[quote who="Elvenshae" reply="13" id="2049277"] You're on the Auctioneer team? Thanks for your work - that's one of the absolute best mods I've ever seen for any game, ever.[/quote] I am, and I'm happy to say, "You're welcome!" and thanks for the support. I'm just a bit player (I don't work on the core engine and stats, mostly QA and UI related bugfixes), it was awesome that my first WoW addon project turned out to be with an esta
Aesir Rising
[quote who="pigeonpigeon" reply="10" id="2048422"] And what? There's a hardcore mode in World of Warcraft? Is that new? [/quote] Not very new, but he's thinking about Heroic Dungeons. These party instances have a higher percentage chance of dropping EXACTLY THE SAME rewards as available through normal mode dungeons and world drops (depending upon the reward type and rarity). I have a WoW account, and I'm involved in testing for a UI mod that I happen to like, and deve
[quote who="NTJedi" reply="25" id="2047108"] Playing games using the save/reload to change the future and provide yourself a benefit is cheating. No need to cry your save/reload crutch will be in the game... us other gamers here are asking Stardock for a "hardcore" / "iron man" setting which will have no impact on your games. In fact one day you might be brave enough to try playing this setting.[/quote] I'll never be as brave a
Can't speak to the question or concern about spell or unit progression (yet), but I will say that I'm really not worried about concerns about 'balance' stemming from player created content. In other games (and there are many that are modded heavily) these things (balance, playability) tends to sort it outself out, a bit like a self-cleaning oven. Taking 3 fictitious scenarios (just from my own experience watching how modding communities develop content over time for games like O
I drafted a post on ideas for a series of 'packs' of user -created spells organized thematically. Then binned it because it's folly. I need to know the scope and granularity of spell effects. Do spells impact individual units, groups of units within or spread across multiple map grids, or even across the entire map? Need to know if spells can have negative impacts on the caster (Say I want to make a Fireball spell a la D&D. But I
[quote]Well the point is that many gamers assume it's not cheating and they continue playing games without experiencing the joys of being the underdog and making a comeback. [/quote] That definitely isn't the point. The point is that you can't force someone else to play the game you like to play. Think this through: Let's say they put in an at-will available any-time save function. How does that mess you up? That's
"Pre-Ordered and in it for the Long Haul: Sound Off" Sorry, can't. It's not the best time to tie up disposable income. But I wanted to at least sound off on my support for the dev efforts, as this is a game that I'm looking forward to playing.
Don't get sucked into it. The crux of each argument has been about 10 or 30 year cycles. The issue isn't about such vanishingly small periods. It's about longer term cycles where the Earth loses the ability to find it's equilibrium. How long do you stand in front of the loaded pistol before you act on the threat? It's too late once the trigger is pulled, and I think folks that actually study the warming trending are trying to tell us that the fin
You should become a tobacco lobbyist, too. You've got a real gift.
[quote who="landisaurus" reply="8" id="2044045"] all I meant is that if they were cheating anybody it was themselves by deny themselves the challange of a good game. [/quote] I'm singling you out because of all the counter arguments against being able to save/reload at-will in the single player game, yours was the least ridiculous and not quite as presumptuous as others'. I think it's important to understand that when you suggest that I "
Without you, psychoak, there would be no one left to argue against every scientist that isn't already being paid off by special interests representing heavy industry. A hearty thank you!
[quote quoting="post"] My advice is to accept that you have to take your lumps and pay your dues in order to become experienced [/quote] I'm not sure I'm the target audience, as I do have a fair amount of PvP experience in other genres (MMOs mostly). But I will say this: Your advice might be true or at least fact-based and pragmatic, but it completely falls apart if the player (such as myself) wants to have fun and enjoyment. I don't alwa
[quote]Last thing, I'd suggest a system protection to disencourage save-load cheat.[/quote] For single player, I want to be able to save/load whenever I want. This is for two reasons: 1) I may need to just stop playing for whatever reason. 2) I may need to reload to undo some horrific mistake I did that results in some tragic loss of my well-planned out castle/city/unit/whatever. I do not want to start a new game just to get back to some advanced point in d
Hi, Spam. Put this in your ear. Just do it.
[quote]It was also so incredible targetted at America Public[/quote] One of the key take-away points from An Inconvenient Truth was that the USA contributes a large percentage (we're over-represented in the stats) to the problem - and has done relatively little to work towards an impactful solution. So while the issue is global in scope, Al Gore may have been trying to speak to those that are most contributory to the issue. Americans are the target audience,
The following is intended to be a well-documented history of a .net crash relating to Fences. The current version does not seem to have this issue, but I wanted to document what I know so far, in case it crops up again. -------------- After (belatedly) reporting an issue where Fences failed to run (first cropped on 7 Jan, reported on 22 Jan), I had uninstalled Fences and reinstalled today (prompted by an email received from Stardock). The original issue I had with
[quote who="Tall King" reply="18" id="2043507"] Biofuel will never work(we make it from food and most of the world is starving), [/quote] It is true that you can make biofuels from food products. But it's not a requirement (unless you consider algae a food product in common use). I suppose that's why I see a growing base of support for 'oilgae', posted above in <a title="Oilgae sounds crazy.. But is it crazy enough to work?" href
I couldn't set it up in Firefox. I had to try it in IE8 beta. It worked there. As a side note, it's likely that I have different versions of Flash in the two browsers (and likely IE 8 had the older version, because I don't use it).
re: spells, I'd be interested in a spell 'forge' where you craft new spells. Something players can do to create new custom content. Spells break down into two components: 1) Special Effects (audial/visual) 2) Mechanics (gameplay and ruleset impact) (note to self, and to others... did I miss anything?) Special Effects: Each of the 5 schools may have a common or set of common effects to represen
[quote who="The_Regicide" reply="12" id="2043322"] Infinity engine games aren't turn-based, and don't incorporate Initiative and stuff like that very well. The same is the case with the Aurora/Odyssey/Electron engine(Neverwinter Nights, KotOR etc). [/quote] In the Infinity games, combat and movement were resolved according to rounds, though by default the start and end of a round (turn) passed without user-interaction to provide for an (almost) real-time effect. Howe
[quote quoting="post"] What are some good programs to check for bad hard drive sectors? [/quote] TestDisk I used it recently. It works. But nothing you described indicates that there's a hard disk issue - so be aware that this may not help your situation. TBH, modern OS and drive controllers
[quote who="Kitkun" reply="3" id="2042920"]Can we stick dismembered heads on those spikes, or do we have to wait for a fan to make those? [/quote] Now you're just teasing me for my earlier posting .
[quote who="wilebill" reply="8" id="2042883"]Even more off the beaten path, Etherlords II. You would have to find this one used, don't think it is retail anymore? (I know that even now a moderator is reporting me to Brad as a dangerous lunatic!)[/quote] Etherlords and <a title="Only ten bucks? No wai." href="http://www.impulsedriven.com/products/ESD-TGN-W229
It's too hard to read it all and I don't know what to do. I'm sorry, I know you put a lot of effort into that. I write tons of stuff too sometimes. But... it's too hard to read all that *stabs out eyes**pulls out hair**wails profusely*
[quote who="psychoak" reply="12" id="2042560"]Ignorance is easy to fix on your own I know, I'm an asshole.[/quote] Short-term, localized events like volcanic eruptions and dilapidated climate survey sites aren't the types of things that get folks worried. As an observation, one of the interesting features of the google service is that you can search out sources of misinformation just as easily as you can search out valid data.