No118

No118

Joined Member # 2455399
1 Posts 3 Replies 11,500 Reputation

You don't vote first... you all vote at the same time. The other civs have no idea what your vote is going to be when they make their decision, any more than you do.

9 Replies 7,471 Views

The general rule of thumb I use is one entertainment network per farm, with an extra one on my homeworld (due to the higher base population). They should be a similar level, with entertainment buildings slightly ahead of farms in general. With a lot of farms on one world, build an extra entertainment network to be on the safe side. And watch for bonus tiles, as they can double or even quadruple the number of ent networks needed for that farm. What is your tax rate, by the way? And on

10 Replies 4,090 Views

Nah IMO, i just dont think the current tech AI wise is enough to handle something like that... not without cheating... overly complicated. Not really. While it does happen (I've seen a few screenshots), I myself have never seen the AI loose an election. If they did loose, then all that would happen is that their bonuses would change. Hardly a major c

16 Replies 6,643 Views

I believe that this can be done by modding some files somewhere. For help on that, you should probably try the mods forum. (Don't ask me though!) For us mere mortals, it has been suggested by the devs that this is one thing that may be implemented in 1.2...

6 Replies 6,376 Views

Your flagship (a.k.a. survey ship) will occasionally explore anomalies that give it some sort of bonus. If you upgrade it later to carry weapons, it can be a true flagship for your fleet.

7 Replies 9,719 Views

I hope you fall off a cliff and die. You will head straight to hell, where your eyes will be removed using hot pokers and your genitals will be fried in hot coals. Oh, and welcome to the forums. Now get lost.

8 Replies 3,813 Views

It can also screw you over. I was playing a game yesterday, and a Torian colony ship was rushing to colonise a nearby planet. No worries though- my own colony ship was almost complete. I got the planet, with one turn to spare. Then the game crashed (before people jump on me, I'm not complaining, sometimes these things just happen). I reloaded, and of course this time the Torian colony ship beat me there by one turn. Sure, it's an isolated incident, but it's pretty damn annoying. And i

29 Replies 20,196 Views

Heh. I had a quick double take when I misread this: I don't think like a lot of other programmers As this: I don't like a lot of other programmers

47 Replies 34,038 Views

1. I've never even tried 2. Ditto 3. I haven't noticed this, but my sound is often too low for me to notice. Although I've noticed that the Iconian diplomacy video glitches occasionally, accompanied with a corresponding blip in the sound. 4. Yep. I think it's when you start building a new building on a planet that has no other buildings in the queue. The game forgets to stop redirecting Social spending to military, so it gets the estimate wrong. You don't need to

4 Replies 4,387 Views

I thought it would be nice to keep reusing transports. If I was making Gal Civ, you would be able to. But I'm not, and that's the way the game is, and it isn't going to change. It's to slow down invasions, to make you think about exactly how many transports you're going to need to defeat your opponent and so on. If you want to rationalise this, the troopship is made up of parts which are used to make parts for tanks and so on when they get to the planet surface (like the colony module of the col

11 Replies 7,791 Views

Most of you are avoiding the main thrust of his complaint. Although he does mention crashes, his main gripe is with the save system removing all production/research for one turn after loading a game. This is not an issue related to his machine, and he doesn't really need to post his debug.err. It's in the game, and anybody who has ever loaded a game would know this. Whether this is a bug or a deliberate attempt to stop people loading and saving repeatedly (something I've never heard f

29 Replies 20,196 Views

It's the square root of the non-optimal defense used, so the total damage dealt (assuming you get perfect rolls) is: Beam damage=Beam power - Shield Power - Sqrt(Armour Power) - Sqrt(Missile defense power) Mass driver damage=Mass driver power - Sqrt(Shield Power) - Armour Power - Sqrt(Missile defense power) Missile damage=Missile power - Sqrt(Shield Power) - Sqrt(Armour Power) - Missile defense power Total damage=Beam damage + Mass Driver damage + Missile damage<b

9 Replies 4,020 Views

The only time I tried for a tech victory, I got ruthlessly slaughtered by the Iconians (I came so close ). It's only easy because you've sorted out a tactic to make it work. If you dominate the galaxy then go for tech of course it's easy, but by that point you'd find any victory easy. I don't think the AI should try to stop you though. The whole point of the AI is that they don't care abou

23 Replies 16,293 Views

Along with a slider for Minor Civs, rather than just on/off. I love running into the lil guys and kindly protecting/ruthelessly exploiting them. I got a message while playing my last game on 1.1 which said that a new movement had swept through the Yor. They turned from an evil race that was wary towards me to a good race who befriended me right away. I thought it was

17 Replies 6,721 Views

If they were limited to a movement rate of one or something , that would give you plenty of time to see them coming and deal with them.

23 Replies 15,309 Views