Sorceresse

Sorceresse

Joined Member # 2494664
2 Posts 213 Replies 680 Reputation

[quote] I don't think the devs have ever said exactly how it changes. [/quote] They were asked, a few weeks ago, in a repeated manner, what makes the « hard » A.I. better than the « normal » A.I., and the latter better than the « easy » A.I., and they [I]never[/I] gave any precise answer. A representative from Stardock merely stated, in the abstract, that the better levels of A.I. had access to more « routines » and « sub-routines » in their computational reasoning -- which is

5 Replies 19,545 Views

Perhaps that is what he [I]meant[/I] ... but what he has effectively [I]written[/I] is very clear : [B]« AI is likely to gang up on the leading player in Easy or Normal. »[/B] And this represents a flagrant contradiction with a recent post by Blair Fraser : [B]« However, 1.04 will introduce the idea that on easy and normal difficulties the AI will be [I]less[/I] likely to team up against the dominate player » [/B] I suspect that they (= people at Ironclad & St

222 Replies 202,348 Views

On this Monday, at noon, the possible (major) typo in the 1.04 Preview still is there : [B]Will the A.I. gang-up more on the leading player, at easy & normal, or will it gang-up less ?[/B] [size="1"](See post #178 to observe the obvious contradiction, on that, between Stardock & Ironclad.)[/size]

222 Replies 202,348 Views

Excerpt from post #38, by [B]Mettra[/B] : [quote] To make a laser (we'll use this as an easy example) diverge from its path significantly enough that it would actually veer off and miss a target (we'll say veer off 60 degrees or so) would require an ENORMOUS bending of space. Even the gravitational field of our sun only bends light by (damned if I can remember this correctly) only 1/30th of a single degree. So you'd need a gravitational field or 'bending' of 1800 suns. Ev

91 Replies 95,511 Views

[quote] I do wish the minidump error would contain a bit more info on what may have caused the problem, but as long as ironclad has some idea of whats causing them in the majority of users, thats good enough for me. [/quote] If you read the complete reply #19, written by Blair Fraser of Ironclad and referenced in my previous post, you get the idea that minidumps are caused by the following : 1. either modded data that one of the players has (not Ironclad's fault) 2. either

4 Replies 15,421 Views

[size="1"]The code might have just expired. Try refreshing its webpage, and then immediately entering the code. If I remember well, what looks like a Zero is in fact a capital O : I confused the two, at first.[/size] [B]@ HuntingX[/B] : I did watch your anti-Disciples-spamming match with Grand Master Kruelgor. These days, he seems to be into Illuminator spamming (testing it against newbies, according to his own words !!!). I do hope there will be, after t

4 Replies 14,494 Views

[size="1"][quote] A little off topic, but I'm seeing all kinds of MOO 3 former forum members here.. Ron, Sorceress [/quote] That was my older sister. I'm using her forum nick : she doesn't haunt game forums anymore. [/off topic][/size]

30 Replies 41,405 Views

Excerpts from post #18, by Carnston : [quote] [I]Originally Posted By [B]PeskyFly[/B][/I] [>>>] We don't know what the "Shields" in Sins are made of, so we can't tell if a magnetized projectile shot from a coilgun or railgun will actually do anything to them. [/quote] [quote] [[B]Carnston[/B] >>>] They're likely some ultra-high-tech forcefields that we can barely understand from our current technological standpoint [/quote] On the topic of « shields », here

91 Replies 95,511 Views

In reference to the upcoming 1.04 update. [B]Frogboy[/B] (Stardock) : [quote]-AI is likely to gang up on the leading player in Easy or Normal.[/quote] [B]Blair Fraser[/B] (Ironclad) : [quote] However, 1.04 will introduce the idea that on easy and normal difficulties the AI will be [B]less[/B] likely to team up against the dominate player [/quote] [color="#9932CC"] This evident contradiction still has not been cleared. [/color] [B]Does th

222 Replies 202,348 Views

For reference purposes only -- not a direct reply to the OP >> 1) Blair Fraser of Ironclad (on 27 March) : [quote] I don't think everyone understands what minidumps are. It is not a specific problem, but rather a minidump is really a capture of the state of the game when the crash occured. It could be caused any number of different crashes. [...] At this time there are only 2 known crashes caused by Sins ([B]hopefully fixed for 1.1[/B]) [besides crashes which come

4 Replies 15,421 Views

Brilliant suggestion, [B]Edix[/B] ! Ironclad can track down « bugs » better if it obtains precise & detailed info. Ideally : 1. The mini-dump 2. The computer's DX Diagnostic text-file 3a. A saved game very near the crash point + A description of what next happened 3b. and/or a description of what the gamer was doing in the seconds before the crash 4. The presence, or not, of a mod (because if a mod is employed ... well, it cannot be Ironclad's responsibilit

8 Replies 19,798 Views

I'm glad we could identify the source of your problem. It happened to me, before someone told me it was a bug : I reloaded a save game, and my ally started to offer missions that I did not care to accomplish in time. He gradually lost confidence in me and eventually started to attack -- to my great surprise ! I then realized that the teams had mysteriously unlocked. I think it was [B]Annatar11[/B] who informed me, on the forum, that is was a bug -- soon fixed with pat

5 Replies 4,203 Views

[quote] The last straw however, which made me stop playing in a bit to vent in this post, was when [...] I took a closer look and realized [B]my allies are fighting each other[/B]... wtf. What is the point of having locked teams if they end up fighting each other anyways [/quote] Absolutely not supposed to ! If you set LOCKED teams, your allies should NOT attack each other. Did you at some point reload a saved-game file ? I ask because there is a bug, in version 1

5 Replies 4,203 Views

Excerpt from the OP (1.04 Preview) : [quote][color="#FF0000"]-AI is [B]likely[/B] to gang up on the leading player in Easy or Normal.[/color][/quote] This official statement contradicts Blair Fraser of Ironclad : [quote] [color="#00FF00"]However, 1.04 will introduce the idea that on easy and normal difficulties the AI will be [B]less likely[/B] to team up against the dominate player [/color] [/quote] Reference > [link="https://forums.sinsofasolarempire.

222 Replies 202,348 Views

Thanxxx for the info. I just replaced my December 2007 nVidia drivers by those new beta drivers. I didn't need to do it, since I experienced no crash problems ... but those 3½-months more recent drivers must be better. I can always revert to the older ones if problems arise.

8 Replies 19,798 Views

Also : If you want to avoid being gang-banged by many computer-players all at the same time, define, in the pre-game setup options, LOCKED TEAMS, and then you and each & every comp will be alone in a different team. For example : Team #1 > you Team #2 > comp Team #3 > comp Team #4 > comp If you leave it to UNLOCKED TEAMS, you risk that the comps will more or less ally to gang-up against you. One drawback of having « locked teams » is that

6 Replies 4,778 Views

Reply #42, by [B]Silveressa[/B] : [quote] Another idea that would be helpful is to enable a "report this post" option so registered users can flag spam and deliberately inflamatory posts for moderation before they get out of hand.[/quote] Well ... this forum did have that « report this post » feature, for many months. When they did a major forum overhaul, in February, they removed it ... possibly because it caused too many reports to read & evaluate -- not always appro

50 Replies 47,801 Views

Yes, I agree with you (post #12) : « The 6800 still isn't a halfway bad card at all », and it does run SINS very fine, [B]with texture quality set at Highest[/B] (as you recommend). My dad and I have been playing at SINS without any graphical or framerate problem since the June 2007 Beta 2. My question was related to what I had read, on another thread, in February, that enabling « Bloom Effects » could negatively affect performance. I could proceed by « trial and error

29 Replies 51,782 Views