Kinda useless stating how big you want the map to be. We don't know how big (or small) stuff will be on the map nor how fast ships can travel. A small map with a ship that can cross it in one turn seems a whole lot smaller than when that ship takes 10 turns to do so. If map sizes are comparable between GalCiv2 and 3 then I'd like the largest map to be at least 4 times the size of GalCiv2's immense maps.
NitroX infinity
[quote who="qrtxian" reply="14" id="3414945"]and play down people associating them with, say, the Borg.[/quote] Actually, it reminds me more of the Borg, or rather, the failure they were in ST. Their technological progress was not what it should have been. By the time of Voyagers Endgame finale they should have had far more powerfull technology. Dare I even say, they should have been unbeatable by that time.
According to this post by Brad in March 2008, GalCiv2 had sold about 300 000 copies. We're about five and a half years further along and I wonder what the number is today?
/me smacks Brad on the head; "Get back to coding for GalCiv3!!!" [e digicons]:rofl:[/e] [e digicons]:grin:[/e] [e digicons];P[/e]
[e digicons]\o/[/e]
Two things I noticed; - Only Terran heights are given in metric and imperial. - In the menu on the left, it says Torean instead of Torian. Otherwise YAY! [e digicons]\o/[/e]
There's a few things I'd like to see in the GalCiv3 ship editor. Things I missed in the GalCiv2 ship editor. [b]Animations[/b] Though we were able to have items rotate, I'd like to see this taken a step (or two) further. I'd like to use the Klingon Bird of Prey as an example; when it flies around, it's wings are somewhat horizontal. When it's in combat, the wings are lowered and when landing on a planet (perhaps orbiting a planet in GalCiv3?) they are rais
I don't care if I can't control my ground-forces, I'll play another game for that type of combat. What I would like to see is that you have to actually build invading forces; tanks etc.
[quote who="Locharion" reply="31" id="3413907"] I was so excited to hear about GalCiv III! Stardock is a fantastic company and GalCiv is one of my all-time favorites. I admit, I have tons of questions, but one I've been wanting to ask is: will the map be hex or square? Cheers![/quote]That question has already be answered, you should read some of the topics and the faq :)
Like I said, IGII's combat could easily be made turn-based. So no need for RTS :)
I'll take your word for it then.
Word of mouth is a very powerfull tool. You don't need Steam to make the sales, any other community will do too. If the game is good enough the word will spill over into other communities and the ball will keep on rolling. Mojang/Minecraft comes to mind.
So... we can have a paper ship? Or one made out of jelly-beans? [e digicons]:rofl:[/e]
Renaissance? You assume it was at a low-point before Steam? I'm sceptic about that because I've heard the "PC gaming is dead" routine since the first Playstation came out. And I have not seen a single year that didn't have some good games appear. True, there may be an influx of developers but most of them seem to be the casual-gaming kind and usually don't last that long. We've even had some high-profile demises of publishers/developers since 2000. Bu
Must be a setting. FF 23.0.1 and FF 25 are both giving me this behaviour. I can live with it though.
GalCiv3-A long twilight.mp3 GalCiv3-A new beginning.mp3 Rejected Thalan warning voice.wav Ship Designer - Advanced Mode Toolset.jpg All want to save as an htm file. They work properly when renaming the extension but it's not a nice way of doing things. Also, is there an NDA on this stuff???? edit: typo
You contradict yourself on the same line; "Point of view doesn't matter." + "A race enslaving others is evil". "A race enslaving others is evil" is a point of view. For example; what if a race is too stupid to survive on their own? Is enslavement (and the resulting continued existence) still evil? Also, your knowledge about World War 2 is lacking. Check out the following two links; <a href="http://en.wikipedia.org/wiki/World_Wa
What kind of ground combat would you like then?
I was annoyed with GalCiv2 when playing against just one AI on an immense map and it would start close by me. Why not start on the other side of the map? Why so close? It's even worse when you're playing against multiple AI's and you are all put together in a corner of the map which basicly cuts you off from the rest of the map. When playing a skirmish game I want to be able to arrange where each race starts. I don't expect exact control but a few standard o
https://forums.galciv3.com/449429/page/1
Imperium Galactica II had a good planetary invasion system that could be easily adapted to turn-based.
One thing I would like to see in GC3 is the ability to close your space to other races. Meaning, If they try to enter your space. they get a warning that doing so would provoke a war. And then they choose what they want to do. Ofcourse, Other races could close their space too.
Maybe that skeleton thing is a VLC easter egg for Halloween and only present in certain versions?
Though a time loop is a possibility, it's not what I'm talking about. I'm talking about adding to an iteration. 1 precursor > human > +1 goto 2 2 precursor > human > +1 goto 3 3 precursor > human > +1 goto 4 4 precursor > human > +1 goto 5 5 precursor > human > +1 goto 6 6 etc... (the numbers represent time, it doesn't go back to 1) Edit: Reading the link Wintersong gave, it more likely is
I'm an Elite Founder, I get that stuff for free [e digicons]:rofl:[/e] [e digicons]}:)[/e]