Raknor

Raknor

Joined Member # 2745997
0 Posts 30 Replies 11,740 Reputation

A wealthy man can afford anything except a conscience -- 261st Rule of Acquisition This strategy is best played with the Altarians, with a strong economy as primary goal and research as secondary goal. I've chosen the following abilities: - Max Economy bonus - Max Morale bonus - The rest of the points into research - Fedaralist political party This strategy works well on medium to large maps (I couldn't test bigger maps due to my slow computer),

3 Replies 5,098 Views

3. Instead of alphabetical order, the improvments should be listed by TYPE. Otherwise everytime you upgrade a technology (Xeno Research -> Research Centers) it's position in the list changes. It makes hunting down what you want more difficult. +1 from me on that.

7 Replies 8,756 Views

You can use spore ships to your advantage if you're playing against Korath. Make sure all planets but one deep inside your territory have ships in orbit. With a high probability, that planet will attract spore ships. A single fast ship should be enough to take them out.

13 Replies 10,490 Views

How about original game music? In no particular order: Super Mario Gianna Sisters Zelda Tetris many many more Basically all the old games had great tunes.

11 Replies 16,559 Views

I've seen this as well a while ago (1.5, early 1.6 betas), but I don't know if it still happens with final 1.6, my recent games have been rather peaceful. I'll try to reproduce it in my next game.

5 Replies 3,398 Views

I prefer the Altarians for their enormous economic potential. In my current game I'm trying to buy the entire galaxy. No shots fired, I hope

13 Replies 22,403 Views

The following screenshots have been made in an all-abundant game on a gigantic map on "Tough" difficulty. As you can see, all the AI players eventually had to stop production completely for a rather lengthy period of time followed by a slow increase in production. I myself played the Altarians and had to stop production for a few turns on

29 Replies 18,041 Views

Out of curiosity I tried to bump the version number and to my surprise, there's an 1.6b test build: http://sd.stardock.com/carielf/da_1_6b.zip What's new in it?

23 Replies 12,610 Views

One strategy involving spies: Before invading a planet, place spies on morale buildings, wait one turn and the invade using "Information warfare", population will be more unhappy. After successful invasion, your spies are available for other missions again.

2 Replies 2,722 Views

Mega events happen randomly. You'll notice when they happen, since they often have quite some consequences. Basically, the longer a game lasts, the more likely you'll see a mega event. About spies, first thing you have to do is to set some non-zero espionage spending. That will generate spies in certain intervals, depending how much you spend. These spies can be used for two things: - Killing enemy spies on your planets (if there are any) - Placing on an enemy building <

2 Replies 2,722 Views

Pirates and Peacekeepers? Sounds like fun Last time I had pirates event, I used a different strategy. Transports with big fat engines. Outrun the pirates, conquer every planet the other races had.

15 Replies 59,918 Views

I played an all-abundant game on a medium size map as Altarian. I had my small edge of the universe and kept to myself most of the time. My goal: Win a peaceful tech victory. I had the tech lead and an overwhelming economy thanks to an economy mining resource I got early. Everything went well, I managed to build every single trade-good and galactic achievement available to me before any AI. I had been sitting in the north corner of the map, with the Torians to the southeast and

0 Replies 14,405 Views

IMO that happens because game calculates outcome of the battle round before it displays results. Your first ship probably destroyed the pirate, so other two never fired. But pirate destroyed all of them in return fire, and since it was the stongest ship of all, it survived the battle by that peculiar rule. Yes, ships never overnuke. So the important question is: Did the pirate ship survive the attack?

12 Replies 9,451 Views

Treaties can only be given away once. If a treaty isn't listed for some player, he already gave it to someone before. Check the treaties tab on the foreign relations screen to see who got treaties with whom.

1 Replies 2,546 Views