Frost

Frost

Joined Member # 2457704
0 Posts 106 Replies 608 Reputation

No idea why it crashed this time, just pressed end turn, with no big events coming up (research building etc.). DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009 DebugMessage: *********DXDiag info follows.********* System Info Time: 9/18/2009, 11:32:52 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: FROST Operating System: Windows XP Professional (5.1, Build 2600) Service Pa

0 Replies 2,819 Views

After being defeated (Attacked spiders with the Sovereign till it died.) and starting a new game, the new game map is a corrupted version of the old game's map, with my dead Sovereign. Screeny Debug.err : DebugMessage: Version 0.22 last updated on: Thu Sep

1 Replies 2,606 Views

My apologies if this has been said elsewhere, I looked but I may have missed a similar thread in the deluge of [Bug] reports. When auto exploring it would be helpful if you could instruct your unit not to explore into enemy territory. As it currently stands scouts and sovereigns will attempt to auto explore into enemy territory and throw up the dialog about entering enemy territory causing a war, which makes the auto explore button less useful as

0 Replies 4,638 Views

If you have a unit nearby another AI's city when it is founded, before the influence/borders appear, and then the influence/borders appear around the city with your unit inside them you cannot move your unit without starting a war. If the unit remains immobile no popup for the territory violation occurs.

0 Replies 2,733 Views

Has anyone figured out how to get rid of a unit once you've trained it? I can't seem to find a way to get rid of this scout I recruited unintentionaly, short of starting a war and getting it killed that is. The good old delete key has no effect, and it seems like something it should be possible to do.

1 Replies 1,733 Views

It was fun just watching the changes unfold from that first candidate to the final product, such a huge change and you really learned to appreciate the improvements/changes that occured.

9 Replies 13,901 Views

I wasn't able to find this in the Beta Feedback Roundup so I'll post it here. The Random-Huge galaxy generator seems to be bugged. It constantly creates stars too close to each other, (think overlapping solar systems) and the bug where main-view icons disappear seems to be present in the Random-Huge maps but not in Random-Large or smaller. Sometimes the icons will randomly re-appear after i fiddle with the settings, but will be gone again when I restart (and yes the option box is checked.) I hop

6 Replies 3,472 Views

It gets worse than that Vandenburg -- they forgot to mention that the system requirements include an active internet connection. So some people might not be able to play it ATM -- I know I used to have a school-based internet connection to browse the net with, but could only play games at home without 'net access, after all. Oh, and the start-up sequence is horrific -- you're forced to sit through what amounts to adds for Unreal an

40 Replies 6,255 Views

Space Rangers 2 is fun, its got a learning curve and its more of an acquired taste but I spent months of my life in that game. Might have to play some tonight in fact.

9 Replies 373 Views

Yes, the E6600 is a great buy. It can pretty much chug through anything SupCom throws at it (unless you try playing against 7 Supreme AIs on one machine...the game slowed down to about a tenth its normal speed before crashing... ). For me, the on

117 Replies 19,391 Views