Governors are great timesavers. The one that redirects ships going from rallypoint X to go to rallypoint Y is good. However, it does not change the rallypoint to which the manufacturing planets send the ships. GC2 really needs a governor to change the planetary rallypoint destination, so that all Planets sending ships to rallypoint X can be change en masse to sending ships to rallypoint Y.
jkstexas2005
I've noticed the same thing. Its very annoying
I've caused many a star system to revolt by building 4 influence bases in the close vicinity of enemy planets - some races you can influence more than others. THEN, I get rid of them one by one and replace them with economic starbases.
You fellows made me play this came until 4:30 AM this morning. In my groggy state, I hit the retire button, and BOOM. Please could you make it ask "Are you sure you wish to retire and forfeit the game?". Please help this old man out. Another suggestion - add a tech to increase the ship count that you can put into orbit - from 10 ships to 20, etc.
The problem appears to be because the newest available version on Stardock Central is actually a downgrade. Fortunately, I had auto-archiving enabled and rolled back the update.
Doomray = 22 hit points per module - Its the Marine Corps of the weapon world, son.
This just happenned to me as well. It would not load a saved game. I had enabled auto archiving in Stardock Central, which enabled me to rollback to Thursday's version of the beta.
I just upgraded to 1.1, and an excellent saved game in the lastest beta (the one that came out last Thursday) will not load. This is due to changes in how files are saved between the last beta and 1.1, correct?
Where can you download the beta version?