaponry could take on a new life. Could use an ability bit flag to set the ability of which
[quote who="Gaunathor" reply="49" id="3444169"] Quoting Tommymac, reply 48I trust Frogboy and crew to keep this tradition alive and well in GC3. The devs have stated that GalCiv 3 will be even more modable. For example, we'll be able to mod map-values and events, which wasn't possible in GalCiv 2.[/quote] Very cool info. Thanks! [e digicons]:beer:[/e]
In regards to this discussion I think modability is the key concept where StarDock shines. GC 2 can be modded in so many ways it is sick. Wanna make tech trees less complex or design them into Byzantium terrors - you can do it. Have 4 political parties or 40 - you can do it. Edit custom races to be super studs or whimpy hamburgers - check. Wanna nerf farms - done. Wanna make a custom super improvement to rule them all -
I think it would be kinda cool to have habitable moons around Gas Giants - give them special bonuses or abilities from the type of GG they orbit kind of like moons and rings give bonuses to planets in GC2. Would also be a great opportunity for some sick graphics watching the tiny moon circle a GG in the planet screen too.
Class 0 planets = target practice for Terror Moons [e digicons]}:)[/e]
As I see it getting rid of the GalCiv2 morale system is an improvement because the AI had a huge problem dealing properly with it. Gifting advanced pop/farm techs to the AI without them being at the proper morale and production tech levels and watching their planets' improvement building/economic/research meltdown was to me a tacky strategy a player could use that the AI couldn't. This problem is discussed in depth in the GalCiv2 Modder forums.
Spemin? [e digicons]}:)[/e] Actually I was thinking of calling it 'Licklider'.
Just saw the new Krynn png- outstanding!
3.5 is a nice effort - Been playing the Terrans in an immense/scattered/abundant/Painful game with full complement of all majors and MoOII & Smart minors for a few days now - definitely has the OMT magic going on. Below are some of my opinions, ymmv, - overall love this mod. I did some heavy editing and combined this mod with the High Def, Kryo, UltimateFX Combat (animations only), and General Pants Political
Tolmekian - really appreciate the effort - I know whatever you put out - great or small - will be worth the wait however long it is. To MarvinKosh kudos for the new Space Weapons fix! I'll go ahead and try it in the next few weeks.
You guys all rock...looking forward with great anticipation to playing the tech tree mod once released. I stopped playing the game several years ago - (only in small part due to perceived shortcomings in ToA which always seemed IMO to be unfinished - more to do with unrelated life stresses), and just on a serendipitous whim decided to vist the forums again after a long absense and lo and behold found this effort! [e digicons]:thumbsup
Awesome work. Stardock, you deserve an Oscar for this. Never in my 20+ years of pc gaming have I seen an expansion pack done right- until now. Please, don't even think about putting out GC III until 2021 or so...it will take me that long just to get everything out of the GC2 Trilogy. (Just kidding...if you were to put up a pre-order page for it now, I'd give ya my $$ in a flash).
Thanks for the answers! It will add another dimension to the game, as from Frogboy's posts the aI will actually go for an ascension victory under the right conditions.
Nice AAR. Haven't tried that yet. Questions: Are there techs that make ascension faster? How many points do you get off each base per turn? ~ How many turns did it take you to reach the "20 Turn " waypoint - and did the aI become even more focused the closer you got? Is the total time frame similiar to a Tech victory once you get to the last 5 techs - - a year or so? TIA
The CEC in ToA has a 20% Approval bonus. Use it to replace existing approval buildings you may have - it does double duty, so it is not wasting a tile. I always build them - I hate to waste spies on counter espionage when the building is releatively cheap and has another use too. Training a spy is just too darn expensive to waste it on nullifing another spy. I use spies pre-invasion to bring down the morale. Will hit every morale structure on a planet - use the Propaganda Invasion; af
[quote]dragoon, if you use Paypal you can get around that problem. They accept payments with solo through there and into Stardock.I've read a lot of bad things about Paypal... Things like Pp losing card details etc.I'm really quite suspicious of things like that.Has anyone else had issues with Paypal? Or is it easy to sign up once, and then cancel the account once i've done what I needed to with it?Sins of A solar empire is getting a boxed release in the UK in June I believe, so it's only really
[quote] People can forgive, even forget, a pushed-up release date. But people NEVER forget a game that sucked because it kept crashing on their system. Years, or even just months later, someone may say "they've patched it up pretty well"; But that won't matter. The chance of a great first impression is gone. Forever.[/quote] Agreed. Civ4 did that to me - finally gave up on it 2 months after release - never loaded it back up again. Silver lining was that I found GalCiv to take it's pla
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