The Good choice is not the one that the US government, or practically any human government would go for. That's why humans are neutral. The point of Evil choices is that the evil person is out for what is best for them. If an event came up that had a good result that was better than the evil result, a true evildoer would take the good choice. They aren't evil for the hell of it, they're evil because it seems the most advantageous to them. Of course, that's the definition of
No118
It depends on your settings. Planets set to rare and common stars will lead to many empty star systems.
From what I understand of the Imperial system, it isn't the same as a Dictatorship. The homeworld has the right to vote on their ruler (though this has no in game effect), but the colonies are disenfranchised. This is down to the logistical difficulties involved in running an election over multiple planets. The Government techs solve these problems, allowing a proper democratic system.
Maybe it could be the Good or Neutral equivilant to the Terror Stars (The Drengin can blow up stars... but you can make them into a very high class planet)
I think it increases the attack/defense values of all ships built on that planet, but I'm not 100% sure.
Planetary invasion is a major annoyance in the campaign, because you have to research it in practically every mission. Many missions, it's pretty much the only tech you need at all. One thing that does confuse me, however, is why it took you 50 turns to research it. It isn't a cheap tech to get, but for me it never seems to be more than 15 turns or so. Is your spend rate at 100%? How much is concentrated on research? Do you have any research labs?
You can capture more Capitals, but if you capture one before you build one, you then cannot build your own.
Quick Buy. It's a dumb move, but it's theoretically possible. Do Thalans start off with the required tech?
You need to research Xeno Ethics.
Maybe it's something to do with your home planet being Iconia?
Nobody's suggesting setting the default to 1. They're suggesting setting the minimum on the slider to 1, or possibly allowing them to launch empty.
An alternative way of dealing with this would be to give a bigger boost to HP as you progress through the techs, to match the increase in weapon power... One thing I thought would be nice would be a module that directly increases the HP of a craft.
If you made the galaxy to scale, it wouldn't be much fun to play...
I presume this is to stop strange things happening when you move a colony ship with zero colonists/troop ship with zero troops to an empty/enemy planet.
I would agree that I enjoy the game despite the UI rather than through the UI. Which isn't a great advert for Stardock's non-gaming portfolio... And I still contend that the campaign plays very differently from sandbox. I certainly use totally different strategies. A full galaxy campaign would of course be superb, but it is of course much harder to achieve. I don't know if you've every played Imperium Galactica II, which has quite a few similarities to Gal Civ (though it wasn't turn b
A cheasy way of getting your allies involved would be to first get peace (if you're the biggest I'm guessing they may even pay for this), then provoke them in some way (hover your fleets over their planets/influence starbases) so that they declare war on you again. Your allies will then honour their alliances and jump in... My guess is that civs will only declare war on another civ if their relations with that civ are below a certain level. Also, your allies may well jump i
Wow. That's remarkably smart play from the AI there...
@ Zakdog If you're really having problems, the way to deal with it is not to throw your toys out of the pram and strut off in a huff. Post in the bug reports forum, or contact the devs directly. If it's a problem with your machine, maybe they can point you in the right direction to fix it. If it's a problem with the game, they'll need your help to get it fixed in the next patch.
When you get to the supermarket checkout and find yourself presented with the following options: Good: These noble employees deserve some recompense for their dedicated service. Allow them to keep the change as a tip. (-30 bc) Neutral: It is only fair that I pay for these goods. Hand over the exact change. (-27 bc) Evil: Everyone on the floor! Not you! Open up that till. I'll just be taking that thank you very much... (+100 bc)
But of course most people aren't going through any shit at all, and many people haven't even had it crash on them once... I'd agree with most of what Quitch has to say, but there are a couple of points I disagree with: 1. The campaigns are not the same as the sandbox mode. They play completely differently for the most part, especially the Dread Lord missions. I guess there's the DLs on parade thing, but I haven't tried that yet. 2. Alliances are not pointle
It's because the image is just stretched over the whole screen. There really isn't much Stardock could have done about it other than including two potential images for the different aspect ratios or chopping the edges off or something.
What I'd like is a governor that tells all colonies building a certain ship TYPE to go to a certain rally point...
That would remove entirely the element of tactical maneuvering though... The best tactic would be to wait for the AI to declare war, then watch as they suicide their ships into your own vessels. That's even worse than the current system.
Farm on food production tile=Higher maximum population Higher maximum population =Lower approval (once your population has grown of course) Approval penalties are imposed based on your current population, rather than the population growth rate. If you have a higher maximum population, the approval that you get when the population is maxed out will be lower. While the planet is still growing, the farms of course have no effect. But you'll need entertainment centres to counter the
You disagree with what exactly? With colony ships, the minors would be exactly the same as the majors (apart from the exceptions I stated) because they follow exactly the same rules, and use the same AI. In what way is that statement inaccurate precisely? The devs have explicitly stated that before they nerfed the minor's ability to build colony ships, they would stand a good chance of taking the galaxy.