[quote] Just so you know, many of those things can be turned off in the options menu. Perhaps you should look into that. [/quote] The quarterly report and the "end of turn" summary (the end of turn summary is far too useful, however). I can also turn off the 'anomaly found' popup, but it is even worse, as there's NO indication that my ship just bounced across the galaxy. It could be stuck, lost, I have no idea. I'd like to see th
Uranium - 235
[quote] You can catch more flies with honey than with vinegar. I'm not denying your point just your method. [/quote] Hey, I just gave you exactly w
[quote]Unconventional Warfare gives +5 Weapons, it isn't worthless.[/quote] It was at the time I wrote this.
[quote]I think that Uranium-235's being obnoxiously harsh (obnoxious because of his insistence on using "retarded" as an insult) about how the game didn't meet his expectations. I certainly don't think he was obligated to like it, but that doesn't necessarily translate into a universal condemnation of the game as garbage. I mean, I do not enjoy MoO1, but I'm not going to rant about how it was a stupid game just because I personally dislike it, when so many others do like it. I mean, unl
One of the most irritating, annoying parts of this game is that at the end of nearly every turn, I have a horde of pop-up dialogs to click through. There's always one bit on each, and I've had over 8 'click actions' between turns just to get to the next turn. Amongst other things, I'm informed of such trivially useless bits of information, like that a mining starbase belonging to the Korx just defected to the Torians (this happens at LEAST once a turn by the midgame). Let me be frank -
Every race, it doesn't matter who or what or when, can tell anyone to declare war on anyone, even if they've never met them. It's easily testable. Start a new game, find someone to talk to (or even ctrl-T for the 'Hail Yourself' cheat), and you can ask them to go to war with any race you've never met. This is immensely powerful for the Drath. This also effects the AI, as the Drath AIs will start telling everyone to go to war with each other just scant weeks into the game. I'd not even
Actually, I just did a comparison of the two Tech Trees. I was mistaken, yes, the Altarians have the same morale buildings the Drath have (temples were not where I thought they were). [b]There is no way the Altarians have a morale problem and the Drath do not[/b]. In fact, I photoshopped both tech trees and overlayed them. The Drath have Invisible Hand and War Profiteering. The Altarians have: - Inherent Magic (Ethical Good) - Creative Good (Ethical Good) -
[quote] It sounds like that the ideal setting for you would be with tech trading off, rather than making a majority of the techs untradeable.[/quote] Yeah, because every weapon tech, nearly every planetary improvement tech, every defense tech, hull tech, government tech, diplomatic, trade, and influence tech, starbase tech, and colonization tech is the "majority". So because 7 races can all trade tech X, but 2 races cannot because they aren't meant to have it, that makes it
[quote]Don't you think it's more effective to argue against what I posted instead of arguing against a distorted parody of what I posted?[/quote] With the current system, in long games, by the end, every AI has given each other every tech they have. They effectively play with just one big tech tree. Everyone has seen this happen, everyone knows it happens, and I dare you to deny it. By supporting this behavior (yes, I stand by what I said), you want to eliminate the racial tec
Well their starbases ARE on the list, they just will never give them up even if you offer your entire empire.
[quote]I was saying that its not unbalanced in the first place. [/quote] Pray tell why?
Limiting PLANETS or SIZE? Because I want a map so big that Life Support technologies are actually USEFUL. There's no reason for me to ever research past Level 2 life support, really. More planets doesn't do much for me, because I hate having too many planets. They can go hand-in-hand, sure, but I'm just wondering if the size is not going to change in lieu of cramming more planets in. IMO having more than 15 'decent' planets begins to ruin the game.
[quote]My vote would go for two new checkboxes in addition to the "no tech trading" checkbox which should keep most people happy (although I am sure endless debates will arise re metaverse game standards): (a) No Unique Technology Trading[/quote] [quote] 1) Some techs should be marked "untradable". Mostly techs that doesn't make any sense to trade, more than techs that could be "exploited" in another's hands. 2) Techs shouldn't be tradable by anyone but th
[quote] Aye, removing the ability to get techs that aren't in your tree would really hurt some races. The Alterian & Thalans (as Phaedyme has noticed) also lack the standard-issue Xeno Ethics sub-techs. Without the ability to buy the techs of Good vs Evil or such those two races couldn't get the MCC for example.[/quote] This is by design. I'm willing to bet that ALL races are getting unique ethic techs. And the MCC is horribly imbalanced. AND, besides, they DO get their own ethica
[quote] If you can list specific techs that should be made untradeable, it'd make it easier for the devs to take care of it. [/quote] All of them tbh. :D If you really want me to make a list of what I think should and should not reasonably be made untradeable, I can get on that.
The Thalan should have a "Hive Colony" building that gives them +Food and +Morale. Tadah.
[quote] Balancing of the game deals with Human verses AI, or even one race verses another. I think the races are pretty well balanced. To say that good is harder and that makes the game unbalanced is wrong. You have he choice in the game, i mean thats like saying the game is unbalanced because missles are better than mass drivers. Its just a different choice.[/quote] That's fool's logic right there. Dungeons and Dragons is a "single player" game too, but it
[quote]Master Spies inherently bring in technology every turn without cost. Moreover, they are equivalent to multiple normal spies. They are represented in the interface by multiple agents in the UI. The practical result is that our research on this world is increased significantly and our espionage ability is increased by 25 points. [/quote]
Because asteroid bases are independently owned.
[quote]Also, the idea that paladins are stuck up prigs is just poor roleplay or prejudiced players, not the default way to play the class. [/quote] He probably meant sanctimonious. Which, yeah, since the idea of Paladins were inquisitors like Torquemada... that's a pretty fair assessment. The problem at least was that in D&D, they WERE justified, as it as never really an issue. Slaughtering a town of heretics might be justifiable as good, but is still an intrinsical
[quote]So you're arguing that the first draft of the tech trees that we got are perfect and unassailable?[/quote] Well, two things. 1) Thanks for supporting my point. So instead of fixing problems with the tech trees, you'd rather keep this lameo everyone-blends-together-by-midgame crap we have now? 2) Altarian tech tree is the Drath tech tree. So... yeah, they're fine. [quote]Seriously, if it bothers you this much that you can trade racial techs, you can play
[quote] almost no one uses anything but minisoldiers, tidal disruption, and propaganda Not true... it depends totally on the situation. If you're a rockin' totally pwnin' empire attacking an entrenched enemy, and you already have 15+ planets, why would you want anything under class 10? I would MD--mass driver-- it. (Hehheh, Doctor Device.... I wish....) Maybe you
[quote] This continues to be a horrible idea - if you play Altarian, you may need better morale buildings. If you're Thalan, you may need all kinds of techs to boost your ability to get up and running. [/quote] No, it's not a horrible idea, given how many people play with zero tech trading *COMPLETELY*. If you're dying because Altarians need a morale tech, you did something seriously wrong. If you're doing that badly, raze some farms, learn how to play,
[quote] If you are good then you do not have sin weighing on your soul. That IS the reward/bonus. [/quote] I was wondering how long it'd be before someone was going to post that crap.
I've yet to play Thalans, but I've noticed every game against them, they have a military 2x bigger than anyone else, at any given time.