transitive

transitive

Joined Member # 2737812
1 Posts 114 Replies 863 Reputation

Hauberk is definitely the least efficient Health item in its price class. Unbreakable Boots are better, Nimoth Chestguard is better. if you've already got both of those it can be worth it to get a Hauberk (especially if you're a general and you need minion health) but usually i skip it and continue saving for a Narmoth's Ring. or put the gold into the citadel.

21 Replies 4,091 Views

for Oak, starting items: Blood of the Fallen (favor) Idol Priests then buy Banded Armor and Scaled Helm as your next two items, you'll get cash for that very quickly. within the first 5 minutes or sooner. you'll need at least rank 1 Shield to escape the pain train when they decide to focus fire someone. wait to Shield until after they've used Spit and Bite though so you can clear the debuffs. desp

16 Replies 3,584 Views

i tried it in a few games vs. CPU today just to see if it really does have a noticeable impact. i found that it does not. slowing auto-attacks by 30% for the first few seconds of a battle is going to save you somewhere in the range of about 200-300 damage (depending on armor levels, enemy attack speed and damage, being in melee range, etc.) its really a very small amount and not all enemy DG's will actually care that much. doesn't effect their minions or d

42 Replies 14,841 Views

not sure if this is what cwsault was getting at but this is a good way to down towers as Erebus. you need level 1 mist and you have to follow a creep wave in to the tower. this definitely means wiping out the enemy creep wave on the way in so your whole creep wave gets their in tact. you also need at least 1 point in Coven (so you can get more than 2 Nightwalkers) but the more points in minion skills the better. you just park it at the tower

71 Replies 10,096 Views

i don't mean to demean you at all, its good work. but i think its fair to question the methodology. i tend to do my analysis slightly differently. your methodology was generally treating all damage as smooth continuous functions, which is close enough to get some good numbers from. but i don't like to do it this way just because the set isn't continuous, its really composed of lots of discreet "chunks" of damage. each one of these chunks can be given due considera

35 Replies 15,221 Views

could be some undocumented magic resistance for some reason. has anyone checked whether or not creeps gain hidden magic resistance from the creep armor upgrade at the citadel?

51 Replies 24,110 Views

leaving out armor is a massive oversight that makes the test not particularly useful. most DG's will have about 35% armor with just a Nimoth Chestguard. numbers near 45% are common if you've bought a larger armor piece. the armor effect alone gives enormous additional weight to Ooze and Spit and takes away a huge amount from Wrath and also from Rook's Shoulder Weapons. i'm also not sure what you've done in terms of figuring Wrath's gap between cooldown and duratio

35 Replies 15,221 Views

Warlord's Punisher can be surprisingly effective. it will actualyl counter a spell if you drain the mana necessary while the spell is charging up, just like an Interrupt. hard to use of course since you're never sure just how much mana the enemy really has. its a good harassment tool though. and the AoE effect is very nice for creep farming. not a bad item all things considered.

10 Replies 2,409 Views

what makes you think he isn't supposed to be the best anti-tower DG? what else is enhanced range even for? you present this like its a problem. its not a problem. its just a quirk. i mean, you could write a post called "the problem with Sedna" and then go say something like "Sedna heals the best, clearly a problem." every DG has strengths and weaknesses. outranging towers (and other DGs) is Regulus' strength. not a pro

71 Replies 10,096 Views

uh...what would happen if you factored in Spit instead of Bestial Wrath. Wrath is like 100% useless and requires some absurdly high base weapon damage to outperform spit. last time i crunched numbers comparing those two skills i found that it takes something like 450 base weapon DPS (thats per second, not per swing) for Wrath to be better. in other words its not even close until you're already like level 18 with Ashkandor. skill is almost useless.

35 Replies 15,221 Views

1) none of us on the General forums can help you. also, none of us care. 2) contact [email protected] for a refund. don't talk to anyone else about this because none of us care. 3) its your computer. this game is fairly stable as far as games go. if it crashed for EVERYONE it would be bad software. since its mostly just crashing for you it means there's something on your system that it doesn't get along with. try tinkering with some setti

23 Replies 9,199 Views

developing Ooze as a late-game tool is a viable strategy for Spit builds. 15 is definitely very lategame but you still need to be able to win those final confrontations that can be totally decisive. not all matches are obviously decided by that time. so even if you start developing Ooze as late as level 11 or 12 it can still be important to have it. lately i've been favoring beginning Ooze hybridizing at level 8 instead though, or even as early as level 6 on a map

11 Replies 36,502 Views

how else does a community establish its social norms besides from persecuting those who violate them? those who do shameful things should be shamed. publically.

21 Replies 57,734 Views

i've always liked it. previously seemed more like a late game point to pick up to counter the powerful healing effect of High Priests or Bishops. now with the Priest Reinforcements being used more it might be good to get Counter-Healing significantly earlier.

6 Replies 1,137 Views