Noctilucus

Noctilucus

Joined Member # 2747539
0 Posts 2 Replies 8,271 Reputation

Agreement here as well, glad about the econ and research bonuses. Also a bit surprised by logistics but well... I still don't know what exactly luck influences though. Great background story so far! I don't mind the ship colors, though the purple robe of our racial portrait is a little suspicious [e digicons]:P[/e]

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And you can always ship out some "excess population" on a troop transport. I'm sure there are AI planets out there that will welcome them with open arms (waving a white flag if you're doing it right) Or ship them over to one of your planets that needs more population.

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From what I've read, taxes increase with the square root of your population. So double the population means 41% more income. The advantage of high PQ planets is that they receive a morale bonus. However a lot of players fill up low PQ planets with economic buildings, keeping the high PQ planets for research or production. Let's not forget that to get the maximum out of your manufacturing/tech capital, forges, power plants, etc. you should try to get high PQ planets dedicated

11 Replies 51,655 Views

Sorry for the late reaction - the forum bug that doesn't show you that there have been new posts at a glance doesn't help, will keep that in mind for the future [e digicons]:annoyed:[/e] Galaxy Settings - Custom Race: something close to the Terran tree would make sense, looking at the posts above. Altarian? Definitely focus on economy and at least some on research, to make our lives easier... - Gala

235 Replies 417,569 Views

This has been analyzed in depths multiple times (at least the comparison farm + 2 morale buildings versus 3 econ buildings) and from what I remember indeed in most circumstances it's better to go for econ buildings. Exceptions may be if you want to stock up on troops before launching a large invasion, if you need a lot of population for colony ships or if you need the additional population for influence purposes. But that's outside of the economy context you were asking for :)

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I've seen this work before (with Civilization rather than GalCiv II), I'd be interested to chime in! I guess we do need at least a few people following the thread and giving their opinion on what to do next :) Great idea!

235 Replies 417,569 Views

Similar here, still playing it from time to time, though my focus is currently more on other, quicker games (e.g. less than 1 hour to finish) I'm happy to see new players discovering the game! Regarding GalCiv III it's indeed going to take a while before that is worked on. Which is maybe not a bad thing seeing that Civ V was just released; GalCiv III might get better attention and sales if it's not in direct competition with another title.

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[quote who="Lions_fan09" reply="2" id="2777249"]So if I was to play a sandbox game, would you suggest I play Twilight of the Arnor? [/quote] I would definitely recommend buying Twilight above the other versions; however if you happen to buy a pack that also includes the original, it may be worth playing Dark Avatar / Dread Lords first. That way you get familiar with the easiest version (no unique technologies per race, slightly easier economy); once you've had your share of DA

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Creativity is nearly always a nice pick; not so sure about luck (as I'm not even sure what exactly this is doing). I wouldn't go for bravery unless you're planning on playing rather aggressively. Don't get me wrong, trade is still important even in a large galaxy. Not just for the income but also to improve your relations with some AIs. However your priority should be grabbing galactic resources and colonizing planets. Only once that phase is over and you've further developed you

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Uncommon habitable planets is making your life more difficult, as the importance of colonizing planets is bigger than when you're playing with common habitable planets. I would think loose clusters are also slightly tougher since it requires more flying around to find the habitable planets. Some pointers that will hopefully help you. I'm not the most experienced player around, but I win most games on painful difficulty, have a tougher time doing the same on crippling - so this will wo

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[quote who="Savyg" reply="38" id="2754798"] I'm with you. I think people should let sleeping games lie. That's not to say it can't be good, I'm just always for original content over more sequels. [/quote] Well, in the case of Syndicate, the original is too unstable on modern systems (any on-screen explosion causes the game to crash) so playing the original is unfortunately no longer an option.

45 Replies 87,909 Views

[quote who="LTjim" reply="2" id="2758068"]I think an AI can be bribed to attack another that has a higher military ranking. [/quote] Correct, did that earlier today. Not that this is a guarantee that the bribed AI will be very succesful or aggressive in attacking... In my last game I barely escaped with a tech victory while the Terrans (of all races) were finishing off my fleet and the Korath's. As soon as the Terrans declared war on me, I bribed the Ko

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While w aiting for the true experts to cover question 4 in more detail, here's my 2 cents: there are significant advantages to specialized planets: 1) Maximize the effect when building an economic / manufacturing / tech capital on that planet 2) Maximize the effect of any buildings that add to manufacturing (e.g. the forges whose name I forgot, any of the "+20/30/...% production to all manufacturing on this planet" buildings) or research (similarly to production, an

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In addition, note that the AIs don't research all those technologies themselves: they do a lot of technology trading between one another, and you should do the same! Trade basic technologies to all AIs in return for technologies that are useful to you; if you have some available cash, you may want to buy the technology from them, rather than giving them some tech in return. Note that you shouldn't pay too much when trading: the AI will be extremely unwilling giving up some technologie

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As Mumblefratz already said, can you give some more pointers as to what's going wrong? I mean, why do you lose to the AI's, are you being outresearched, outcolonized, is their military too strong or to they attack you too early, etc? Below I've already added some tips... 1) Try to get some technologies with an econ, morale, production bonus from the AI, purely by trading away influence points or technologies that they won't benefit much from (e.g. sell them "beam we

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Sorry to revive a 2 weeks old thread, but for those of you looking for an X-Com remake/reboot/..., there are 2 good candidates in the running, still undergoing beta testing: UFO: Alien Invasion (similar feel to X-Com but started from scratch, different enemies, weapons, etc.) UFO: The Two Sides (very close to the original, except for some added weapons and rebalancing) Both betas are open to the public so I can only recommend you to have a look :) Back to Syndi

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Regarding taxes: note that any planet with 76% or more morale gets a bonus to population growth, so it's often best to balance your taxes to get above that threshold early in the game. You colonize 2 planets... but in which galaxy size? On tiny or small, 2 planets may be all you can grab, depending on your settings. By the way, don't colonize the low planet quality secondary planet next to your homeworld but try to grab one with better quality instead. Once your homeworld develops, th

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