Bellack

Bellack

Joined Member # 2696418
7 Posts 656 Replies 12,130 Reputation

[quote who="Tuidjy" reply="14" id="3293764"] Quoting Bellack, reply 13 If they thought it was going to enhance the fun Factor by making Diploymancy they way it is then they were sadly mistaken. I find it unlikely. Research bonuses are present, and can be set per difficulty setting. What we have here is an exponential positive feedback loop. No one designs such things in, except for nuke manufacturers. This i

17 Replies 24,379 Views

[quote who="crimsongekko" reply="22" id="3293697"]building outposts with scouts sounds nice, agreed. [/quote] I like it too. And there should be a Outpost pack and a Settler Pact in the Custom unit design section. (Just like in GC2)

22 Replies 31,161 Views

[quote who="NanakoAC" reply="5" id="3292721"]I have to disagree. Champions just aren't that useful in the grand scheme of things. For a champion to be good, you have to nurture them and level them up a lot, put fancy gear on them, etc. Because of the way they share XP (very badly) combined with a limited amount of stuff to equip, dungeons to explore, and monsters to kill, means that imo you're rarely accomplishing much by having more than 2-3 champions [/quote]

18 Replies 12,231 Views

[quote who="Trojasmic" reply="11" id="3293725"]It's possible the calculation is buggy, but here's another idea. It's possible that it's working as designed. It's possible that the 10% worth of research points that we get is not the same percentage that the AI gets. It's possible that Derek and Brad made a decision based on "FUN FACTOR" that the AI needs to have lots of research points so that the player can have fun when trading for those points.&nbsp

17 Replies 24,379 Views

[quote who="Velusion" reply="71" id="3293371"] Quoting Heavenfall, reply 67 I believe you can turn on normal spawns of resources and monsters by changing 1 into 0 in the map file. Worked for me too. This made the maps waaaaay better. Thanks so much! So can you also add the Wildlands to the map? [/quote] If you want, you can l

93 Replies 457,180 Views

[quote who="Rath3130" reply="7" id="3293339"]I find your post to be quite accurate in describing a fundamental flaw with the genre itself. Any game that has 4X elements will fall victim to human ingenuity. Even more so if you have a save/load feature. Unless of course you ironman it, but even that doesn't always provide adequate challenge. Once I've reached a stable situation within a given game, I usually just play on defense. As I already know that if I wanted, I could stroll into a

27 Replies 38,617 Views

[quote quoting="post"]I've had the game for two weeks now, I'm playing 1.02, on Expert, and I've tried to use diplomacy. I'm a custom Kingdom country, I paid a hefty sum to Kraxis for a non-agression pact because I was already at war with Resoln. The description says the non-agression pact last for 50 seasons... but 3 seasons after signing the pact with Kraxis, he declares war on me. Is this normal? I've never tried using diplomacy on the lower difficulty levels

16 Replies 21,299 Views

[quote who="Kalin" reply="1" id="3293129"]There's no limbo. I've said it time and again, people just don't want to accept it. It's precisely because those units are usually level 12+ with massive HP that they don't want you to be able to upgrade them... as that would just make those units all the more invincible afterwards. If you want better units, you have to train them from scratch and gain those exp again. This is part of the balancing needed to make sure yo

5 Replies 11,229 Views

Has nothing to do with SP vs MP. Or Elves, Dwarfs. Orcs vs 5 human races with little difference between them. or if people want shallow TC as opposed to a more fun and detailed TC (tactical combat experiance) It pretty much boils down to two things. 1) Turn-based game which attrachs a more mature crowd (both MP and SP TB people) unfortunatly is a dying concept. 2) You guys actully respond to chat. Your more approchable t

24 Replies 20,955 Views

[quote who="Mystikmind" reply="1" id="3288961"]I have noticed the tactical battle is wacko in terms of unit turns. Some units will get three turns before another unit gets even its first turn! I am all for some level of randomness but this is crap. No unit should be allowed to get more than one turn behind full stop. [/quote] The Inititive system that they use in this game is bizarre. I wish they would use something along the lines of D&D in Inititive system. Random rol

27 Replies 18,687 Views

[quote who="Paradoxex" reply="21" id="3290283"]Stupid question, but I bought the Map Pack, and when I go to set up an Anthys map, the maximum # of AI seems to be set at 8 still. Is there something I need to do to raise it to a higher number, as Frogboy alluded to above? [/quote] Well since I have 12 factions (Several custom) I was able to play all 12 on the map. Just select customize opponets and choose them all

93 Replies 457,180 Views

[quote who="MarvinKosh" reply="5" id="3287749"]You realise of course that islands will make Tidal Wave spell really popular. [/quote] And that is a problem...how?

6 Replies 6,794 Views

[quote who="Tuidjy" reply="14" id="3276072"]I just wish the developers would finally see the light and remove the ridiculous restrictions on snaking to rivers and forests. It's completely counter-intuitive, there almost no one who likes it, it's makings dozens of people asking questions. Seriously, if your rules are so convoluted that old timers are confused about how exactly they work, as evidenced in at least four current threads, you should just change them. [

46 Replies 61,323 Views

[quote who="GFireflyE" reply="5" id="3278335"] Yet another thread about river/forest snaking. It's almost like the community is speaking out to someone for an implemented change. @WarlordAlpha: It's not a bug, but there are many on this site that feel it should be. Browse around and you'll see a dozen threads on this topic. Snaking to build piers/mills used to exist in one of the previous beta's, but SD remove

27 Replies 27,604 Views

[quote who="Martimus" reply="5" id="3276675"]Thanks. I forgot about wildings and such costing influence. I didn't know that henchmen cost influence, so that is good to know. I was thinking that influence might have some correlation to diplomatic relations, but had no idea how that worked. I am going to assume it does not, and only worry about keeping enough to hire henchmen. [/quote] I've been using Hechmen and such all this time but never knew they cost influence

20 Replies 40,583 Views

[quote quoting="post"]I have to admit that even though I have been playing this game since the first beta from EWOM, I have no clue what influence does. What does influence do in the game? Could a tool tip be added to it explaning it, since it isn't very intuitive what it actually does. [/quote] I don't think it

20 Replies 40,583 Views

[quote who="Ashbery76" reply="130" id="3275148"]I could not care less about mutliplayer and time after time in these games less than %5 of the paying player base seem to even bother.Look at all the work Totalwar devs put into Shogun2 mutliplayer and it died fast wasting resources should have gone into the main game. I think it only works in starcrap style RTS games,MMO and FPS. [/quote] Well your wrong. MP works great in 4x TBS if do

209 Replies 663,355 Views

[quote who="omphaloskepsis" reply="102" id="3274981"] Quoting charon2112, reply 82 MP could be fun for a few. But it should most definitely not ever detract from the SP experience. Frogboy said it best here: https://forums.galciv2.com/98074 Great link. Thanks! I don't have an issue with MP features, but I hate to see good SP features lost as a result, and that's always th

209 Replies 663,355 Views

[quote who="Frogboy" reply="91" id="3274886"]People who bought WOM before the end of October 2010 get the upcoming expansion pack to FE for free as well. As for MP, we've had a lot of internal discussions on this. Nothing has been decided. It won't be in the expansion though. IF we have it, it'll be in a future update. Just comes down to available development resources and deciding whether tactical battles would have to be supported to deliver the experience we would re

209 Replies 663,355 Views

[quote who="charon2112" reply="87" id="3274843"] Quoting NorsemanViking, reply 85 Quoting charon2112, reply 82 ...But it should most definitely not ever detract from the SP experience. Frogboy said it best here: https://forums.galciv2.com/98074 Most, if not all, of us agree the great thypical singleplayer features should stay also in multiplayer. An example is of course the unit design

209 Replies 663,355 Views

[quote who="charon2112" reply="82" id="3274766"] Quoting NorsemanViking, reply 81 Quoting Wizaerd, reply 59 Quoting Rath3130, reply 58 Quoting Wizaerd, reply 53Quoting NorsemanViking, reply 52 Quoting Sentinemodo, reply 51Fb, will you press for multiplayer DLC if I buy this one? Please please, kind Froggie. I'll buy two of 'em if don't do any MP! Yes, because the game allowing us to pla

209 Replies 663,355 Views