Eh. Anything on "immense" with planets set to 'Common' or higher ends up being really lame tbh. To me, the game just gets stagnant when you get the top weapon techs, which is why the current uberfast "very slow" tech setting annoys me so much. Personally I think most games should end before you get the 'uberweapons'.
Uranium - 235
Hang on, I'm trying to learn how to hack forums.
[quote] You guys are probably right. There seems to be a general lack of rounding in favor of truncation in GalCiv. Like taking a 10% planet quality bonus and having PQ9 planets remain PQ9 planets. So I've got my ship with a laser that has no attack value. She's a cute little ship though which I may be able to distract the enemy with. And then there's my transport that has no weapons but an attack value in each category. Cool! <a href="http://img237.ima
[quote] Hi! 4) No emoticon missed. There's nearly 7 billion idiots on this planet, I don't think we'll miss one. Good luck with such an attitude on this forum. Not many of us will miss it. Iztok [/quote] I'm shaking in my boots just imagining what someone with your kind of power could do. Please don't pound out a frustratingly polite request to the moderator you don't actually know, starting w
Speaking of, someone tell me what the hell that "Will become godlike" event actually does.
[quote] Hi! Gentlebeings, many of you arguing here don't even have an account on metaverse. Since you're not playing for scores (hence compete with evil scoremongers), why do you care about balance anyway? Just play as you want. BR, Iztok [/quote] 1) Because the metaverse is retarded and 99% of GalCiv2 players don't give two flying shits about it. 2) Are you one of those whiner crybabies w
___________________________________________________________________________ "Hedgehog" Terran Troop Transport ___________________________________________________________________________ <a href="http://img247.imageshack.us/my.php?image=
Terrible example. For one, the concept of Nazi Germany using slaves is a new one to me. Secondly, they had technology unlike that seen anywhere else. Between Germany and Italy (okay, screw Italy), they took out most of Europe. Technically, Germany shouldn't have lost. If you want to talk Evil vs. Good, the European Theater was the "Empire Strikes Back" of karmic wars. Secondly, Mao wasn't a "failure". It's easy to put him in a negative light, but he reshaped China, and he's sti
The problem with that idea is that the AI damn-near gives away techs for free every 8 turns anyway. A "coalition" where they shared unique techs wouldn't be any different from anyone else, really. I still insist that the best idea is that if the tech isn't somewhere on your tech tree, you don't get to have it. No way, no how.
It seems relevant to mention that it APPEARS that the Evil / Good "techs" are going away for race-specific ones. That said: - I agree you shouldn't be able to change your alignment when you research "Xeno Ethics". If you're evil, you're evil. Dumping cash into space doesn't make you a good person. - Either change moral choices to benefit everyone, as per this thread has mentioned, or simply make the 'good choice' techs dramatically more powerful. You take short-term lo
I had the Drengin conquer the Dread Lords within three turns of the event popping up once :D
Do you have a metaverse account?
[quote]This also might be a player exploit, because I don't usually see the AI prioritizing ship speed. The AI will always be at a slight economic disadvantage if it doesn't know about building faster constructors, for example. [/quote] You can also build a horde of worthless ships and dump them on an enemy to tank their economy.
Minifreighters have no maintenance. Where people got this stupid idea is beyond me. Before you start running your mouths about what you probably think the game might be doing, test it first. Once you establish the trade route, the freighter doesn't even really exist any more. No more maintenance.
I've thought for a while that 'immense' didn't feel very immense.
Once freighters reach their destination, they no longer have a maintenance cost. Why nobody seems to understand this is beyond me - I suspect they're all just speculating that mini-freighters still have a cost. I know it's not because they checked themselves.
[quote] I haven't seen so many of these since I started playing TA - there seem to be fewer extreme worlds on most maps of all sizes than in DA, and far fewer of these little beauties. I suspect that they have started giving bonus PQ to extreme planets. I base that on the fact that I found an uninhabited class 29 toxic world in one of my games under the latest Beta. If I understand this correctly,
It's not THAT bad. The economy needs some tweaks, but the excess "LOL MONEY FOR EVERYONE" approach you used to be able to do, running 100% spending at 5% taxes, was asinine. Tourism for starters needs to be up, and maintenance should be dropped a hair.
[quote] Creativity bug is not a bug. Your scientists can still be creative, get a flash of inspiration, even if you aren't funding them. [/quote] To be fair, if I was fired from a lab job, and then later discovered a cure for cancer in my basement lab, I'd definitely demand some serious 9-figure sums of money before I spilled the beans on that.
[quote]Starballs references aside[/quote] .... you fail.
Yes, on a newly colonized perfectly normal planet, I see around 16-18bc in "spending" even though no planetary improvements are being built. Then there's also the 18-20bc for "maintenance". That's nearly 40bc of deficit, minus the 5bc of 'income', leaving me 35bc in the hole every turn for a very long time. This also means that any colony with under 40bc income is a cash sink, and the cost of 'spending' and 'maintenance' skyrocket when you actually put anything ON the planet.<b
[quote] Certainly, in many other games, you don't even get the choice - you're simply the hero, never a villain. What's wrong with skewing to Evil slightly? [/quote] Because this isn't a game about heroes? [quote]My dog bit a neighbor girl I had him put down that day. Lets see a dogs life over a hurt child... that is selfish and evil. I choose to put him down.[/quote] I'd chose the dog. 1) People suck. 2) Kids suck. 3) Dog does more for
[quote] Well, might be worth a try just to see what it's like now. I mean, you have paid for it. My point was just with Stardock, you can actually check whether their games are good pre-release because of the pre-order open betas - not just buying yourself, but finding people who have purchased and seeing what they have
[quote] Well, yeah, but the difference here is that if you want to give Sins a try pre-release, you can. Or you could ask the people who are already beta testing it outside of Stardock. [/quote] I can? Where? Gimmie.
[img]http://img237.imageshack.us/img237/1714/66103555ev2.jpg[/img] What goes in, does not come out! Clicking that piece of jewelry gives you the piece you see in the 3D view. :(