It's understandable that this is a bug, since I doubt that anybody's tried that before
No118
Wrong. Unused social production gets funnelled into military production, which if you are not building anything costs nothing. Actually, I wouldn't be suprised if he was still messing around on version 1.0... A
I guess it depends. If the AI has got its act together fleetwise, you're better off in orbit. If not, obviously sortie to catch them off guard.
Yes yes yes yes yes yes yes Yes. You know why? Because its allready like this in the game according to most of the UP "laws". Your denying something that allready exists in the game. I recall many a up proposal that charges other civs for having starbases or planets in your "territory". But you're still ignoring the problem of hav
But one of the disadvantages of the Terror stars is that they are purely destructive. Sure, you win the war, but you end up with nothing to show for it...
Why not make the galactic guide book open up new anomilies that only you can see. Nice idea for the devs... but almost certainly not a mod-job.
You're running on v1.0. Update to 1.11 to start with. I don't know if that'll help, but it certainly won't hurt.
Of course, if at all possible the ideal course of action is to intercept the enemy fleet. You should never let it come to defending if you can help it Not with the 1.2beta... with first strike gone, you're better off staying in orbit and making use of the weapon bonus.
It seems that Stardock have hit on a novel new way of decreasing save times... Latest beta I assume?
It isn't easy to just come up with something radically different that looks like it would work in reality...
I've heard it said that minors cannot be turned by influence. I suppose that makes sense since otherwise they'd be flipping all the time, but it seems a shame that you can only take them via violent means.
Equal third? If neither of them have built any military vessels yet... Technically of course then they'd both be second of course. Either that or a bug.
The espionage system is one of the areas that is more likely to be changed in an expansion pack rather than a free patch.
That sounds a bit wierd... what version are you running?
I assume that this also might make opposing AIs less inclined to make war on you... Unfortunately not... Or not that I've noticed anyway. Still, it makes the resulting war a fair bit easier.
The description should probably be fixed though...
It just counts as a negative factor on your race relations screen, making them more likely to declare war on you.
I doubt it. Surely the rights to Dungeon Keeper are owned by a different company?
Basically the point of allied victory is that everybody likes you. They might not like each other, and you may have killed everyone who doesn't like you, but everybody that is left is on friendly terms with you. Therefore, you have 'won' since nobody is ever going to attack you.
Er... GalCiv doesn't use Starforce protection. In fact, the two companies have a bit of a historic animosity if I remember correctly...
That's just a silly argument. 2 military resources are a massive bonus in any game. And just think, you'd get double the bonus if you got the military resources AND the good defenses. You could use the same argument against getting the evil weapons, or against the NLCs (obviously with resource mining instead of military mining).
By any chance is the game "trying" to go online? I don't think so. I never have any problems running it on a machine that is not connected to the net at all. I'd guess that it only goes online if you use the Metaverse. Did you download v1.11 or v1.2 Beta? I doubt that'll make a difference but you never know.
It can be done by modding the XML files, just don't ask me how. Have a look at the example mod in the 1.2 beta.
Load it into Paint, click save as, select PNG from the 'save as type' dropdown menu.
I'm using 1.2b and it's still happening Which 1.2 beta? There's a new one out.