+ NEW: The CivManager now keeps a log of events that have happened during the game It just says "String not Found" many many times for me.
Raknor
Usually the announcement goes on IRC first, then SDC , then here. Oh, didn't know there's an IRC channel. Thanks for enlightening me.
Are we there yet?
Sounds like an awful lot to balance in time for the release! Absolutely. In a way I'm glad this isn't a multiplayer game. Even balancing things like 3 or 4 different races is incredibly difficult. But balancing 12 different races... Anyhow, let's wait and see. Who cares about perfect balance as long as it's fun to play <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 align="absmidd
Wheee! I really hope to be finally able to play an all abundant gigantic map
I'm not skeptical about quantum computers at all. It's not necessarily about the performance, it's about the power consumption and area usage. This could mean "flash" drives with more memory than today's hard drives, and mobile CPU's and video cards with 1/10th the battery drain. There's just several key technology breakthroughs researchers need to find. There's: a) how to get subatomic particles to "remember" states indefinitely (i.e. store bits), b) how to cr
Wouldn't it be possible to store rarely used objects in some kind of database without direct memory mapping? That would have the same effect as a swapfile. Unless you can predict when you need some data and load it back before it's needed, you'll suffer from the low disk performance. Which also raises the question of the complexity of the predictor.
I don't think quantum computing will ever enter the realm of consumer products. And if so, then only in form of a co-processor or so. The algorithms are just too different, a quantum computer is unsuited for everyday tasks. Only a very narrow range of algorithms can work on quantum computers. And on top of that, it's not even certain yet that quantum computers are viable at all, there's still the possibility that a quantum computer won't have more power than a traditional computer.
nice analogies! the sad thing is, i'm a really smart guy. it's a real tough question. 'digital literacy' is part of the general education program in the college i work for. but i realize it's kind of an exercise in futility. sure, we can teach kids to understand computers in 2007. but in 2011, everything we taught will be out of date. only the students working in the field, and the rare few super-power-users, will keep themselves up to date. Really under
on the rare occasion i've reported bugs i stick to a phenomenological approach: which is to say, i describe what i see and how it is a problem for me. i don't presume a thing about the underlying process; i know it's way over my head. it's unfortunate we have a culture that engenders people to want to sound like they know what they're talking about at all times. Too bad that the tools available to most users have absolutely no relevance or just report pl
Regarding memory fragmentation - this is something we are aware of and will be attempting to address in 1.7. There are various things that can be done, such as allocating in bulk and using the Low Fragmentation Heap Sounds promising. though ultimately there is no permanent solution except for but some form of garbage collection. I don't think garbage collection is the ultimate solution. Surely it helps t
Sweet.
I like the tech descriptions, very entertaining. And no, I'm not 14, I'm 25. Actually old enough to already say "Get off my lawn ye damn kids!". Why do some people think "mature = dead serious"? It's like they don't even want to be happy. Life is so much more fun with some fun. If these these tech description don't make you smile, you've lost (or never had) a considerable amount of humor already you won't get back. Never ever. Or, in case of the "in this case, smaller is better"
Oh, this human player has the highest research of all races, the best economy, the best industry and he's on the opposite corner of the map. But he has no military, let's declare war.
Any word on memory fragmentation? (Actually fragmentation of the logical address space assigned to the application) If plenty of space is still free, fragmentation won't (ever) be an issue. But if the memory limit gets reached, fragmentation can make things worse.
64-bit has its own problems on the hardware side, though. How many people here have tried routing a 64-bit bus line on a microprocessor before? This isn't like the "lack of vision" problem Bill Gates had with the 640K memory thing. You pay a significant performance, price, and power penalty when you go 64-bit on the hardware. That's why things like the Intel Itanium were outrageously over-priced, YEARS behind schedule, and little market for them. I t
I have a 64bit system and running XP 64bit edition. Will we eventually see 64bit builds of Galciv II?
Altarians with Eco, Morale and some Research, Fed. Gov. Kinda cheesy, once you got your economy running you can just buy what you want. And thanks to their super ability, should someone declare war against you, half the galaxy will assist you.
... or rather the lack of it. Getting this mega event very very early on a gigantic map totally ruins the fun of it. If a ship needs 50 turns to cross the galaxy, things get boring very early on. There should be a solution to this mega event, e.g. a) An extremely expensive tech (or a serious of expensive techs with small incremental effects) to negate this event over time b) An option to disregard this event and eventually pay the price, like bermuda quadrants, traveling wo
I've placed my order.
I occasionally use Ctrl+N should the starting positions be too awkward, but usually I can manage fine on most maps.
Another thing that comes naturally with scale is distance. Even if sized to subpixel we would never get to see more than one planet on the screen at once At that scale, you can call the mapsize "Epic" <img src="http://images.stardock.com/gc2/T_DL/smiles/Wi
Can't await Antares going BOOM! Though Rigel burns a lot hotter and might actually go critical sooner. Time to put some popcorn into the microwave Does this game have a supernova event btw? Oops, half the galaxy vaporized, the rest slowly dying to gamma radiation.
I can only recommend reading Donald E. Knuth's "The Art of Computer Programming". It's a series of books every developer should have on his shelf.
Btw the Orbital Teraforming tech is by far the best tech in the game . I always go for this tech right out of the gate or close to it . Not only do all your planets go up in value and are teraformed your lowly 1 and 2 planets turn into 15-16 . Also the AI does not colonize PR 1 planets so you can literally get 30+ planets off of the bat just by researching to that tech . You could also go neutral, it has the sam