CaptainYar

CaptainYar

Joined Member # 2701034
0 Posts 123 Replies 16,929 Reputation

Theres also the Plague that takes away all abilities. The route to a cure is the same as the population killing plague I believe you left out the one where people have less morale due to taxes. I guess its similar to the other one where your people are less happy. Or is this the same one? Theres the economic boom one. The one where a minor has stollen all the techs from another race and will trdae then for star systms. I have never gottn the minior to trade me them.<

41 Replies 43,357 Views

OR make unfinished and finished starbases look different on the screen somehow. I usually spend the time to click on a strbase and see what it has before i send a constructor. Sometimes i send an extra and then i just add to the bases weapons / defenses.

8 Replies 9,652 Views

You are making the Korx sound cooler thn ever. more than freight traders. wonder if you'll be able to hire the Korx for "protection" ...

17 Replies 30,581 Views

[quote]Further, the AI doesn't do great on larger maps now. So why go making that worse with even bigger maps? I just don't get why they promised this feature.[/quote] I saw on another thread that the AI does better with more planets to work with. I cant jugdge for myself since i relly just stick with larg maps. I would go biggr but the game would take too long and i find on medium war get declared too early. SO, is the AI better or worse on larger maps with more stars / plane

6 Replies 2,530 Views

What i see happen a lot is that the AI, even with a gret military will leave a lot of their force in orbit around planets. In my curren game the Korath were WAY above me but he had a hugfe hulled shiop on each planet, with some others. ONly a small leet or 2 for me to destroy befoe i could pick off their planets one by one.

43 Replies 26,254 Views

[quote]2) Is there anyway to make spies more effective? Mine get caught after only a couple of turns...[/quote] they get caught if the AI has one to spare to neutralize it. With a better economy you can outproduce spies. Or wait and let the AI hopefully waste each other's spies. Thats why its cool that they cost progressively more. Life Insurance cost increases i imagine...

43 Replies 26,254 Views

I got the loss of ability plague once. it really surprised me what i saw my numbers do. It was pretty cool, my income was like -3000, my moral was 1% (not a typo) on almost all of my planets, all of my higher end ships where gone from the starbase list (as if they forgot some of the tech needed to build them). Luckily my research ability was high enough to get the cure in one week. It was very late game and i controlled about 99% of the galaxy with only the Korath remaining. I checked

9 Replies 5,156 Views

Since some people dont seem to like the current invasion concepts and others want tactical combat; I set out to do what i could to help, since the devlopers are really busy. Ok im not a developer myself but i think i've found some awesome state-of-the art additions to CG2, if the devs would just incorporate them. I just hope with the level of sophistication that most players' computers will be ble to hanlde them. The following screen shots show wht I'm talking about. First, t

5 Replies 5,344 Views

I know this has been asked before, a number of times, but i couldnt find the thread AND i believe that the site for imageshack.com is different that it was before. So, how can i post a screen shot in to a thread?

8 Replies 10,291 Views

I didnt know there was something wrong with Gamespot. what scandel? Are they a store too? I first learned about GC2 from that site so ill be eternally grateful to them for that. That is funny about the release date though.

12 Replies 12,921 Views

1) Yes, you are only penalized if you attck someone that you GAVE your treaty to, not if you get it from someone. I only recenty discovered this from reading another thread. 2) I believe so, if race A also declares war. But i havent had that happen.

12 Replies 9,178 Views

I could be wrong but i don't think you get your treaty BACK if the receiver is destroyed. I think its just gone. ( ? ) I don't think the treaty concept would work if they could just be canceled. You have to consider cafefully who you give it to, if anyone.

12 Replies 9,178 Views

I believe that at 21% you LOSE population, at less than 41% you dont gain population and above 75% you get something like a 25% bonus to population growth. (the loss of taxes needed to keep that kind of approval may not be worth the bonus). Mining morale resources is a great way to improve morale too. Another way is to pick a bonus to morale as an ability before you start the game and/or choose the political party that gives a bonus to morale, Universalists, i think.

11 Replies 10,955 Views

I'm that way too. i spend a lot of time getting my infrastructure and research done and economic starbases (for the production bonuses). I build a couple of defenders but i am usually last in military. When war inedivtably gets declared on me its not hard to build up and destroy the AI who foolishly attacked me. The one strategy i use is that when the militaries are starting to get biggesr i rush research the soldering branch of the tech tree and make sure i get the ur Quan (or whatev

43 Replies 26,254 Views

Which one is that? is that the one where you need to place spies? i think on that one, if you're too good you cant finish it. That is the AI has to have enough structures built for you to use the spies ON.

5 Replies 5,544 Views

[quote]Slave Pits...they are destroyed. Now I have to think "should I work on trading/stealing techs before I got and steamroll these planets?"[/quote] is this true?

9 Replies 3,332 Views

1) then why do i not get a stolen tech with each invaded, and conquored world? 2) are you sure? cause i see the arrows pointing from the social points to the starship build points. And what about what i said about having the startship build slider on Zero? Thanks

8 Replies 4,634 Views

i think it would really unbalance th game. imagine just having a ship that can destroy an inprove,ment in a tun that can take many weeks to build. no one will bother fights ship to ship, you could win by just destoying all planetary improvemnets a couple at a time.

9 Replies 8,994 Views