Yes. I do think they deserve their vacation, of course. I wasn't critisizing. -Wade
Wade_Smith
TyrGodOfWar is right, starbases have a small base of influence. BUT.... they work really well with MULTIPLE influence starbases because their enhancement work in synchrony on each other. I don't have the math, but if you have two fully upgraded starbases that are within each other's range, they are exponentially more powerful But do they work m
I wonder if they play computer games on vacation? I do sometimes. -Wade
OK ...as I've heard from others I may be mistaken. But, if so, then an influence strabases area of effect doesn't work the same as a military and economic starbase...providing a bonus to your planets and ships in the area of effect. Wich is correct? OK... I guess I need to play more and pay better attention. -Wade
Dang it. Yes space has no noise because it's a vaccuum. Thus all that noise from a ship would not travel outside of the ship. Qoute : " also think this would encourage people to make sensor ships to counter this threat. Almost like real life intelligence/counter-intelligence. The Cloak Tech Tree could be something like: Stealth (gives the ship special armor that is resistant to sensors), EM Control (gives the ship a device that eliminates electronic emissions),
Frogboy and the others of Stardock must have taken a vacation after the release of 1.1. I haven't been seeing them as of late. -Wade
For a ship with speed Fast to be better than a ship with speed Slow we need (Distance/Slow - Distance/Fast)*Value - EngineCost > 0. Value is actually the average value of the route over the most distant (Distance/Slow - Distance/Fast) squares but can be estimated as the average value over the entire route (generally an underestimate). We actually need the result to be reas
The bases provide an influence bonus to your planets. The bases do nothing directly to your opponents planets. Just as the military and economic starbases do. So placing influence starbaces so that opponents planets are in its range does nothing. Your planets need to be within its range to receive the bonuses. All influence emminates from your planets only...not your influence starbases. This should be stated better in the game. <img src="smiles/Mad
Well, I usually position them between my opponent's planets, the more it covers the better. But the bases provide an influence bonus to your planets. The bases do nothing directly to your opponents. All influence emminates from your planets only...not your influence starbases. This should be stated better in the gam
OK. I know exactly what you are asking because I wondered about this too. The influence starbases work the same as military and economic starbases. Meaning they provide bonuses to whatever you have built on a planet within the starbases range. So...You build the influence starbase so that your planets are in its range...not so its range is "pushing" or influencing the opponent. I think this should be mentioned better in the game. -Wade
Try turning on some music in the background...on a seperate player in the room. -Wade
plus in the long run the longer it takes the freighter to get from one planet to the other = more money, thats why the further away it gose the more money it brings in, so if it did go faster then 1 square you'd actually be losing money Exactly! "You receive income each turn though." -Wade
It would be interseting but to "unreal" to be interseting long enough to play for long...does that make since? You control the entire galaxy but are not a winner? -Wade
Looks like there is an option right on that screen called "allow entire script this time". Bet you can click on that and you'd be all set. Yes. I get this message to and I do click "Allow entire script this time." Every time I play the game. I wish there was a way to avoid it as stated above with out having to disable protection. But at least
More engines lets you establish the route faster but then it moves only one "square" per turn. So you must consider a balance. You receive income each turn though. Quote : "almost positive you cant add more then 1 trade module, just like construction moduels." :This is correct. -Wade
"Why build a Dyson Sphere? Energy and space." Link This is a science fiction game with all sorts of stuff built. Anyone can go, "Hey, let's make a game where you get to build Dyson spheres Link</
Most of those ideas are awesome but look like they would take a hell of a long time to implement. Well most of these ideas are not totaly mine. They are parts of various games. It would take a while to implement some of them to Galactic Civilizations but it is possible. May be for Galactic Civilizations 3. While I mentioned these co
Suddenly, with no warning, a signal was received from a massive ship the shape of a cube: "We are the Borg."
How about a Civilization and Galactic Civilizations hybrid? Instead of just starting with a scout and colony ship you will lead up to that point. The early game could be a version of 'Civilization',maybe simplified. You would colonize and unite/conquer your homeworld and build your first colony ship.Then the game would continue into space. This would give you the fealing of pride and historical life, even more, of your homeworld and civilization. You would'nt even have to
A game already exists like that and it uses a similar game "engine". It's called Civilization 4. Ever heared of it? It's only one of the most popular ever turn based games. Link -Wade
Any ideas? Let's inform Stardock. -Wade
After much experamenting with the different..."equipment" they had managed to come to a compramising satisfaction. -Wade
(It's a long read but it's worth it.) Galactic Civilizations 2: Dread Lords is a great Game. If the following concepts are included in Galactic Civilizations, without it being too complex for the player, then it would become a near perfect game... In my humble opinion. I know that some of these concepts have been mentioned and debated. I'm trying to use "influence" on Stardock. Hence my subtitle: "Any Ideas? Let's inform Stardock." -researching and co
Great.... Now I'll have to play three games at once...Galactic Civilizations 2, Space Empires 5, and now Sword of the Stars. -Wade
OK. Thanks.Also, this forum style is interesting and fun.It should be a model to others. Frogboy...any thoughts on Ringworlds and Sphereworlds? -Wade