No118

No118

Joined Member # 2455399
1 Posts 3 Replies 11,500 Reputation

You could interpret that as paranoia... if an alien race landed on Mars, and then started massing troop ships nearby, what would you think? I'd rather the AI were a bit oversensitive than undersensitive. I've never had war declared on me for this reason. By the time they see that my troop transports are a bit near to their planets, it's already too late... There's a couple of things that, to me at least, seem relatively simple, and would make a major hike in the difficulty of the AI..

40 Replies 32,247 Views

You can set it as that they all start off at war with you... they won't be on the same team as each other, but I expect that they will avoid fighting each other while you are at war with them. Just refuse any offers of peace.

2 Replies 2,199 Views

I've had this happen to me when I changed ship rally points in planetary governor mode after End Turn has been pressed (in the bit where you can give orders to ships that have finished auto-piloting). To solve it, I hit 'Find' to go to all the ships that still had movement points, and gave them new orders, and then everything started moving again.

3 Replies 3,730 Views

It's always worth building your first factory on a Precursor mine if you can. If you really have money problems, just bring down spending. If you have a precursor mine on your homeworld, build a factory there, and then no other factories, and watch Colony ships get churned out at max speed. What's not to like?

8 Replies 3,807 Views

Maybe the videos aren't in the download version? I'm guessing you can download them seperately somewhere? I don't know, because I got the retail version, but maybe someone who downloaded can help..?

10 Replies 3,297 Views

It's worth noting that there aren't animated scenes in the demo, presumably to save on download times. In the full game, there are videos for major events such as concouring your first planet, building a capital ship and of course winning the game. The major race leaders and news robots will also be animated in the full version.

10 Replies 3,297 Views

If you build one (very) basic fighter on each world (just a tiny hull with one wimpy Particle Beam will do) then the AI should leave you alone for long enough for you to have got yourself going properly. I generally use my homeworld to pump out colonisers until all the uninhabited planets are taken, and use my colonies to build constructors and fighters once I've got offensive techs. When you're ready to actually go to war for real, get a small hull, add the best engine you have, and

18 Replies 20,171 Views

My allies have jumped in to help me in both wars that I have started and in wars where I was attacked first. I reckon they only join in wars you start because you've already weakened the opponent and they want some of the planets... Nothing to do with your alliance at all. Just normally they don't claim to be joining in for your benifit.

10 Replies 5,228 Views

That's just rubbish. You don't need to exploit the AI to win on Tough for certain. Maybe on the higher levels, but then the AI itself is cheating, so that's fair enough.

13 Replies 9,157 Views

That isn't the sort of thing that is easily moddable. Generally, modding involves changing stuff that is already in the game. e.g. replacing one the Large hull models with a Star Destroyer model. Or changing the Nano ripper to be less powerful. Carrier class ships would almost certainly require access to the source code.

33 Replies 18,404 Views

That's why no-one ever replies, and why people bump. Part of the strategy of the game is picking a weapon path, and then later deciding whether to risk switching weapons paths when your opponent comes up with a defense to them. Changing this would be a terrible idea.

9 Replies 6,200 Views

Initiative order: That would certainly make the battles look more interesting and realistic, instead of the current system of 'everyone pick on that one guy' Hull Size: It might be interesting to have small fighters harder to hit, but why would small ships do less damage to big ones? They are already disadvantaged by not being able to fit as many weapons. Exponential Technology Growth: Er... higher technology weapons already deal more damage than low tech ones. That's what

10 Replies 5,602 Views

Fleets in orbit are formed automatically when an opponent attacks, provided you have an Orbital Fleet Manager. They are then disbanded afterwards. I don't know how the fleets are organised exactly, but I'm guessing that more powerful ships are put in first.

9 Replies 4,785 Views