Arturus Magi

Arturus Magi

Joined Member # 2439
0 Posts 9 Replies 4,040 Reputation

There is intended to be a few ways of easily dealing with the event. Another easy one: The turn they appear, they often don't have any ships. Evacuate your entire population to transport ships when the event comes up and invade immediately after the event if they didn't generate with combat ships. And for reference, AFAIK, the Draginol always appears at one of your systems. The Dark Arnor and the Calor always appear at an AI's system. The Fundimentalist's homeworld seems to

15 Replies 565 Views

[quote]Anyway, right at the end one turn before the finish the Chigs' last planet defected. It (1.03) still classified it as a Military Victory. I guess if you're technically at war when the end comes it's a conquest, even though the mechanism was a culture flip. [/quote] A cutural win requires not being at war and having cutural domination over a certain amount of teritory, which in some galaxies can mean that if you don't have enough influence in uninhabitable sectors (barren stars or

11 Replies 485 Views

[quote]I kinda had the idea of using just Mecury, Venus, Earth, Mars, and maybe Pluto, since gas planets would be kinda hard to colonize! [/quote] Not really: Jupiter, Saturn, and Uranus all have large moons, most of them terran, and two (Ganymede and Titan, IIRC) are/were considered candidates for potential extra-terrestrial life. ~SDC~

6 Replies 292 Views

[quote]Good civilizations shouldn't be able to use the evil techs -- Life Force Power ain't exactly easy to justify without a might-makes-right outlook [/quote] Voluntary self-sacrifice. Basically a form of assisted suicide that helps everyone else at the same time. Justifying researching the ability yourself is a bit harder to do, though. ~SDC~

10 Replies 480 Views

[quote]Also, when a new minor is created, they seem to get all the techs everyone else has.[/quote] That seems to depend on how the minor is created. Rebellion and I-League defection do grant a limited number of techs based on the original planet's owner's techs, and the bad event races operate as described. The generic 'new minor race' races don't appear to though. ~SDC~

9 Replies 406 Views

[quote]Or at least, sometimes it IS extremely important to kill them ASAP, because when they appear they will frequently have substantial tech. Once, I saw one appear with *all* of my techs except the one I'd just finished researching, if memory serves. If you're the tech leader and this happens, obviously they're a threat to you. In any event, they're likely to have extremely short lives no matter what you do because every major with the range to do so is going to want to snap up the newly hosp

123 Replies 5,235 Views

This is a messageboard, not a chatroom. It generally takes more than an hour to get an answer, especially on the weekend. If you want a more immediate answer, you may want to ask in the chatroom. irc.stardock.com port 6666, channel #stardock ( irc://irc.stardock.com:6666/#stardock should work for mIRC users) ~SDC~

3 Replies 224 Views

[quote]They don't have to guess. They can put some checkers in the files (like summing all star coordinates and putting that number somewhere in the file, checking it again when uploading to the metaverse - if numbers in file and computed are different then the game was hacked).[/quote] The problem is that simple summation and CRC-style checks can be recomputed easily by the hacker. Most don't bother, but it's not a difficult task. ~SDC~

7 Replies 1,563 Views

[quote]What are some of the ability bonuses? I'm familiar with some of them, but not with:a) Crimeb) Cabinetc) Government[/quote] Crime is not currently used. When you have an extremely high trade income you can lose a small fraction of that to graft, and when you have an extremely large treasury you can lose a small amount to embezzlement. Crime supposedly will reduce that once implimented. Cabinet doesn't do anything, and no explination of it's intended use is known. <b

4 Replies 2,337 Views

You can deal with the I-League diplomatically, and it isn't really that out of scale, it just gets an unusual advantage (namely, it gains most of the techs of races whose planets defect to them). Their military power mostly comes from the fact that they always seem to take military political parties and ability picks when they appear. ~SDC~

11 Replies 439 Views

[quote]Perhaps at the start of the game then you don't have bonuses to production/research? This is because of rounding you get lesser sum of spending to miliatry,social and research and so less net income with balanced slider settings compared to 100% spending in one field. Balanced spending is worse IMHO. [/quote] Unbalanced spending may be more effective in the long run, but it always has costs. You may be able to outpace the loss by increasing your income faster using other methods

10 Replies 347 Views

[quote]If you don't have a strong military, you can't stay out of war.[/quote] I've gone through entire games with no significant military. That is, in fact, how I used to get most of my starbases: I'd trade xxxx Fortune ships and a couple of the less valuable techs for them. It's harder to stay out of war, but not impossible. It does make dealing with the Dark Arnor a bit more difficult, though. ~SDC~

97 Replies 3,299 Views

[quote]also i saw when they first appeared that a info bar popped up and said if i had spent some more $ on espionage i could have prevented the dread lords from even becoming a minor race![/quote] To address this facet, the game checks your active espionage spending with all major races when the last in the series of Dread Lord/Dark Arnor events comes up, and if it's high enough the event ends with the destruction of the cult trying to revive them instead. ~SDC~

4 Replies 278 Views

[quote]I find if I push my Research slider to towards 100% my income starts dropping. Eg - towards the end of a recent game I was making a profit of around 300BC/month - with my sliders on 33% each. I was going for a Tech victory so pushed my Research slider to 100% and the other 2 to zero. My income dropped to -500BC/month. Can someone explain how this works? I always thought your profit was just divided up amongst Mil/Soc/Res according to the slider ratios. [/quote] There's

17 Replies 453 Views

[quote]Alliance Victory: *Unless* your military is stronger than all your allies combined, subtract 2/3 of final score.\We must rely on ourselves, not allies.[/quote] Yes, we just have single-handedly make diplomatic victories pointless. If you have a stronger military that all of your allies combined, then unless you've destroyed everybody other than one AI ally, this isn't a diplomatic victory anymore. ~SDC~

17 Replies 585 Views

[quote]As I've stated, the AI is far too easy to read in my opinion. If you want to give an AI fits, blockade a resource or planet they're targeting and watch the AI just cluster around that resource, literally throwing everything have there in that one spot. I disagree with the idea that you can no longer blockade things. Blockades can be set up in real life. You have two choices: run the blockade and trigger a war, or find another area to go to.[/quote] On the surface of a planet, whe

97 Replies 3,299 Views

[quote]I read from the gamespot interview that the game is supposed to be able to download not only updates to the AI, but you're supposed to be able to download an AI that is supposed to resemble the tactics of the player that submitted it, in a sense allowing you to challenge the strategy employed by the player submitting the game. I'm not sure what happened between the interview and release, but I was rather disappointed when I didn't see this feature in play[/quote] It doesn't happe

97 Replies 3,299 Views

Attempting to use trainers for GalCiv is more or less pointless. It simply gets updated too often. There are a few people working on Save Game editors (or at least the base information needed to make one), though, and those would work consistantly until a break in save game compatibility, which I haven't seen an actual example of since beta 3 or so (although the changes have occasionally made old games nearly unplayable simply because of some of the new effects, the saves themselves st

11 Replies 830 Views

'Actually, I've gotten that event even when my espionage status for a race has been "high".' It's active spending, not the total spending/espionage status, that affects that event, the Calor/terrorists events, and the Dark Arnor events (it may affect the Dreginol/Mithrilar event as well, but it's not as obvious there if it does ot not).. ~SDC~

30 Replies 5,033 Views