jkstexas2005

jkstexas2005

Joined Member # 2450108
0 Posts 0 Replies 4,905 Reputation

The only Civ game that comes close to Gal Civ 2 is an older Sid Meier title called Alpha Centauri. Like in Gal Civ 2, in Alpha Centauri, you can design your own ships and vehicles. The tech trees are similar. You do not have the ability to customize your race, so if you want to play as a Business Tycoon, you have to pick the Business Tycoon. There are many interesing moments in the game - random events, etc. To be truthful, it may be the last interesting Civ game Sid Meier put out. Gal Civ

37 Replies 22,286 Views

Question - when you add Photon Torpedoes, etc to them in the real game, won't "the look" be destroyed? The weapon archectiture (shape of missile pods, etc) is angular and you stick a couple on the Enterprise, it will look funny. I really like the way the ships look, but to retain that look, you can't add any weapons or engines to them, can you?

27 Replies 34,418 Views

I am bothered more by people who are bothered by grammar mistakes, than by the grammar mistakes themselves. I would also have a tendeny to cut a race that has achieved interstellar travel some slack. Remember, a preposition is something you should never end a sentence with.

13 Replies 9,805 Views

Google "Immortality Project". Rich men, once they have done their pillaging, want to be remembered. Some give to colleges to have their names on a building, others, like Ford, an evil man who was a friend of the leader of Germany in thirties, create foundations. If humanitarianism was their life goal, they'd have gone into the peace corps straight out of college. Its more of an afterthought. In Bill Gate's case, I think the idea of giving originated with his wife.

32 Replies 17,950 Views

Lots of wealthy people give to charity for one reason --- TAX Write Off --- . As a bonus for them giving to charity the wealthy people get to attend these fancy $500 or $1000 a plate events. This allows them to socialize with other wealthy people, eat a luxurious meal and meet top entertainers. Does Bill Gates give to charity beyond what can be u

32 Replies 17,950 Views

The thing is, I DID NOT install a Video Driver Update -- the Automatic Update program installed two "security" updates, one of which made it so that I could not run Galciv2. I postulated that some part of these updates must have touched video related registry entries or DLL's (because of the Nvidia issue), so I downloaded the video driver from Dell for the Intel graphics card and reinstalled it, and the problem is fixed. I know better than to download video drivers from folks other t

32 Replies 17,950 Views

I hate autofocus. It should be optional. I am sure some masochists would like to have it enabled. I personally do not like being dragged to some constructor I have sitting in the corner while I await for funds to build a starbase.

39 Replies 11,365 Views

I changed 2 things, not sure wich has fixed it, but I have been playing all morning without a crash, where as before I was getting them every other move. 1 I dropped the background star density to 500 ( looks better anyway ) 2 Installed cachemanXP and set "auto recover if ram goes below 200 mb" and "cpu theshold at 35%" I

55 Replies 51,395 Views

I disagree with building targetting into the combat system. Naturally, the target will almost always be the enemy ship or ships which can do you the most damage. That is how its designed now, and adding additional complexity in that area would not add that much to the gameplay. That being said, a multiplier system should be put in place in space combat like there is in planetary invasion. There is already -some- of this when it comes to ship defenses and offenses on an individual s

114 Replies 60,574 Views

Most games give you the ability to autosave, quicksave, AND name saved game files, giving you the ability to save a game and give it a descriptive name like "conquest game 1", etc. The current dialog only allows you to perform a "quicksave", which gets overwritten by the next quicksave, and the autosaves naturally overwrite the previous autosave. As it is, you have to manually create a folder and copy the saved game in order to save your progress for a particular game without it being overwrit

3 Replies 2,648 Views

Here's a strategy to add - once you get tidal disruptors. The odds significantly improve when you opt to use tidal disruptors, but of course, it also wipes out most planetary improvements. You can take advantage of this fact to enchance your chances of conquering a planet without wiping everything out - heres how. Lets say you have 3000 soldiers and your enemy has 20000. You determine your odds of conquering the planet with tidal disruptors is between 15:1 and 19:1. You attempt to

45 Replies 20,420 Views

The AI does make adjustments within the game based upon you actions - so in a sense it learns, within the context of a single game. One -could- create an XML file that controls the AI's "mind" - weighting various aspects of its operation, so that you can control which way it decides to go on certain decision trees, which would make for an interesting change. And since you -could- do that, you could also make the game be able to update that XML file after the or during the game, so it would ind

12 Replies 6,652 Views

Rather than dealing with ever growing ini (or xml files) for that matter, an approach which is not scalable, why not find some small-footprint freeware db engine, and store ship & planetary info in the database. Access times will be speeded up tremendously, meaning saves and loads will operate faster, plus it is hugely more scalable. There comes a time when using flat files (ini files, xml files, etc) simply becomes too expensive. There are several good small footprint (10-20MB) db engines t

55 Replies 51,395 Views