I've seen the Dread Lords take over inhabited planets before as well. This was occurring in DA in the later versions. I reported this months ago and assumed it was either working as intended or fixed by now. I haven't yet seen the DL in TA Beta 2 so I can't be sure. My experieince, however, was limited to the Dread Lords taking over minor race planets. Everything else is just as you wrote, including having the minor race's ships still in orbit around the planet. In fact, even though the m
Mac2411
I've also noted many of the bugs listed in this post in TA Beta 2, and a few others. Here are the bugs I've written down: 1. Invisible ships. Lots of them. All Drengin and all are the Super Dominator Corvette type that the Drengin love to build in great numbers. The one exception to the "all Drengin" component of this bug that I've seen was that my very first colony ship in one game launched and promptly disappeared. I was able to colonize with it by zooming out and moving the ico
I have noted this as well. I am playing Beta 2 of TA-large map with three computer players (all but Korath). You can train new spys but cannot deploy them to alien worlds as the place spy button is non-functional. In fact, I had the Mega spy event occur (the one where a spy appears on every planet without the counter espionage improvement) and not one spy appeared on any planet in the galaxy.
My first ship built as the Terrans was a standard colony ship and it also was invisible upon launch in TA Beta 2. As for the Drengin Corvettes, they were routinely invisible in TA Beta 1 but I've not yet had the chance to observe them in Beta 2.
I've had this experience as well. It seems to take substantially longer in the TA Beta for a game to load-even a brand new game-thatn with previous versions.
Well, I think I received more information than I bargained for, but I believe my observation has been confirmed and my question answered. I was simply unaware that the good v. evil choices one makes are weighted and that some count for more than others. This would explain what I was observing in TA. Don't know why I never noticed this in previous versions.
This may be by design or my imagination, but in the TA games I've played as the Terrans, the "evil" decisions I make seem to have a greater effect on my ethical alignment than do the "good" decisions. In other words, the evil decisions pull me farther to the right than the good decisions pull me to the left of the chart. Also, once I am pulled to the evil side of the ethical alignment, subsequent good decisions do not seem to pull me back to the good side at the same rate or not at all. Is my
As other posters have stated here, I would like to see the minor civs act more intelligently. For example, perhaps they could ally together to form a non-aligned civilization organization, i.e. an Indpendent League like I am told was possible in GalCiv1. That would be interesting and would give them some collective teeth. The inability to spy on the minor civs also seems unnecessary and takes away from gameplay instead of really adding anything. Also, this may have already been asked
Actually, this problem started for me in the 1.7 betas. So, I am not sure going back to that step will help.
I've seen minor races build fleets of warships in Dark Avatar and do quite nicely. It seems to be a different story in TA, where I've witnessed similar things to those being reported here (like the Dark Yor having their planetary orbit full of freighters but not seeming to trade with anyone). In TA, I recently saw a Carinoid colony ship (yes, a colony ship) warping about the galaxy but going right by colonizable planets, including a juicy Class 26 planet that I gladly took myself.
In my current game of TA (latest beta), the Drengin seem normal-they have about 1/3 of the influence as reflected by their share of the UP votes. I cannot rule out that they just got lucky in my previous games and found a lot of planets, thus properly giving them a ijnfluence that goes along with that and the majority of the UP.
I see that is what is posted. Hope this takes care of the problem.
I've noticed in the TA games I've played that the Drengin seem to have an inordinate amount of influence as well. In every TA game once I encounter them they already have more than 50% of the votes in the UP while the Arceans and Terrans split up the remainder. This seems inconsistent with the typical Drengin.
Not as far as I know.
I'll add to the list, althought I've yet to experience those noted above. The color selection in "Appearance" seems to be off. The colors showing up on the screen clearly were not those I was choosing and then, suddenly, on reload of a new game they became normal again. Additionally, I've had some crashes on trying to start a new game. What follows is a debug error file from one of those crashes: Debug Message: Version v1.80c Twilight of the Arnor beta 1 last updated on: Tue Oct 30
Another corrupted save game. I will say that this game is the one I report about in the post regarding 1.8(c) crashes that froze and would not respond. I tried to reload the autosave and it crashed to Windows. What follows is the debug error file, which indicates the game was last trying to load ships, which was the last line in the debug error files when I was having the corrupted saved game problem with previous versions of the game. What follows is the debug error file: Debug Mes
Another 1.8(c) "crash." I had just absorbed the last Iconian planet with a cultural starbase. The game just froze. Nothing would respond. I tried to exit out through "control alt delete" with no success. I had to turn the computer off in order to exit out of the game. What follows is the debug error file: Debug Message: Version v1.80c Dark Avatar last updated on: Fri Oct 26 13:09:15 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.***
Playing 1.8(c) and game just suddenly shut down. No error message-it just closed to my desktop. When it happened I was trying to access the Shipyard. Below is the Debug Error File: Debug Message: Version v1.80c Dark Avatar last updated on: Fri Oct 26 13:09:15 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 10/27/2007, 16:11:36 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: D59WRZ
See my post concerning corrupted saved games in 1.8(c) in the Bug Reports forum. I will submt the SmartException files and a zipped saved game.
Unfortunately, it appears that the corrupted save game bug is not yet completely fixed in 1.8(c). I had this problem beginning with the later versions of the 1.7 beta and continuing through each version of 1.8. Below is the Debug.error file. Interestingly, this one is slightly different than before: Instead of the last line concerning loading ships, this time it concerns fleets. I will submit the appropriate files from Smart Exception and a saved game. Debug Message: Version v1.80
I see what you're saying. However, I also deleted all of the old saved games. I completely started over except for the ship templates . The debug error file above is from a game that I started after the deinstallation and reload. Game still crashed when I tried to reload it after saving.
I decided to try deinstalling the game and deleting all of my saved ship files etc and then reloading to see if thta would solve this problem. No such luck. What follows is the latest debug file, which you will see looks similar to the previous files: Debug Message: Version v1.80b Dark Avatar last updated on: Mon Oct 22 13:43:37 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 10/25/2007, 20:38:51 D
Actually, I already have Smart Exception and sent in a file several days ago from another game that crashed in the same way. I just got an email back from Cari saying some of the files did not make it through. I reattached the appropriate files and sent them along with the zipped file of the same saved game in question. Hopefully, you all will be able to get to the bottom of this. I appreciate your efforts. As usual, customer service is excellent.
Here's another Debug.err file from a saved game that crashed upon me trying to load it (this game was relatively new): Debug Message: Version v1.80b Dark Avatar last updated on: Mon Oct 22 13:43:37 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 10/23/2007, 08:18:33 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: D59WRZB1 Operating System: Windows XP Professional (5.1, Build 2600
I'm sure that at some point in the over 12 months I've owned this game that I've overwritten a ship design but it's not been recently. If that is the problem, it was not a problem for me prior to the later versions of the 1.7 Beta.