vieuxchat

vieuxchat

Joined Member # 2542912
0 Posts 345 Replies 16,566 Reputation

So, this is a place you can stress down from all those games you've won/lost ... Well .. why such a place? Because i've played my 53th game and .. won only 3 times because of hangs/CTD/save problems And you ? How many games did you finished ? On how many tries ? Somewhere elses I said that the 0.23 let me win some games .. well, well, well ... And you ? Are you also getting some fun ?

14 Replies 1,770 Views

I often have those strange "ghost" units that don't appear on map but they repel FoW. In fact they follow roads. And sometimes a spider attack some unit with 0 in attack/defence. Probably caravans. Sorry if that's already been said, but I didn't find any comment about this.

2 Replies 566 Views

Just look at this : (i'm on point 86:92) debug.err : http://pastebin.com/m18f89964 I also have a regular problem with the reverse of that : i often can't walk on the border of sea, like if the borders weren't drawn on the right place. This bug

1 Replies 433 Views

Anf why not using a HUGE fiel that would be created by player, hum ... by the games played by humans ? Here's the idea : you need to be connected to the net when you play. Each time you play a battle against the AI or another human, the huge-file will store the result. When you need to autocalculate the game would search in its database a fight that was nearly identical ("Oh! 3 fighter against two flyers? Fighters have bows. Ok"), then calculate the possible outcomes, then throw a dic

33 Replies 17,038 Views

[quote who="GW Swicord" reply="1" id="2386259"]Holy unconscious expectations, Batman! The farm tile just 'naturally' seemed like the first instance in a series like you describe. The Mushroom Field is an especially neat idea.[/quote] Not really I think. In galciv2 a soecial tile could recieve a building that didn't fit best (a production center on a tile that gave bonuses on tech for example) In elemental you can't build anything else than a farm on a farm spot.

17 Replies 13,599 Views

Infinite research : you want a kingdom that doesn't need to pay its soldiers ? Use A LOT of your time researching that tech that gives an army cost bonus ... You don't want to be ever short on food. Ever ? Just research A LOT farming bonus. etc. Even if you "finished" a technology, you can still get bonuses grom researching with it.

14 Replies 5,790 Views

OR maybe the merging of cities could cost you something before getting a so huge city ;) You would still have "lost" the essence needed to crete the second city. Or maybe it could the only way to get "super"-city ? Anyway, merging should a player choice, not an automatic one.

3 Replies 2,502 Views

And why not the perk system of Fantasy Wars/Elven legacy ? They don't transform a unit in a powerhouse, but they give some bonus on certain occasions (like being able to poison weapons, to get a bonus against armored units, more sight, seeing invisible units and so forth) And i'd really like somethnig like : some stats grow automaticaly, then you have few points (or 0.1 points) to put where you want (like in sacred 2). the fact is : if you don't have choices on

18 Replies 53,403 Views

Dev said that they want to let the player choose between a sovereign like sauron (big and powerfull) or like a simple human but multiple towns, a lot of servants etc. So it would be hard to lose someone like Sauron, you would need to properly defend a "simple human" sovereign. So the sov die = end game is a good idea. You have to make choices. There should be only one way to prevent dieing : putting essence in an item (like Sauron ;)) then if you die, you have to succe

28 Replies 69,684 Views

The game is significantly more stable. Several more games and no crash [e digicons]:thumbsup:[/e] Roads work as intended, the bug with mouse is still annoying (it doesn't click where you want it to click), but all-in-all i'm getting some fun [e digicons]:(O[/e]

33 Replies 87,312 Views

But for many people, you don't need a challenge to entertain yourself. Just look at sims -___- Anyway, Cris Taylor said something right, I think : why developping end-game features if noone will see them beacause of the difficulty ? Why would you be punished for being .. bad at games ?

119 Replies 349,732 Views

[quote who="Scoutdog" reply="33" id="2383201"] Yeah, I dont want to use color everywhere, since it's really supposed to be a raw (but somewhat fancy) display of the necessary data. If anyone really wants their oceans blue, theres a pretty easy-to-edit png file that should get the job done It could be our first official mod You called? Anyone who wants blue oceans can either edit the file themselves or just put this in C:\Program Files\Stardock Games\Elemental\Gfx .[/quote]</p

51 Replies 119,018 Views