"Never let a good deed go unpunished!" [e digicons]:grin:[/e]
GrayLord
Thanks for the heads up. I'll keep a look out for it.
Will the expansion pass be offered on Epic?
I am a bit confused with the Cultural Progression/Ideologies points and some anomalies/events. Occasionally there is an event (colonizing a planet, surveying an anomaly, etc.) that states you get "X" amount in "Traditionalism" or other ideologies. However I haven't noticed these points being applied. Am I missing how these are accounted for (or just plain not understanding it)?
I had that happen right after a "wormhole" survey. The ship moved to the other side of the map and all ship movement stopped. I could still access the planet screen and move the map around so not a complete lockup. Closing the game and reloading the last auto save worked.
Between more features or campaign. I'd vote for more features. However I liked the previous GC where the campaign was incorporated in to the tutorial. That way it could tell a short background story while helping a new player with the mechanics of the game.
Thanks Ramma and RedSkittles! I'm pretty new to the Epic interface and couldn't tell if there was something I needed to do on my end to get the update. Thanks again!
Is this update for Steam only, or did Epic also get the update? When I loaded up the game from Epic, it still lists all the races (other than Humans) as "coming soon".
Terror stars were introduced in one of the expansions of Gal Civ 2. I don't remember much about them (fire-power wise), but they were end game units that could destroy planets (aka Death Star).
Mine's seems to still be working.
I hardly ever watch the battle viewer. It feels like a waste of time to watch a battle that has already been resolved, and which the player has not influence over. If we could give general commands (close range, hold range steady, retreat, etc) then it would be worthwhile to have, otherwise it's simply an engage fleets, check results, continue with turn.
Am I detecting a Gal-Sins merger?
We had our first cruise scheduled back in July get cancelled. Since we had nonrefundable plane tickets to Miami we decided to go anyway (middle of the peak) and stayed just outside of Orlando. Had a good time unwinding. Even with our "reckless" behavior we still haven't got the crud. We're to the point we'd like to get it, get over it, and get on with our lives. It would also help establish herd immunity.
I've had this problem several times. Usually what happens is the "for your game directory" files didn't get copied over properly (or an update over wrote the moded files). Make sure the two zipped files are replaced by the zip files from GRM. That usually works for me.
I have to cast a "No" vote on Z-Axis movement as well. It just adds a level of complexity without much benefit (I can argue the game is plenty complex right now and doesn't need more).
Yay! Now just need to find some time to start playing GalCiv again. :)
Thank You Gauntlet!! I've been looking forward to a new GRM release that I could start playing GC3 again. I've tried to play without the mod and it just seemed bland. Now to download it! Again, thanks for all the work you have put into this. I have an inkling of the effort, time, and creative genius that it takes to do something like this (I lack all three).
Oh My!
Ash, A lot of mercenaries need special resources rather than just credits to hire. Could this be the issue?
It means that space is big. No I mean big as in Really BIG.
Yeah, story of my life. I like things that no one else does. I enjoyed both SW (even episodes 1-3) and ST in my younger days. Maybe my tastes have changed, but latest movies just have too big of holes that I can't suspend my disbelief and accept them.
I was pleasantly not disappointed with Solo. Not the greatest movie, but a lot better than 7, 8, & even Rouge One. I too am more of a fan of Star Trek, however the "re-imaging" of Star Trek II has pretty much killed my interest (never bothered to see the last one. The premier of Discovery further killed it.
I like the UrQuon and Spathi ship models hanging in the background.
I've noticed there's something about galaxy shape, frequency of stars, and frequency of planets (habitable and otherwise). That some settings throw out gobs of habitable planets, and a slightly changed variable yields very few habitable planets. I've noticed this both playing "vanilla" and with GRM. I haven't done any statistical analysis on the various settings.
Is it possible to reduce the chance of the speed boosting anomalies? I've noticed in my games that the speed boost (and sensor) anomalies are fairly common.