Uranium - 235

Uranium - 235

Joined Member # 2586033
22 Posts 340 Replies 14,916 Reputation

Uh, are you sure this isn't like the time I thought Imageshack had a link to "Fag", but it just ended up being a poorly lower-cased underlined "FAQ"?

23 Replies 15,932 Views

I think there's plenty of weapons techs, but the research is mostly linear, not exponential. For example, each iteration of laser weapons costs 100 more than the previous. Instead, I think it should be an exponential curve. Only races that dedicate a lot of time and energy should get the real end-game weapons, instead of simply stumbling across them or just buying them off of someone. Beams weapons should lose their practicality in research at Phasors II or something, and after that, on

14 Replies 9,269 Views

I think the problem is that there's a lot of issues the developers have been disturbingly silent on whereas the community has been anything but. AND since this is the last expansion pack, it's sort of an 'all or nothing' feeling we're getting. If a tech trading 'fix' doesn't happen for the expansion pack, I personally assume that after TA, we'll never see it happen. Same thing for my proposal for a new GNN screen that combines all the stupid pop-up windows in between into one easy-to-re

33 Replies 10,071 Views

[quote] So instead of letting it slowly grind down, spend it until you get down to 20k again. Buy some warships or Galactic Achievements, or max out your espionage spending and cripple everyone with spies. [/quote] Actually, the problem is, most of that 'high tech' stuff is so expensive, even 20kBCs won't cut it. [quote]Why even bother with putting this limit in the game? It just makes it harder to cope with an already struggling econo

29 Replies 72,952 Views

Tech research speed on 'very slow' on Immense /Uncommon hab/common planets/abundant stars feels like the same speed that it used to 'normal'. I've been beating this drum for a while. I like "very slow" because I like using technologies before they're instantly obsolete. Sure I skip some like Hyperdrive+ and go for Ions, but it's just impossible with the broken tech speeds. They did acknowledge in the release notes that tech speed might be broken. "Very Slow" needs to go back t

14 Replies 9,269 Views

[quote] But then I tested two prerequisite techs, for lack of anything better to do, and it works. I was, to be honest, shocked-but pleased. I'm unsure if three will work, but based on the fact that two does, my guess would be yes. And it doesn't unlock until you have both of them, which is fantastic.[/quote] Does it display on the tech tree properly too?

10 Replies 5,329 Views

[quote] Timed the first one-I was right about one thing, it was more than 30 seconds. About 46-47 seconds, even. Then when I just now bought the Drengin's last planet, it froze up for an entire minute and a half. These planets are costing me about 6-7m and I have about 15m at the time of (each) purchase.[/quote] There's some planets they refuse to sell at all, though. What are you buying that freezes you for that long? I can't imagine the difference in spe

5 Replies 5,963 Views

[quote] I personally would recommend avoiding high gravity, toxic worlds entirely. They play havoc on your weight and diet regimen and the surgeon general says they are known to cause cancer and lead to birth defects... [/quote] Radioactive worlds, however, are perfectly safe. (Also, what's with the +5% courage for aquatic colonization? Are you like, scared of water or something? Honestly of any colonization tech to have 'courage', I'd vote for Radioact

19 Replies 17,537 Views

[quote] It sounds like that the ideal setting for you would be with tech trading off, rather than making a majority of the techs untradeable. Yeah, because every weapon tech, nearly every planetary improvement tech, every defense tech, hull tech, government tech, diplomatic, trade, and influence tech, starbase tech, and colonization tech is the "majority". Well, no. they aren't. But you didn't say that you wanted to leav

33 Replies 10,071 Views

Programming is nothing but a giant numbers game, so why the code to do this doesn't already know how much each thing is worth in the first place and total it all up is totally beyond me. I just tried it myself, though. With 28mBC I did get a second or two of lag purchasing about 14mBC worth of planets, but no 30 second lag like you describe. I have a QX6700, highly overclocked, however. Going to test one more thing, though. <a href="http://img126.imageshack.us/my.php?image=calc

5 Replies 5,963 Views

I once had a game where the Paulos started with two planets. I've never seen that before, or since. Oh and more on-topic - no, the real pain in the ass, IMO, is that they grab the resources while you're doing your colony rush thing. The only way to counter this is to stop the colonization and build constructors. HOWEVER, minor races cheat and know where EVERY resource is. From the first constructor, they've got them beelining for them. Actually, EVERY AI cheats like this. Disap

7 Replies 3,782 Views

[quote]The ships you get by double-clicking components look strange but this is a science fiction game. Alien naval architects may think they look perfectly normal![/quote] Ah, but nature is symmetrical, and by all observed human and animal psychologists, symmetry is desirable :D

40 Replies 16,328 Views

[quote] I've found that since I started playing the beta I'm using the ship designer less, simply because I'm so much more into enjoying the personality of each race. [/quote] Oddly, I use it more because of that. I'm designing a unique style for each race.

40 Replies 16,328 Views

I play on Challenging / Tough. They aren't USUALLY so fast to start wars, but they've had their moments... and it's always the Iconians they use the most. And yes, when they start a war like that, they instantly start making 'defenders', that usually have no weapons at all. I personally like waiting a bit, selling some worthless stuff to the Drengin, then forcing them into a war with everyone and watch the horde of Super Dominator corvettes crash their empire. What I'm

3 Replies 1,597 Views

That was a product of Photoshop, sadly :( I know you saw that and "flipped shit" as it were, because I did when I saw the finished thing ;D - but I know nothing about modding this game. I do know a little about XML style sheets (they're pretty intuitive), but I don't really have the time to start a project like that. Sorry :( I know that with this new GNN screen, not only does it actually act as a news center, but it would actually be something I'd read too, not skip 9

69 Replies 45,595 Views

I had a lot of time on my hands (A LOT) and quite possibly created the greatest, most awesome idea for this game. It's a super-awesome way of eliminating ALL the annoying pop-up clutter, while simultaneously presenting it all in one easy-to-read format, while further improving what is already a semi-useless feature. <img src="http://img118.imageshack.us/img118/2972/newgnnhm3.th.jpg" border="0" alt=

69 Replies 45,595 Views