From the guy who wants to build his house point of view, you don't pay everything on start nor on the end. You pay the guys for the foundations, then you have to pay for the electricity and all those things, then you have to pay to get a roof, then to etc. You don't pay the whole price in one shot.
vieuxchat
The way it's done in medieval total war 2 is a great way to do it. You often see yourself sending "low-loyalty" general in order to let them die on the battlefield ;) And if you let a general to long in a city he gets bonuses on governing, but also maluses on governing armies (if a general sits in a city with good taverns he will surely become alcoholic ;))
Don't know. But at the moment there doesn't seem to be other "planes" (like undergroung)
Or in fall from heaven 2, the demon race that arise mid-game (thanks to the armageddon counter)
I didn't see any changes in settling next to a river.
There's just too much people that could use picture on the net. Nothing is really private on the net and I prefer to stay "old cat" than my real name. You avoid stereotypes ... Imagine i'm asian .. or fat .. or androgyne .. or with a big scar all over the face or .. etc. You wouldn't listen to what I say as closely as if I'm just "vieuxchat". Just remember that what's on the net could be copied, re-used, used against you in some years, etc. In France, where I live, a newspaper kind of made a
My cousin also had a medieval themed wedding, and it was really great ... even if I HATE to disguise myself. We even had some bards ! With a magician and a fire-breather. That's good memories. I spare my free time between my kids, games (video or boardgames) and my friends.
Hum .. and why not a way to achieve victory ? Giving consciousness to a city(it's aliiiiive!), then all of your other city turn neutral, every human gets your enemy, then you would have to stay alive for 40 turns (for instance). then you become .. a God !! Well .. sort of :P Or becoming one with the earth ... Instead of a flying city, your cities becomes part of earth : you don't control them, but every city becomes a spawning point for nature-related creatures you can control <p
Banned for the sake of Ban-Beans. *asks himself if it means anything*
In my opinion, I don't think it's so bad. I would prefer some kind of flask instead of bottle. I really like the feel of the art direction they've taken. I've just changed the water and FoW ... I wouldn't change anything else.
That would transform the city into a unit ? It reminds me of the fatboy or Czar in Supreme Commander.
If dungeons can "spawn" then it wouldn't be hard to make them spawn in meaningfull locations.
As the AI isn't already implemented ... I think they don't really try to do such things as trying to capture cities.
Yep, I don't have encountered a new bug for days. Anyway, now I try new things, or to break the game with strange behavior. I tried to level up my sov as much as I could do. I got to the 9th level before any crash.
And why not not a "per/turn" cost ? You would be paying each turn an amount of the total price.
I would prefer just a notification of a new report, and not that intrusive panel. Then I could see the report by clicking in a button in the bottom (the way civ4 do it is really good)
Yep, and the game is really playable in this state. The more I play, the more I get acustomed to that cloth map. And i've changed two files : the fog of war (made it darker) and the ocean (made it blue). And the visual feeling is just awesome :D Even with those maps that aren't really diverse.
You can also research army cost bonus to reduce money spent each turn. And don't take the report for true : it doesn't reflect the army cost bonus. EDIT: The palace produce gold, as the inns. Put 4 in each city and you'll be rarely short on money. EDIT 2 : I tried to see if roads were costing money and they don't. But I have strange reports of wages : I have 5 basic soldiers and it cost me 110 gold ... (it should cost 50)
I think thaht you'll be able to custom a faction with the exact same bonuses from trolls. So you'll have a human faction with exactly the same way of playing. I think that's a good thing to limit creatures, so when you'll see a magical beast, or trolls, etc. it will be more stunning. Anyway, we should try before saying that "they lack".
Devs said that they only put – for the moment – 3 levels of city. So don't try to get past it, there's none ... at th emoment.
Yep, enemies never try to get my cities. Have you decresead performance when you play for a long time ? You should try to launch a game and win it to test those bugs that only show in the long run. You can see how many times you tried the game, thanks to the stats from impulse ;) (you just need to use impulse to launch the game)
From http://elemental.kryofx.com/ Cannot decline war warning during autoexplore upon entry to enemy land (popup loop) ( 1 ) ( 2 ) ( 3 ) Cannot accept war warning during manual move into emeny land (popup loop) ( 1 ) ( 2 ) I also have regurlarly this problem. Waiting a turn or two will let you try and succeed, but i wasn't able to reproduce the problem when I
Reminds me of the great wyrm ... That just would be awesome. Or a nature rebellion if too much desacrated ground is here, or the surge of an ancient demon if there's too much holy ground.
[quote who="Tormy-" reply="3" id="2386130"] Quoting joasoze, reply 1I addition to your fine idea, one could add upkeep not related to gold. You could have a dragon fighting for you with an upkeep of for example 10 resources a turn (gems or whatever). If you run out of this resource the dragon leaves. Imagine how interested you would be in getting your hands on that gem mine over there Perhaps the dragon's upkeep should be 10 peasants/turn..... [/q
Strange. If you have no units, you have nothing to pay. I'll check if roads are charged. Mining was remove to prevent the bugs tied with it. You can learn the tech but can't build mines, atm. About buiolding cities : do it as you wish. It's just a matter of taste : large clusters of cities, or a compact kingdom ? About unit cost : the economic system isn't in place. The beta 1 is for stability problems. Inns gives you 1 GP. Usually I build at least one of