DivineWrath

DivineWrath

Joined Last seen Member # 2500482
46 Posts 622 Replies 2,136 Reputation

[quote]The only random map generator I've ever used that I would actually call great was the one for HoMM 3, but even that had a lot of room for improvement. There were certain things it would do that were very predictable.[/quote] Whats HoMM 3, and what was the random map generator like?

48 Replies 138,105 Views

About being a professional writter: Do you need to have previous work experience, or would you be willing to consider someone who might have some talent? Do you need to complete a large workload, or could you work part time through university (as time permits)? ---- About Quests: Are quests going to be a type o

39 Replies 175,807 Views

[quote]3. How do you deal with Peacekeepers? They just popped out of nowhere for me and are quite handily destroying anything space-worthy. They even crushed a few Iconian ships which are currently the strongest ships in the galaxy. Don’t get me wrong as it’s been a blast forming alliances to crush the mutual threat but if anyone can help with a tactic for taking them down, I’d appreciate it.[/quote] <span style="font-size: x

13 Replies 10,724 Views

[quote]NOTE: on Information Warfare, I noticed that when I invade an evil civ and use IW, if I do not win, that evil civ (the Korath in this case) gains some of it's citizens BACK. After the invasion screen, say there is 2.8 billion left, and I took .5 billion, the planet afterwards has been showing 3.3 billion. I have either just never noticed this before, or never paid attn, but it happens in my current game..... Anyone else ever notice this???[/quote]</sp

33 Replies 25,216 Views

Here is how I do things: Mass Drivers: Never Gas Warfare: Never Traditional: Rarely (planet needs to have very low population for me to consider it) Information Warfare: Frequently Mini-Soldie

33 Replies 25,216 Views

I don't really care to know. I've played lots of games, watched TV, and watched many movies. Much of the selection that are space based seem have Earth as some place important merely because its... well... Earth. Having Earth be saved... again, or be some place important for the n-th time will not do it for me. I'll be quite happy if the devs said that humanity has simply forgot where their pla

6 Replies 9,679 Views

[quote]So is there a relatively simple relationship between how much production costs in BCs versus its production output?[/quote] I was going to say no, but after some thought, I'll say yes. The reason being is many factories and research labs progress in such a way that they become cost ineffecient. They may trick you by becoming cost efficient for a while before becoming inefficient very quickly.</spa

10 Replies 43,735 Views

[quote]2) The production sliders and how it interacts with factories still has me a bit confused, so is the following correct. [/quote] Don't be too worried about if the slider system doesn't make much sense. The devs tried to replace it with something else (something involving population I think), but what they tried proved to be too complex to be any fun in their eyes. <span style="font-size:

10 Replies 43,735 Views

[quote]We're putting up Beta 2C as we speak. Just 2 business days after beta 2B.[/quote] Hey wait, was that friday? I think I missed an update. Is there anyway to download a previous update? I don't want to think I missed out on anything.

31 Replies 26,965 Views

[quote]What type of events would you all like to see?[/quote] I don't want to see is what we had in GalCiv2, namely the random ethical events. Those events unfairly punished "good" decisions, while rewarding the decisions that were evil, or neutral in nature. In theory, the penalties created by picking the "good" choice could be great enough to cripple an empire, possible worse than the disease mega-event doe

5 Replies 4,379 Views

Both colonization techs give you the ability to use 50% of the planet's planetary production. If you get both, the effects stack giving you 100% planetary production. In effect, they complete each other. The only real difference between the two levels of colonization techs is: the advanced version can be researched after the basic version, and the advanced version costs more to research.

5 Replies 13,619 Views

From my experience (for patch ver 2.02), any civ that gets these planet improvements get the wrong icons and images. To be more specific, they use icons and images already belonging to another planet improvement. The list that I know of is shown below. Research Center -> Interstellar Refinery (Iconian) Research Acadamy -> Dark Energy Research L

1 Replies 1,704 Views

I haven't played the game for a long time, so I don't know how accurate my comments about specific details about the game will be. [quote]The biggest thing that throws people off is that you have no way to control the flight path of your ships. The ONLY way to move ships around is to get them to move towards waypoints or entities like other ships. You can't simply say "go that way".[/quote] <sp

22 Replies 106,697 Views

[quote]This AI does not cheat at this level. You just don't know how to play...[/quote] Although psychoravin could have said things more gently, he does have a point. Until you get some experience, the AI is going to run circles around you. There after when you get some experience, they will mystify you, followed by you understanding what you are lacking, followed by holding your own against them. T

17 Replies 15,756 Views

[quote]So we're still playing around with this concept so would love to hear thoughts on it.[/quote] I've been playing with these ideas for a while. I've considered making a post on it, but I'll post what I currently got here. ________________ For designing units, each designed unit would have a certain kind of

106 Replies 383,472 Views

I don't know about you guys, but I'm really tired of how companies like EA argue "We include DRM to protect our products from pirates", but then people go around pirating those games saying "We pirate these games because this company tries to include DRM, and we don't like DRM, so we spite them by playing the cracked versions". Grow a backbone people! For me, I perfer not to acknowledge any gam

45 Replies 176,164 Views

I may not be fond of submitting metaverse games, or creating a 1001 posts, but I do offer advice when I can, and I put the effort to make it detailed. I even went so far as to write a big guide to help players to make the change to TA from any previous version of the game. The link can be found below: [link="https://forums.galciv2.com/310907/"]TA 101[/link] If

80 Replies 216,172 Views

*Sigh* When I first decided to work on another update for this guide over the christmas holidays, I thought I would have more time to work on it. Funny how when you don't need to do one thing, that something else will show up and take its place. Despite the mentioned problems, I still plan to get this update done... at some point. With the first whole week of

108 Replies 1,001,915 Views

Just checking. Are the events in Elemental and GalCiv 2 somehow linked? Also, isn't "Kona" the name of the Drengin leader? Does a Dreadlord share a name with a Drengin? Is there some piece of information you haven't told us yet?

58 Replies 293,259 Views

Changes occured because there were players who would make troop transports with speeds over 40. Those players in turn would completely destroy an empire by invading all of their victim's planets in a single turn. Back then when an empire was defeated, all owned ships would disappear instead of joining another empire or turning to a life of piracy. As such, it was an easy way to win since any enemy ship you could avoid a fight with (namely

4 Replies 3,170 Views

I recently completed a game as the Thalans (with military production build) on a large map with 3 other civs. I feel like I almost forgot how useful a production build is. Inaddition to the production build, there were a number of techs between what you start out with, and "Space Mining I" that gave a number of useful bonuses (some being military production, and social production). Anyways, I tried to pl

10 Replies 41,439 Views

[quote]Wonder Idea #3: the flying city. The wizard builds a machine that feeds on the soul of a very special kind of person, and somehow tracks down said person to power it. Then the machine (which can convienently be placed at the bottom of a random well for no reason. Kudo's to those who get the reference) will lift up the entire city once powered...[/quote] Breath of Fire 2? <span style="fon

57 Replies 56,086 Views

-About Thalans and space mining I looked at your suggestion, looked at the Thalan tech tree, and played with a few numbers. It costs 1100 research points (might vary depending on research speed setting) to get the "Space Mining" tech so you may upgrade your asteriod mines to the second level. This second level will increase the production output, but would require extra space miners and/or more micromangement

10 Replies 41,439 Views