Make sure that you have the game resolution set to the same specs as your desktop.
Mistralok1
[quote]In this game, never say never.[/quote] Indeed. There are certain situations where one might potentially gain advantage by selling/trading/giving away one of these goods. If I were going for a diplomatic type victory, I might gift a tech, if I thought that this action would bring me close to another race. If I were going for a research victory, I might send a tech along, if it would keep me out of a conflict long enough to finish up the final tech or two and win that way. If I w
Never sell/trade a 'trade good' to anyone. They are too valuable. Your friends now, will be your enemies later. [quote], will other races hold it against you for trading with another race they just hate but are not at war with at the time when you made your sale?[/quote] Nope.
[quote]if you want to see them in game you can put them in the custom maps directory for DA [/quote] Yep. Works like a charm. Nice way to get a bit of a leg up on learning the ins and outs of the editor. It is fairly intuitive, but there are a few quirks that you may not notice until you put your map into a game. The first time I tried it, I (to my surprise), started with six Influence resources on my tiny map. Snagged 'em all. My first cup of Monday morning coffee never spread acros
I noticed something with the ad. It lists Sins as only being compatible with XP. Someone needs to make sure that the ad is amended to show that it can be used with Vista also.
Thanks for your reply. It looks like we are just going to have to live with this for awhile. Oh well, maybe the devs will have a slow day soon and decide to take pity on us.
What I'm about to comment on is not a major issue, but it's been an annoyance (albeit minor), since the game was released. In the foreign relations screen, there is a section which gives the stats of the various races in the game. They all have their separate tabs, and it is easy to switch back and forth between them in order to check their relative strengths and weaknesses in various areas. It is a very nice design, simple and intuitive...but where's *my* tab? I think that there s
Thanks, Cari. You're the best.
[quote]Perhaps a good middle ground on the 'culture flip versus racial enemies' would be to not just lock it out, but make it so it is twice (or more) as hard to flip.[/quote] This is the most logical approach to this issue. Even the Nazis, who were monstrous, were sexy, in a way. I could see the attraction. But, for example, the Torians, who were slaves to the Drengin for thousands of years, going back to that life after throwing off their chains is simply ludicrous. The Iconians wou
[quote]Just leave the U.P if that is the case[/quote] This is not a viable option, playing as the Thalans. First, their low pop cap demands another revenue stream. Second, the excruciating lag before they gain any advantage in tech means that they have to 'turtle', and try not to annoy any other race while they research. Since they have such an awful diplomacy ability, the only avenue left to them is trade. [quote]Terror Stars come into force in the late-game, where trade is prac
[quote]Turn cheats on and teleport it away.[/quote] I hadn't thought of that. I'll remember in case this ever happens again.
[quote]I've seen this happen to Colony Ships that I inadvertently sent to asteroid fields[/quote] [quote]your flagship can get stuck in an asteroid field[/quote] I thought that this had been fixed sometime back. I haven't seen this behavior of late, but I will be on the lookout.
Having that option would be nice, but I don't know if it would be worth the dev time to make it happen. I just haven't played enough games yet to see if it is a problem. I have been playing 1 on 1 tiny games, just to get the feel of the new races, and their techtrees. I just started my first multi-race game, as the Altarians. This simply because their super ability needs other good races in the game for it to come into play. The Drath are another that comes to mind.
That's true. As long as you don't mind giving up the trade.
I'm usually in too much of a hurry to get back to the game to bother much with designing ships. I don't even use the templates most of the time. I choose a hull, and stick on whatever I need. Of course, the components should be in the right place- guns in the front, engines on the back, but other than that, meh.
Or perhaps they realized that Elvis really was the King after all! :LOL: I agree with you on your point, though. I just don't see any of the 'polar opposite' races flipping to one another.
[quote]Terror Stars can already be banned by the UP[/quote] I haven't come across that one yet. I can't say that I agree with that issue either. Sometimes Terror Stars are the only realistic way to have a chance at victory in some games, and voting them out would again, effectively end that game for the race in question.
I was playing as the Altarians. My mining ship had just finished building up the last asteroid, and auto was disabled for it. I upgraded it to a constructor, while it was still in the field, and it got stuck- wouldn't move anywhere. Saving and reloading, and even rebooting had no effect. It was there for good. This is reproducible; I started a new game to make sure. This isn't a gamestopper, but it is annoying to lose a ship that way.
I was playing as the Thalans, one on one, against the Terrans. I had a small piece of the map, but was feeling pretty secure, as I had heavily out-researched my foe, and was primed for a march of conquest. Then, something quite improbable happened. I got the warning that the Terrans were about to win an influence victory, which, several turns later, they did. This is ridiculous even, or perhaps especially in this game setting. I mean, the Thalans traveled back through time, across
I was playing TA as the Thalans. Being heavily outnumbered, I decided to go the Terror Star route. Earlier in the game, the UP vote came up regarding the number of modules to be allowed on a starbase. The vote was 4 modules. Since I was the Thalans, and starbases were of little or no concern to me, I promptly forgot about it. Imagine my surprise then, when the game refused to allow me to place my fifth, (and final), module. This effectively ended the game for me. Terror Stars should
[quote]I loaded a game from 1.80f. [/quote] This sends up a red flag for me. This game has been notorious for not getting along well between versions. It is always better to either finish or discard a game in progress before updating. That having been said, I have, just for funsies, deliberately done the opposite just to see what would happen, and haven't had any problems along those lines as of late. Gallagher118, is your game a continuation from a previous version,
[quote]when I choose a Scenario (e.g. Battle of the Gods, Accelerated Start), there are always 8 other races in the "Choose Opponents" screen, and I cannot remove any.[/quote] Hmm. I don't remember not being able to choose my opponents. But then it has been some time since I have played DA, and even longer since I played any of the scenarios, so I'm not really the one to comment on this. I can, however, comment on the scenarios in TA. Since there is no multiplayer in Gal
I have gotten the (already reported) 'planet x is building nothing' report, as others have, but there is something else going on re: GNN. Occasionally, the GNN report screen will come up and be blank; it is just the black background, with no text whatsoever. I'm sorry that I can't tell you precisely what was going on at the time; there were so many things, and, of course, no text to inform me. I was playing a tiny/rare map with one opponent. I was the Drengin, and I was
Oh...I get it now. Gee Kryo, I'm not usually this stupid. I guess the place that I am living now is starting to rub off on me. I have the screen set up in such a way that I can't really see those figures unless I scroll it up, and so never noticed that those numbers actually change. I just always assumed that those were the size of the initial download when purchased. It does indeed work for me. Thanks again for your