CaptainYar

CaptainYar

Joined Member # 2701034
0 Posts 123 Replies 16,929 Reputation

For game play, evil is the best (if easiest = best) Neural has great advantages but they dont compare to evil's. For good, i guess the bonuses to ship defenses is good but you have to research up 2 different brancehs to get the all. WIth evil, well nothing compares to the 100% economic bonus you get with the MCC. You also get free invasion tactics and faster production of ships (with the construction of thsoe 2 buildings). The orbital terraformer takes the plabce of all times

88 Replies 38,969 Views

On the screen where you can actually see the improvments on your planets, like when you duoble click th planet, on top you see your shield, beakers and hammers ith a number nex to each, near that you will see a bullseye. Cliking that bulldeye will cause that part of the planets production (ie social, military or research) to be focuses. you ill see th numvbers go up for that one and don for the other 2. How much will depend on the number of factories and labs you have onthat planet. <br

4 Replies 4,120 Views

Since this game does not have tactical combat for human playrs the whole idea of carriers is really unneccessary. I mean how will it really differ from how the game currently is? I know with TA coming out with some addition ship/fleet modules, some fleets may behave as if there were carriers, ie. the mocve faster as a group than alone. I mean if all you want is carries, cant it be just a huge hull module that shows some drone shipps attacking an ememy? It would be no different than if

176 Replies 351,445 Views

The cost of spies increases for everyone. I like to get at least Low level, o i can at least see where AI ships are going. that can be very helpful. SInce i usually have a strong economy i like to play the race to make the AI spend more until they cant keep up. And its not all against the uman player. I have many games where i never get and AI spy on my planet but i see the AI spying on eachother.

15 Replies 15,094 Views

Thanks for the answers. I remember reading a while back that after year 7 (or AT year 7) your score drops dramatically. Of course as Mumblefratz pointed out, if you're still growing at that point, you can still get a better score and out weight the decline.

29 Replies 19,336 Views

I just have 3 quick questions about Metaverse scoring: 1) I realize that yoiur overall score is not an average. But can a low scoring game actually decrease your overall score? That is If you usually get like 30000 and your total score is like 40000, if you play a quick game and get 5000 will your overall score go down? 2) Does your difficulty level have an influence on your score. Meaning, does playing a harder game give you more points? 3) is your score based

29 Replies 19,336 Views

The thing you should know about the Economic Capital is it gives its bonus to the TAX income of the planet it is on not the total income of the planet. SO, it doesn't have to be on a planet with a lot of banks etc, unlike the tech capital that needs research building to make it work. This is something that took me a little while to realize. Build your econ capital on a planet that will have a big population. Me, i always build it on my home world. In the early game it has a larger population,

11 Replies 9,320 Views

Its nice that most of the AI ships are there too but that just may well be the last one in the galaxy. I wont know until that ship goes away or i search every inch of space manually. OK what i do is, after a few turns i turn auto-survey back on and jut see if the ship will go back to the blocked anomoly, if so i just keep sending it further away. Its just the Thanlans anyway and in this game they somehow wound up with just one planet. hahahahaha. so i just may get roid of that thing my

7 Replies 3,326 Views

I'm playiong the Drath for the first time and i want to use their superability but don't know how. I tried to get the Drengin to attack the Korx, I went to the trade screen and just picked attack then th korx and the Drengin Ambasador just told me i don't have the might to make threats. So where and how do i use my maniplation ability to get a race to attack another? Thanks.

7 Replies 3,932 Views

The problem with the pirate mega event has been talked about before. It hasnt changed. I have never gotten it but from what i've read it pretty much ends the game, well at least ends the posibility of a military conquest. That is I guess until you can finally build a couple of ships to sloooooowy get rid of them. I was just thinking, that to make the event a little more pleasant to deal with, whenever the event comes up can the game produce a pirate fleet that is exactly equal to the s

14 Replies 7,387 Views

well the title pretty much says it all. This has happed a couple of times to me in th past and occured again last night. One of the AI civs has a survey ship that sits on an anomoly, it doesnt collect it, it just sits there. The problem is that my survyor is on auto survey an it sits next to the AI ship and waits. It took a few turns for me to realize i hadn't heard from it in a while and then i searched for it, now i have to manulally look for anomolies because on auto survey it w

7 Replies 3,326 Views

the increasingly inaccurately named trilogy? loved the reference. there was another one just today, on the tread about the terror stars, something about all the clocks saying 42.

7 Replies 5,440 Views

to answer part of you question, on every difficulty level i have played (upto maso) the AI almost never initiates a trade. Maybe once every 3 games i've played. As far as what they will trade. see above. Forget abot weapons techs and mining and a lot of stuff they wont really trade. But yea, they are passive.

6 Replies 2,952 Views

i just want to say that my all time favorite was an AI planet with about 8 manufacturing centers, the initial colony building, and thats it... not even a starbase, and no unused tiles left. so all those factories were building ... nothing...

23 Replies 9,669 Views

Funny thing is i always seem to have more spies than the AI. I guess it depends on your economic ability. I find that the AI does a pretty good job at using the bonus tiles. But since this thread is going the way of mentioning AI short comings I thought i'd add something in the name of constructive criticism. I see many times that the AI will build a research coordinatiopn center where there are no research buldings. And i cant stand conquoring a planet that has like 4 morale buildings

23 Replies 9,669 Views

You can build th Orbital Terraformer, that will do the same thing as being neutral, it just takes a few turns to build. This is very useful late game when you take AI planets and they never researched some terraforming techs. If you are neutral you still have to research the tech for those tiles to be useful, well in DA you do, in DL i think you didn't.

7 Replies 6,280 Views

I've seen a lot of posts about buying and not buying colonizers. What i do isn't really mentioned, so ill tate it, after buying th first one i lt eachone get about half built and thn buy it. I find this to be a good balance between using credits and saving time.

15 Replies 18,248 Views

Do i assume correctly that the speed increasing modulkes for military starbases will have no effect? Also, i never saw these as a tachtical weapon really. But more of a way to kinda bring about the end of a game thats already in the bag. That is no big need for defnses once the enemy has all his ships defending planets. Bt instead of sending al those transports... just blow up the system. love the Star Wars references btw,,, bigger than a womp rat..

21 Replies 14,730 Views

Still, it would be nice if defences built on eachother the way economy, research, production etc. buildings do. Like each generation of building does what the previou one did PLUS what its supposed to do, so youonly use one tile. Just saying it would be nice and maybe id build one one day.

6 Replies 4,124 Views

I have a question about turning the mega evnts off before a game. Does this also turn off those other events, i guess they're minor events? Like where you influence income double or something. How do you know which events are major and which are minor? thanks

1 Replies 1,847 Views

I hope it does gt fixed, its not isolated to the TA betas, i play DA and it happens.

10 Replies 4,956 Views