Tormy, you've just added to my suspicion that the 8800's have a short life span. Not altogether shocking I guess think the 200 series will be better their on a smaller process and run cooler, factory overclock is bound to shorten life span a bit though. Vaul_Darkhour, not to suprised by that. But like the Murphies I'm not bitter ;-) could have gone any time nothing to do with Stardock or the Beta really.
econundrum1
[quote who="LordTheRon" reply="51" id="2396544"] Edit: I'd like to go further than what I've stated here too. Cut out the unit design. Might be a harsh decision, but like other posters stated, it just doesn't fit a magic oriented game. Put the focus of customizing units purely on the heroes and work with unique units per faction just like in Civ IV and the Age of Wonders series. [/quote] Just like to register how strongly I disagree with this, unit design is one of the
I though I favoured B before reading this, it makes sense a player could recycle old iron for example of they had lost their iron mine, but it would take longer. However the point about finding a balance point where possesing the resouce is still relavent but it doesn't take so long producing a unit isn't worth it is a very good point. So over all I'd go with C.
I think there should be many resources, some of which you only see on the map if you have researched the right technologies ore even maybe some that need a particular spell to reveal. I do agree you should be able to produce Iron weapons even if you don't have an iron mine, but I think it should take much, much longer as you would have to gather iron from trace amounts and trade.
Cool because I agree it's a great idea.
Interestingly my 8800 ultra at only 2 years old did fry when playing the elemental beta [e digicons]#:([/e] . I'm not blaming the software though don't worry [e digicons]O:)[/e] , just bad luck that thing always ran fast and hot I kind of wonder if all 8800 Ultras have short life spans as after all there just factor overclocked 8800 GTX cards really. Anyway replaced it with a 295GTX so back in the Beta now.
At the end of the turn when roads between any 2 cities are completed just after caravans appear when I press the next turn button the game locks up every time tried leaving it 5 minutes but the only thing I can do is kill it from task manager; debug.err Sorry there you are.
Myself I'm happy with "Done" or "Close" certainly not "Cancel" which would not be true.
I've just downloaded the new beta build I'm pleased they've added in the ability to demolish a building now, seems more stable but still a little crash prone.
yes by internally they mean it hasn't been fixed yet in the public beta, but they have the fix.
yes looks like the wolf doesn't like publiscity.
This is not really an issue that needs looking at yet, the built in units as you put it are in simple xml files, the purpose of this first Beta is to check for crashes and compatability issues as noted in the sticky notes above. Any units in the game at the moment are little more than place holders.
Yes for me I find it pretty natural to zoom out put the cursor over the thing I'm interested in then zoom right back in with the mouse wheel. It's quick and easy...of course if you don't have a mouse wheel it's an issue.
I think a simple paper doll system would allow people to see better just what they can and can't equip on a unit of course this might already be in the works but if not it should be considered.
yes it does make it easier to check out the whole map and find problems with the map generation so interesting, I too had found those xml files hadn't tried modding them though. One thing though best to back them up before you change them.
yes about 30 threads reporting this already ;-) I think they know guys.
I always thought people taking offense at the idea of evil being represented symbolicly with black as silly, the root of this is obvious and has nothing to do with race. Human fear of the dark, because we have such a well developed sense of vision being robbed of it at night is frightening particularly to our ancestors who would have had nocturnal predators to fear, hence night and black (the abscence of light) become symbols of evil in many human cultures. Sorry just an aside
They have already said you will be able to mod the game including adding your own art if you have the tools and the skill. I don't think they need to have playable elves, trolls, etc. That would make it a very generic fantasy game indeed. I'm happy with it as is for the moment, though I may try out new races modded in.
[quote who="Valiant_Turtle" reply="15" id="2379580"]Wow, just a little bit of sterotyping going on here. First off there has always been a strong and devoted Christian subculture withing the Role Playing World. You can find author bylines on articles on Wizards site (and others) with clear declarations of their faith. Tokien was a devoted Christian after all. I have friends who were introduced to D&D by their Youth Minister. Second Monks of all types ten
I think monsters should have behaviours and motivations. So for example giant spiders would tend to stay on one spot on the map waiting in ambush for prey. Most of the others would fit the categories you suggest.
The fallen are not really evil humans, they where origionally human but where twisted by magic and while still similar to human aren't really any more.
It's the world name not your country name, but yes trying to change victory conditions does seem to trigger the game to generate a new random name.
[quote who="shayde0007" reply="29" id="2378849"]Well there isn't too much to comment on yet. Right now it is like looking at a bare skeleton. It looks like the skeleton should look though, and I am exited to see it more fleshed out. Once they add some flesh to the bones and I can make out some facial features I'll have more to comment on. I've never been in a beta from this early - it actually seems like more of an alpha than a beta, but I suppose that is simply b
Actually I have to add that any one religiously fanatical enough to be truly offended by this would probably not be playing a computer game in which they play a demi-god magic user. As I say there is not harm in changing it if they want to, but I can't see it doing sales any harm if they don't because as I say 99% of players won't know and of those that do 99% won't be offended.
I think you're trying to be helpful sammual, but I can tell you as a sometime software developer myself without detailed and specific information about the crash and the system that produced it a general overview like this is no use at all.