Mumblefratz, interstingly, my picks are almost exactly the same as yours. Great minds you know, hehe. The 70% population bonus gives you an extra push over the hump when you need it most. It may not be of that much benefit throughout the game, but it sure is a help when it's a help. But, it could be considered a waste since it's not always effective like an economy or production bonus. The 70% population bonus also helps when you're filling transports. I don't go out of my way to l
CraigHB
Yea, this game's all about the money. After that, it's all about the ships. So, optimize things to make big money and powerful ships. There's also the diplomacy factor. It helps to keep other races at bay until you're ready to fight. Lots of tactics available there. For instance, avoid sharing star systems with other races. Don't park warships any closer than one full sector from an alien planet. As far as fighting goes, hit 'em hard and hit 'em fast. Go 100% on the offense. Defense ju
I don't feel any of the bonuses have so much of an impact as to make a particular one prerequisite for a successful game. However, the 70% population bonus is a good one to go for. You can certainly do well in the game putting your bonus points in other areas. Economy is good to have, morale is good to have, production is good to have. In any case, I don't think it's something to get too concerned about. Just go for whatever strikes you as valuable. In my case, it's population, morale, and
I heard Reno is so close to hell that you can see Sparks. Hehe, actually, I do live in Sparks, but I said Reno because people are more familiar with it and Reno is just down the street. But yea, you can see Sparks from Reno. Technically speaking, Vegas would be closer to hell, we're almost 5000 feet in altitude here and get a fair bit of snow i
The speed at which ships move accross the map is excruciatingly slow. Yes, you can zoom in on a point to put movements in the background, but most of the time, that's really quite a PITA and not worth the trouble. In this age of super fast personal computers and hardware accelerated graphics, there should be no reason why ships shouldn't just instantly appear at the position they're assigned. If it's a matter of game aesthetics, then provide an option to enable or disable ship travel. <br
Here's one only a few of you guys will remember. It's an old BBS game called Trade Wars, one of the very first online TBS multiplayer games. It was all text based. That was before computer games had hardware accelerated graphics and internet multiplayer. Used to spend endless hours playing that sucker on a, get this, DOS 8088 computer over a 1200 baud modem. Now that's old
I've tried going both ways on the weapons and ships seem to do better for me when they have everything put into one weapon type, especially when the selection is based on some intelligence. Often, I'll stockpile cash so I can "switch guns" just before going into battle. Seems to give me an advantage.
For all the things I don't like about 1.3, I loooove the way miniaturization works now. Lots of fun making those massive ships.
Agree, sometimes tech stealing can be a hinderance. Wish I could shut it off.
Reno, Nevada, USA, we're NOT Vegas
I've been playing as the Yor lately and I really dig their starting techs and free bonuses so no complaints about them. The Terrans never seem to do well in my games either. They're usually the first to end-up as cannon fodder. It seems the good races are the ones that consistently do well in the game. I finally have a game where the Korx and Drengin are dominating the galaxy, but only after many-many games where they were the first to fall. I've been pulling out one of the good races (Tori
The game gets some kind of unique ID when you start it. Doesn't matter how or where you restart it, once it's posted, it's posted. However, the Metaverse will let you update a posted game one time. So, you can play a game, submit it, replay it from an old save, and submit it again. Metaverse will update that particular game. Though, only once. Don't know if that's intended or not, but the Metaverse does let you do it.
I don't really have a problem with the kooky way the AI builds their planets except for one thing. I've seen them build special projects like economic capitols and manufacturing capitols on low PQ plants. That's just too retarded. Why would you ever build something like that on a class 5 planet? I could see where a PQ 13 planet could get hammered down to a class 8 or something from multiple mass driver invasions, but I don't think that's what's going on. I think they're acutally building th
I've seen both of these, but never felt compelled to post about either. But, since you brought it up, yes, if you decomission a starport when it's building a ship, the ship will complete the build and launch as if the starport was there all along. I've seen this since 1.1. I've often seen alien mining starbases dissappear. In fact, I now keep a few constructors on-hand just for that happenstance. I don't know for sure what's going on, but in a game with a really long enhanced econom
Yea, they can take a while sometimes. Work a few more and you'll eventually you'll see one flip. Other than what was mentioned before, it's totally random. Sounds like you just picked 7 lucky planets.
I upgrade ships quite a bit and don't have any particular problem with it. I start fresh every game and don't re-use old designs. Even though the game recommends against it, I do all my saves using the same name so I don't have a ton of different names for the same type of ship. It does work, but only because I flush old designs every game. The problem you run into when you do that is the game won't always remember the old ones, but if you're not re-using them, it doesn't matter. In any cas
Cool, you can do that with this game. Lots and lots of ways to play it.
I've been playing with "blind exploration" checked. Haven't yet played a game with it unchecked. I have to explore the universe before I can see that stuff.
I usually play in full screen mode, but windowed mode works fine for me. I get a "proper" window and everything works except resize which is expected.
Second that. Darth Nihilus, sent you a couple private messages on the empire's forum. Sorry, took me a while to respond.
You *could* play the game without any factories at all, focus on economy and buy everything. However, in a big game, that would be logistically difficult. Consider the amount of stuff you'd have to buy, especially ships. It's a lot easier to dedicate some planets to building them so they just show up. In that case, you need the military production you get out of industrial sectors, expensive as they may be.
Delete sig.bin in the game directory. It will reactivate.
I think the OP is not aware of a couple things. First, a ship has to have a troop carrier (making it a troop transport) to invade a planet. Second, if the planet has any ships in orbit, those have to be destroyed before a planet can be invaded. So, if your troop transport has no weapons and there is an enemy ship in orbit of the planet you wish to invade, it will just sit there when you right click on the planet. Conversely, if a planet has no ships in orbit and the attacking ship has no tro
Hehe, the results sometimes cause colorful expletives on my part. I try to nail the high numbers, but it's pretty impossible to do it with any regularity. Although, I seem to do better if I try than if I don't.
I've been playing with it off, but you can get through the techs pretty fast if you have some big research planets and put all your spending into it.