Sir Arfs a Lot

Sir Arfs a Lot

Joined Member # 2481643
0 Posts 0 Replies 168 Reputation

I doubt you would ever get two on a single planet. It's highly unlikely, but I've seen planets with two 700% mines, so two 700% libraries doesn't seem that rediculous.

33 Replies 19,647 Views

I've seen this happen before, but the AI usually has 3 or 4 colony ships on route to systems with more than one habitable planet and they colonize in order of what they see, I think it is either because they colonize in the order they find the planets or they see your colony ships too and figure they'd better grab what they can. After all, it's better to have a pq6 and your enemy have a pq20 than let your enemy have both.

9 Replies 10,247 Views

Most of us players choose bad and pay our way to another alignment with Xeno Ethics. I, for one choose for all my decisions. I guess I'm a rare breed. . . there should be more then 3 alignments... each alignme

16 Replies 18,330 Views

I was thinking mutually exclusive in terms of the fact that you can only operate one. They are dependant, but I was thinking along the lines of "if you change one, the other is ignored". Lol. Don't worry. That is one of the most common mistakes made by students in both logic and probability courses which is why I picked up on it: I've had so

8 Replies 8,003 Views

Ah excellent. I just tried some different invasion types and the traditional warfare one didn't cost money. Thanx all! I believe the amount of money a tactic costs is displayed in the right-hand side when you are choosing an invasion tactic. The cost isn't displayed when I am choosing them though. Maybe I'll try a re-install and s

6 Replies 6,050 Views

grammar police! It's not my fault! All through university I loved pointing out errors to English Studies students in their work since nothing is more humiliating to an English major than having errors in their writing pointed out to them by a science student. <img src="http://images.stardock.com/gc2/T_DL/smiles/Ew.gif" border=0 ALIGN="absmi

8 Replies 8,003 Views

One time after I successfully invaded a planet I noticed my funds dropped from +600 to -400 (I should mention that this invasion took place right after the colonization phase, so it was just as I was building my economy, which is why I only had 600 in my treasury). I thought this was strange since it was in the middle of a turn and I hadn't purchased anything so my money shouldn't be dropping. So I invaded another planet and my funds dropped 600 more. After I got out of debt I built some more

6 Replies 6,050 Views

What I do is spy on the other civ's fleets to see what weapons they are using, then pick who I want to destroy first and ally with all civ's that don't use the same weapons as that civ. That way you can put weapons and armour on all your ships to easily counter your enemies and not have to worry about your ships being attacked by an enemy which uses weapons you don't have defences against or has armour to block your weapons.

5 Replies 9,573 Views

I never thought of using cargo hulls to make spy ships. That would be great 'cause I wouldn't need so many spy ships to find everything and then, of course, keep an ever vigilant eye on everything in the galaxy.

18 Replies 17,887 Views

I just downloaded 1.2 and I hope that I have a 700% research tile on one of my planets in my first game using 1.2. I've been waiting so long for it to happen!

30 Replies 50,559 Views

Generally I play with this option off, because of these reasons. I don't want to have lost the game before its even started, if one AI player become so enormously powerful from soaking up all the lesser AIs in the game. That's why I don't use it either. Even if there is only one civ with horrible intelligence, most of the time that just leads

6 Replies 14,257 Views

Hhmmm... I can't remember the first TBS game I played, my parents had lots of electronic stuff when I was growing up and let me mash away at the keyboard/joystick before I knew what I was doing. As far as games I actually remember playing, I'd have to say my first TBS was probably Battle Isle 2220: Shadow of the Emperor... At least it's the oldest one that I still have a copy of.

81 Replies 78,238 Views

Sounds like an interesting idea. And it could drastically change strategies since if you have an economy boost tile, you won't need as many farms to have the same tax income, so you won't have to have as many morale boosters, so you can put more economic buildings thus enhancing your economy even more than just the tile bonus. I love it.

9 Replies 7,355 Views

Coming back from -17 million would certainly be quite a tester. Fortunately I've never been that far in the hole... But it usually does end in me not doing so swell and reloading the game from a few turns before the money vanished.

13 Replies 17,564 Views

They are mutually exclusive: either you pick individual intelligence, or overall level. Not both. Technically speaking because you either pick individual intelligence or overall level they are not mutually exclusive, they are dependent. Mutually exclusive means they have nothing to do with each other, dependent means they have everything to d

8 Replies 8,003 Views

I'm fairly sure you can't make a ship that powerful. Won't have the space. And no ship can have 1 movement point. And my Behemoth class would completely destroy that ship in one shot Just a quick question... How can Lukoil not make a ship that powerful but your Behemoth class be able to completely destroy it?

24 Replies 45,777 Views

There have been many threads on this topic. Just yesterday, in fact there was one. Lots of people have the mysterious money disappearing scenario happen to them. I just reload, or, if I'm in the mood for a tough game, try to fight my way back.

13 Replies 17,564 Views

I am, however, surprised at how poorly multiplayer did. I thought it would be at least #2. Maybe multiplayer didn't do so well because we're all getting used to the single player only style and would like additional features to support that more than multiplayer... Or most of us figure we've pushed so hard for multiplayer that it will be a fe

79 Replies 25,368 Views

I've never used Auto Attack before, I'll have to try it in the game I'm in to see if the same thing happens to me. With Auto Explore though, all my ships that I set on it migrate towards the same path and I end up with dozens of scouts all flying in a line like Lemmings. This sort of defeats the purpose of Auto Exploring. The exploration path should be random each time you click w. At least this way some of your scouts would go explore somewhere different.

21 Replies 38,660 Views