Snarkotamus

Snarkotamus

Joined Member # 2678568
5 Posts 40 Replies 24,300 Reputation

I neglected to mention that the screenshot belongs to one of Ser Arris's characters. Sorry about that. My characters show up just fine. I alternate between IE7 and Firefox. Try looking at "ghost in the machine", "sertorious", or "orpon" in this empire (The Twilight Pub): http://metaverse.galciv2.com/index.aspx?g=empire&id=3912 It appears that new users, in general, have

5 Replies 3,523 Views

The Twilight Pub welcomes: Orpon!!!! Great to have you aboard! [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e]

210 Replies 758,708 Views

[quote quoting="post"] In the next week or two (depending on marketing scheduling) we have a new build of GalCiv II coming along (no particular order): Fixed bug where creating a new planetary governor when another was already assigned to a planet would cause the planet to not be able to access it's governor's info, causing a crash somewhere along the line. Fixed a bug where a different governor than selected for deletion in planetary governor manager windo

75 Replies 221,362 Views

[quote who="KzintiPatriarch" reply="19" id="2248645"]My current Swindle is progressing extremely well, and I have no doubts it will be my best game ever. In addition to changing my technique a bit, I got an econ boom on turn 1 of Year 2. NOt sure exaclty where it will end up, but I;d say well over a million somewhere... Sentient species taste better...[/quote] I got one in April if Year 2. The econ booms are back! Here is a screenshot of the Dir

4,025 Replies 11,851,670 Views

[quote who="CypherPax" reply="10" id="2245900"]Congratulations, Snark! .... next, I'll try being evil.[/quote] Thanks!!! Here's a dirty trick for you if you are going to be an evil Super Diplomat: If you have enough cash and diplomacy, you can buy up most/all of an opponent's fleet and trade to to a minor race For Their Only Planet ! I just did this in my current game. Not only do you get the planet and leave your opponent defenseles

4,025 Replies 11,851,670 Views

[quote who="CypherPax" reply="21" id="2242013"]Is culture flipping planets viable on suicidal? [/quote] Not only is it viable, it is an excellent way to destroy the AIs without a protracted and costly war on multiple fronts.

4,025 Replies 11,851,670 Views

[quote who="psychoravin" reply="8" id="2238343"]Wow you exploiting lil bassturds. Never seen so much ai exploiting in all my born days. Truely proves the Game Genie age has arrived. In case you don't know what a game Genie is it was a console cheat mechanism invented back in the mid 80's to allow kids to cheat their way through games and teach them to exploit the mechanics of the game instead of trying to beat it on their own. Then when PC's arrived game magazines started publishing chea

11 Replies 19,551 Views

[quote who="Random70" reply="6" id="2235729"]My first go at DA...[/quote] Outstanding!!! We need to come up with a special Trifecta Salutation for you when you get a million-pointer in ToA.

142 Replies 540,881 Views

I came up with this idea in another thread: "I have not tried this, but if you have enough influence I suppose it is possible to stick all of the AIs with a four-module limit" (on starbases), "then bail from the UP so that you can have unlimited modules. I'll have to try that one next time the opportunity arises." It seems like an entertaining idea to collect devious tactics for putting the woogabegoogamus in the AI races. The UP votes certainly offer some opportunities.

11 Replies 19,551 Views

When I am in a rare mood to dick with trade at all, I will send all of my freighters clear across the galaxy to a single destination, usually a minor race that cannot culture-flip, and build several econ base arrays along the trade route. It takes time to set up, but eventually yields decent money. I don't usually fool with trade, since it pales in comparison with tax revenues. I have also found that giving a significant amount of trade to the AIs can result in a massive assault of es

11 Replies 6,181 Views

[quote who="GmOOnii" reply="6" id="2225812"] If speed is my answer then I have a new question how many engines do you run with? On my Xenon Class Ships, I have 6 engines that run 45spd with sometimes 1 sensor and 1 life support. [/quote] I get speed bonuses by researching Impulse Drive, then buying the Arcean speed techs. During the colony rush, I occasionally rush-buy a stripped-down ship with nothing buy a colony module from the planet closest to

210 Replies 758,708 Views

[quote who="jacklv" reply="3" id="2226768"] Quoting Snarkotamus, reply 25Thanks!!! By the way, does anyone know what, if anything, the Artificial Slave Center does? Snark, just tested in ToA V2.02........it boosted military production by 50%. [/quote] The particular game I used it in had various other odd bugs as well. This quad-core occasionally does some strange things when I play a game for hours on end. I'll try the ASC again in the nex

4,025 Replies 11,851,670 Views

I don't see any reason to put more than 1 extra module unless you are playing in a sparsley populated map. Speed is far more important than range in the Immense galaxy.

210 Replies 758,708 Views

Thanks!!! By the way, does anyone know what, if anything, the Artificial Slave Center does? I used it in the last game, and could not tell any difference in military production at all. In the Planetary Improvement editor it says Ability: None, Ability Factor: 50 .

4,025 Replies 11,851,670 Views

[quote who="Rockhard" reply="12" id="2213695"]Thank you! I'll put some energy into it in the near future 4sure! Great to be a member Cheers for the future *raises coffee mug* /Rock [/quote] Welcome, and good hunting! [quote who="KzintiPatriarch" reply="10" id="2210872"] Now, on to 50 million! [/quote] I think it is time to start the Glorious Quest For

4,025 Replies 11,851,670 Views

[quote who="Mumblefratz" reply="25" id="2203475"] I hope you see my point and at least understand where I’m coming from. [/quote] I see your point, and it is not an unreasonable position at all. Let me rephrase my views in a more civilized manner: From my perspective, I see the metaverse as an integral part of the game. Stardock uses the Metaverse as a "selling point", so it seems reasonable enough to me to claim that Stardock is obligated to maintain it in

30 Replies 71,534 Views

[quote who="Mumblefratz" reply="21" id="2201642"].....Bad Squirrel......[/quote] If you have a better suggestion as to how to go about getting some answers out of Stardock, I am more that receptive. I happen to find it quite insulting that Brad feels that it is more important to address the connection speed of his network than it is to answer the very reasonable, and justified, questions that many GC2 customers have been asking. In my carefully considered opinion, no progress

30 Replies 71,534 Views

Cool? Not hardly. Allow me to list some things that you could do that might actually lead you in the general direction of coolness: 1) Explain to us when, exactly, you propose to repair the blatant flaws in ToA. 2) Then, actually proceed to fix said blatant flaws. 3) Repair the metaverse forum, which is also ripe with disfunction.

30 Replies 71,534 Views

[quote who="clanlindsey" reply="18" id="2190127"]..... gold medal......I'm just going to play leap-frog with him and swap it back and forth......former first place medal.....[/quote] Your turn! BTW, I fixed that medal issue for you [e digicons]O:)[/e] Incidentally, if you see this Jessuin: [IMG]http://i714.photobucket.com/albums/ww150/ajkfjaioIIl9Wkk/050909b.png[/IMG] Tell him I found his dog [IMG]http://i714.photobucket.com/album

210 Replies 758,708 Views

Fill it up with Stock Markets! Once you get a decent population civ-wide, raise your tax rates to the point that the population rate *just barely* continues to grow. Then, use the massive ecomomic weapon that this planet will become to rush-buy your way to galactic military domination!!!! Bwohahahahha!

10 Replies 15,577 Views

[quote who="Emperor_Seth" reply="4" id="2192678"]....and also 95% of them don't do anything .....[/quote] We keep trying to herd them to our massive bank of gaming computers, but they do not seem to want to cooperate with our Border Collies. At least that is what our motivational consultant Helga calls these. I don't know too much about dogs, personally.

89 Replies 376,580 Views