[quote who="BoogieBac" reply="21" id="2382923"]Yeah, I dont want to use color everywhere, since it's really supposed to be a raw (but somewhat fancy) display of the necessary data. If anyone really wants their oceans blue, theres a pretty easy-to-edit png file that should get the job done It could be our first official mod [/quote] Speaking of ... Where should I put my "Map_Parchment_Tile_Water.png" ? Is there some kind of "override" ? I tried tu put
vieuxchat
Lot of spiders (seed on picture) Too close : (seed is on the picture) <img src="http://content.screencast.com/users/vieuxchat/folders/Jing/media/790f76af-8915-42d9-b894-bee1ca6322
[quote who="BoogieBac" reply="4" id="2382721"]lol We'll be putting this in later...I fear it's bad luck/mojo/karma to put in a 'this game is so great it needs this' feature when the game is far from greatness. We'll make the game addictive first, then put in the alarm clock when you've played for 8 hours straight [/quote] Only 8 hours straight? You're not a true civ4-player [e digicons]O:)[/e]
Oh yeah ! I second that. In civ 4 it was just a must-have for .. my wife :P Beacuase without it I would forget to get a life [e digicons]:blush:[/e]
Yep, and the survey should be re-done .. cause I have understood that I can't finish a game with the fallen ones ;) If I play with the not-fallen humans I can finish games. So my answers would be different this time.
You can only buid farms with a level 2 city.
I second that : play in non-fullscreeen. You'll be able to use jing (and it works really well :))
I use the zoom out/in (like in supreme commander) to "scroll" through the map. That strategic zoom will become a must-have in any strategy game nowadays :)
There will be soon a stickied post from the dev about bugs already discovered. There's a post that sorted everything : https://forums.elementalgame.com/364419
I shouldn't have answered to the survey : I said the game didn't crash .. and after taking the survey ... it crashed 4 times in a row, then now I can't finish a game. I always have a crashing bug :P
Same here http://www.screencast.com/users/vieuxchat/folders/Jing/media/b706a9ff-3071-4d21-917b-355d39656149
The double click to move isn't abnormal : HoMM has always used it (one click to see the path, then a click to accept the movement)
I also got that bug.
Yep, you can see on the bottom "Tiles left" or something like that, when you click on your city.
Each Tile has 4 places to put buildings. The first buildng you place will "choose" which tile will be available for further buildings.
I reproduce the exact same thing. I launched a new game, with default settings, then moved the sovereign one square, then saved. Then loaded the game. Sovereign duplicated. The old one can't move.
I didn't find any town or army list. It's a bit hard to keep track of every city/army when you get lots of them. A list, like in civ, would be more than usefull.
[quote who="Icepick" reply="25" id="2378567"]I like the way the model on the unit customization screen reacts to new equipment, like almost dropping the sword, etc when you change his equipment. I also like the cloth map, I hope they leave it as an option in final.[/quote] hum .. wait ... you see changes when you equip new stuff ? When you create a new blueprint of warrior ?
I found this : mouse on north edge --> move north mouse on the North-East edge and then it will go NE mouse on E edge then it goes W mouse on W and it does nothing mouse on south won't do anything unless you put the mouse in the center (between the two white panels)
It's really a pain to create a new warrior because the word "equipped" appears at the end of the item like "leather armor - equipped" : when you have a long name, the word "equipped" doesn"t appear. Maybe in a latter build the doll will be equipped with what we are giving to the warrior, but at the moment it's really hard to know what items are equipped. We really need a summary.
Yep ... me too ... I need to change camera angle to select the right spot.
[quote who="ZehDon" reply="37" id="2377863"]The obvious question is have you ticked the 'Show Pre-Release Versions' box?[/quote] You sir, saved my day. [e digicons]k1[/e]
[quote quoting="post"] How many players should/can we allow in a game? 8? 12? 32? How sophisticated can we make dungeons in the game? How sophisticated can we make quests in the game? How sophisticated can we make tactical battles in the game? How big of a scope can we give the campaign? [/quote] Isn't 32 players a bit too much? They wouldn't have the time to play an entire game and .. Oh well .. what am I saying? Who are we to stop people