drrider

drrider

Joined Member # 2641123
0 Posts 0 Replies 5,895 Reputation

As you can see in the big list, there is already an expansion bundle available 40 dollars. You can buy it here. I don't think that's what he meant. I think he was talking about something like Gold Edition with everything rolled together into a single install, and disk space optimized. Per conversations I've had with Sales, it'll probably happen, but there are no plans/dates yet. Gold Edition packaging / marketing plans did not develop until b

78 Replies 67,007 Views

This shouldn't happen. IIRC DreadLords have planets of 20M pop max, and not 1396M like in your case. Did one race gave Algol I to DLs? BR, Iztok Iztok, I'm not sure what he is asking, since I haven't played the campaign, but just from the posted screen shot, it appears to me that the 1396M Dread Lords were the invaders, not the defenders on planet. drrider

15 Replies 13,727 Views

And how exactly is "sneak attack" defined? See my previous post laying out the idea. If I'm crushing an empire by influence and they declare war due to that, am I supposed to wait a few turns before I start killing their ships in my space? No, why would you? You are already at war. "Sneak" attacks are by definition off the table. Are their planets in my space off l

178 Replies 185,414 Views

Exactly. Any sort of defensive bonus against sneak attacks will also penalize people who respond well to a sneak attack against them. Why? If it is applied after the 1st qualifying attack occurs, but before the next player turn? The civs are at war at that point and by definition a quick and effective response by the attacked party vs someone they are already at war with could not be a sneak attack. I don't see how that would happen. drrider

178 Replies 185,414 Views

Cari - this isn't exactly a Change issue, but it was something I noticed again in recent play. What does the Subspace Annihilator tech DO? Text implies that it doesn't provide a new weapon, but pumps up the effects of Subspace Blasters. But in play and in the evidence in the .xml files, it doesn't seem to DO anything. Is this an error that cna be corrected, or is the tech intended to be just an extra null effect step toward Doom Ray? drrider

35 Replies 54,664 Views

Sounds like all these descriptions are being written from sort of an Encyclopaedia of Galactic History viewpoint, rather than from the view point of the pertinent race. If that is the case, I would suggest some visual clue to make that clear. Perhaps as starting cite reference at the top of the description, something like: "From the Encyclopaedia Glactana, 2355 Universal Ed.: Hyper Fusion Reactors Hyper Fusion Reactors were the keystone of true in

69 Replies 97,298 Views

And finally (probably least importantly!), it just doesn't make any logical sense! I have never understood this complaint. Does a 'factory' that takes up a million square miles make any sense? Isn't it more like the 'Rust Belt region of the North American continent'? Does a 'lab' that covers the eqivalent of 4 large states make any sense? Isn't it more like the 'high technology corridor of Southern Calforina'? Adjust your sca

33 Replies 21,356 Views

Actually, I lied - unintentionally. In the 1.61 StarbaseModules.xml file there is a line (arrow brakets replaced by {} so the will show up in the post): {Module_Requirement}{/Module_Requirement} In the 1.70c{b}.100 StarbaseModules.xml file, that line shows up as: {Module_Requirement/} when viewed via the browser, but shows as {Module_Requirement}{/Module_Requirement} when looked at in an editor. I am not enough of an .html jockey to guess what t

11 Replies 4,397 Views

Electronic Arts are pitiful, always have been. Actually, EA was a wonderful and responsive company back in the days of the Buten brothers(?? - you oldsters know what I mean); of Archon , and 7 Cities of Gold , and (heavenly trupets in the background) M.U.L.E. Of course, that WAS ~20 years ago, and the suits have been running the company for a long time now. drrider

18 Replies 35,609 Views

Under the (almost completely useless) planetary govenor screen there is a destroy this colony button. Noticed it but never even considered using it. Of course the planetary governor screen is NOT useless. It allows you to turn off the often to be damned automatic building upgrades, and on a planet by planet basis also. drrider

45 Replies 23,871 Views

Hey, a few months ago there were a couple of threads that asked how old forum readers were. There were hundreds of responses. Perhaps we could cull through those threads for many names of decrepitude to send invites to. drrider

524 Replies 1,580,580 Views

How about a 'decathalon' medal for wins in a wide variety of settings? Wins in: Good, and Neutral, and Evil; Tiny galaxies and Gigantic (or Immense?) galaxies; Rare settings and Abundant settings; With at least 3 different races; With each victory type; At least Masochistic (Challenging?) dificulty. Wow, I am always impressed by the tremendous variability this game has, when I thi

75 Replies 76,704 Views

Gentlemen, I don't have a current game with an appropriately damaged starbase to check via function, however I have checked / compared the StarbaseModules.html files of v.1.70c[b].001 and v.1.61. They are identical. In case you have never used the Starbase Hull Repair Kit in actual play, be advised that it only shows up on the list of available modules when a constructor arrives at a Starbase that has at least 1 hit point of battle damage. In that case, it shows up as the LAS

11 Replies 4,397 Views